New Progression Server confirmed

Thraka_sl

shitlord
148
0
Test Patch notes

August 12, 2015
_____________________


*** Highlights ***

- Fixed an issue with turbo processors causing players to run very fast/very slow.


*** Items ***

- Added augmentation slots to a handful of miscellaneous armor and weapons that did not previously have them.
- Magician - Corrected the following issues with the "Obedient Companion" line of spells cast by magician robes:
- - Renamed these spells to follow a simpler standardization.
- - Robes obtained in The Darkened Sea (excluding Castaway Robe of the Conjuror) will now focus "Bolt of Molten Shieldstone" rather than "Bolt of Molten Magma".
- - Increased the amount of damage that TDS robes will focus "Bolt of Molten Shieldstone".
- - The Companion's Strikes triggered by the TDS robes can now be cast when your pet backstabs in addition to when it bashes. This gives the water pet the ability to utilize this buff.
- - Corrected several inconsistencies where some robes in the series were casting a lower level version of the bolt focus spell than they should have been.
- The Doljonijiarnimorinar axe now has a positive weight instead of a negative weight.


*** Quests & Events ***

- A cold wind blows through the caverns below the spires that sit at the center of Luclin's deadliest mountains. Practitioners of the dark arts may be interested in seeking this out.
- Plane of Sky - The genie quest givers have had their respawn time reduced from 2.4 hours to 20 minutes.


*** Spells ***

- Damage dealt by a defender to their attacker as a result of a damage shield will no longer display two lines of text when this damage is dealt.
- Implemented a new timer ID (-1) for melee abilities that allows them to be used independently.
- Beastlord - Reduced by 50 the skill damage modifier on the caster's portion of Bestial Fury Discipline and Empathic Fury, Savage Fury by 13-16, and Savage Rage by 10-16 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.
- Berserker - Moved all axe summoning abilities from timer 7 to timer -1.
- Berserker - All abilities that summon multiple axes now have a 4 second cast time and 12 second recast time.
- Berserker - Reduced by 50 the skill damage modifier on Blind Rage Discipline and Berserking Discipline, Sundering Discipline by 33, and Brutal Discipline by 30 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.
- Monk - Moved the Echo of Misdirection line from timer 6 to timer -1.
- Monk - Moved the Phantom/Apparition line from timer 9 to timer -1.
- Monk - Moved Vigorous Shuriken from timer 14 to timer -1.
- Monk - Moved Drunken Monkey Style from timer 14 to timer -1.
- Monk - Reduced by 50 the skill damage modifier on Innerflame Discipline and its upgrades (Crystalpalm, Diamondpalm, Terrorpalm) due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.
- Rogue - Moved the Blinding Flash line from timer 8 to timer -1.
- Rogue - Reduced by 50 the skill damage modifier on Duelist Discipline and its upgrades (Assassin, Eradicator, Executioner) due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.
- Warrior - Moved the Bracing Defense line from timer 6 to timer -1.
- Warrior - Moved Throat Jab from timer 9 to timer -1.
- Warrior - Moved Commanding Voice from timer 9 to timer -1.
- Warrior - Moved Champion's Aura and Myrmidon's Aura from timer 10 to timer -1.
- Warrior - Moved the Field Armorer line from timer 10 to timer -1.
- Warrior - Moved Lionhearted Rally-Cry from timer 12 to timer -1.
- Warrior - Reduced by 50 the skill damage modifier on Fellstrike Discipline due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.


*** NPC ***

-


*** AA ***

- In an effort to reduce the disparity between melee damage being dealt while under the effects of short duration disciplines, the following changes have been implemented. The net result of these changes should result in an overall increase in damage over time while leaving the damage being dealt while under the effects of short duration disciplines equal to or greater than what they were previously.
- - Starting at level 40 and extending to level 105, all non-caster classes will be granted ranks in a passive AA ability line that increases overall melee damage dealt with all skill types. The percentage increase starts at 10% and increases to 50% by level 65 for all classes. For levels 70 through 105 the percentage increase scales differently per class.
- - Reduced the precentage increase by at most 50% for short duration (30 second base) disciplines that made use of the spell effect that increases total melee damage. This impacts the following discipline lines: Warrior's Fellstrike, Monk's Innerflame, Rogue's Duelist, Berserker's Blind Rage, and Beastlord's Bestial Fury.
- Ranger - Created a new AA ability called "Gladestrider's Leap". It is available starting at level 85 from the Underfoot expansion.
- Ranger - All ranks of the Journeyman's Speed ability now reduce the re-use time for Gladestrider's Leap.
- All pet classes now have an activated AA ability called "Companion's Calm Demeanor". This ability, when activated, will reduce the hatred generated by your summoned pets by 40%.
- Enchanter - Renamed the ability "Deep Sleep" to "Projected Somnolence".
- Enchanter - "Projected Somnolence" retains the chance to trigger "Deep Sleep" on a mesmerized target but now also has a 100% chance to trigger "Somnolence" when the enchanter casts a level 65 or higher cripple spell.
- - Each rank of Somnolence is an equivalent accuracy debuff to each rank of "Deep Sleep" but does not offer the attack speed debuff (Deep Sleep's Malaise) imparted by rank 6 and higher of Deep Sleep.
- Magician - Fixed the following issues with the line "Frenzied Burnout":
- - Ranks 1-9 now have a functioning flurry chance. This chance is additive with the owner's passive pet flurry chance AA abilities. (The flurry chance on Ranks 7-9 previously did not function for pets.)
- - Ranks 1-9 now have a defined rampage chance. Note: a pet's rampage attacks will not break mesmerization. (Previously, only rank 1 of this AA line and no other had a special case that caused the magician's pet alternate flurry chance and rampage chance. This special case for rank 1 has been removed and now ranks 1-9 have a defined rampage chance.)
- Warrior - Corrected a bug that prevented the ability Dual-Wielding Proficiency from being activated if the warrior had a piercing weapon in their primary hand and a one-handed blunt weapon in their secondary hand.


*** Progression Servers ***

- Increased the maximum number of adventurers that can be in any load balanced version of the Commonlands.
- Many of the bosses in the Ruins of Kunark will provide more of a challenge on the progression servers. Bosses in the Ruins of Kunark will only spawn in the base version of their zone.
- Returned the defensive skill values of level 1-65 magician and necromancer pets to the values they had prior to the May 2015 patch, putting them more in line with the power curve of the era.
The skill values will return to the modern curve when LDoN unlocks on the server. These changes have no impact on other live servers.
- Raid targets on progression servers now have the ability "Mark of the Old Ways". This will reduce the resistances and melee damage output and increase incoming melee damage of summoned companions with increasing severity based on the total number of summoned companions that are attacking the raid target.
This ability only applies to targets that are adjusted for the pre-LDoN skill curve.
- Raid targets on progression servers have had their improved melee damage lowered.
- Plane of Sky - Bosses have had their difficulty reduced.


*** Mercenaries ***

-


*** Miscellaneous ***

- Link-dead (LD) players will no longer be immediately removed from the world
- /quit now works like /exit.
- Fixed a bug that caused certain raid bosses to stop appearing in instances on live servers. This primarily impacted Lady Vox and Lord Nagafen in Old Man McKenzie's Ancient Heroes missions.


*** UI ***

- Extended target slots set to display targets that don't exist will now not render a lifebar rather than displaying an empty lifebar with the name "------".


- Changed -



*** Previously Updated ***

- Addressed some world stability issues related to SPAM.
- You will no longer crash when trying to "View Mine" for an achievement that you cannot view.
- Lowered the AC values of many NPCs in the Arx Mentis raids by up to 45 percent. This should allow melee hits to land for higher damage against these targets.


- The EverQuest Team

*** Progression Servers ***

- Increased the maximum number of adventurers that can be in any load balanced version of the Commonlands.
- Many of the bosses in the Ruins of Kunark will provide more of a challenge on the progression servers. Bosses in the Ruins of Kunark will only spawn in the base version of their zone.
- Returned the defensive skill values of level 1-65 magician and necromancer pets to the values they had prior to the May 2015 patch, putting them more in line with the power curve of the era.
The skill values will return to the modern curve when LDoN unlocks on the server. These changes have no impact on other live servers.
- Raid targets on progression servers now have the ability "Mark of the Old Ways". This will reduce the resistances and melee damage output and increase incoming melee damage of summoned companions with increasing severity based on the total number of summoned companions that are attacking the raid target.
This ability only applies to targets that are adjusted for the pre-LDoN skill curve.
- Raid targets on progression servers have had their improved melee damage lowered.
- Plane of Sky - Bosses have had their difficulty reduced.
 

lost

<Bronze Donator>
3,223
3,493
Guess we'll see how mages are, otherwise I'm "unloading" mine and making wizards.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
TL barely has any mages currently, were going to be 100% ok. We do see a lot of the other raid guilds relying on mages though and even using them as tanks, should be interesting.
 

lost

<Bronze Donator>
3,223
3,493
Yeah it's fucked up they let it get this far then nerf after people have tons of mages. I'm not surprised, these people are just fucking things up left and right, wasting peoples time.
 

Arbitrary

Tranny Chaser
27,312
72,461
Given the way some of this has gone so far I'm kinda expecting their math to be shit and every pet past 10 does 1 point of damage and takes 999999 dmg on a hit.
 

Blitz

<Bronze Donator>
5,715
6,239
Little off topic, but does the transfer tokens not work for Ragefire>Lockjaw or Lockjaw>Ragefire? Also, have that said anything else about having future transfers in between the two TLPs. Know the original window just closed, just curious if I missed anything on that.
 

Arbitrary

Tranny Chaser
27,312
72,461
Little off topic, but does the transfer tokens not work for Ragefire>Lockjaw or Lockjaw>Ragefire? Also, have that said anything else about having future transfers in between the two TLPs. Know the original window just closed, just curious if I missed anything on that.
Once Kunark launches on Ragefire you will be able to pay to go to Ragefire from Lockjaw. You will not be able to pay to come to Lockjaw from Ragefire.
 

Cinge

Ahn'Qiraj Raider
7,029
2,111
Very interesting changes.

Will effect the smaller guilds who are having to pet wall everything atm it seems. Will see though, with raid boss melee going down might not have to now.

With sky changes and the melee dmg reduction, wont have to resort to shitty wall for bee/overseer/hand and so pet changes won't matter to much.


Question about that "Mark" part though. It sounds like its a buff on the pets? Guess if you have a bunch of necro/mage mains, their pets are going to be pretty useless as the buffs gets worsened and their pets end up doing little damage because of it.
 

Fiyero_sl

shitlord
403
0
TL barely has any mages currently, were going to be 100% ok. We do see a lot of the other raid guilds relying on mages though and even using them as tanks, should be interesting.
As far as I can tell, only Faceless Insanity and TL have a true legit force that can do all raids without mage pets (ignoring the ridiculous Bee, Hand, and Overseer mess, but that's being nerfed). AD may have enough to do most content. They do have like 150 on raids and I think only 50 of them are mages
tongue.png
Not sure about MM or the newer casual guilds.
 

Fiyero_sl

shitlord
403
0
Question about that "Mark" part though. It sounds like its a buff on the pets? Guess if you have a bunch of necro/mage mains, their pets are going to be pretty useless as the buffs gets worsened and their pets end up doing little damage because of it.
It's an ability raid targets have now. The more pets you stack on a raid target, the lower their damage against the target is and the more dmg the raid target does to the pets. Effectively eliminating the use of lots of mage/necro pets to dps or tank.
 

pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
16,306
-2,235
lol @ more raid changes before the rotation even gets worked out. half the guilds in the discussions probably won't even be able to kill the bosses if they're given a 24 hour window, let alone a 3 hour one.
 

Zaide

TLP Idealist
3,759
4,445
The only guild that relied on pets for standard mobs has since absorbed three guilds (I think ). Combined with lower raid mob melee dmg I'm confident they can do it. This is a non factor.

The sky changes are all we should care about. Oh and I guess no one will mage wall Trak on day one so there's that.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Its 2% per 3 pets. So not a huge nerf.
Yea, finally something that inspired me to post on EQLive after some disinterest - seems a little too conservative of a nerf.

Per pet DPS output: 100%, 200%, 294%, 392%, 490%, 576%, etc.

Unless I'm misunderstanding it at least. (Or goofing the math)
 

Zaide

TLP Idealist
3,759
4,445
Remember people were pet walling raid content early on TLP 2.0 which was pre 2015 Pet Buffs. I.e. people will still be able to pet wall content. Having it reduce the resists of pets is pointless too because people exploit walls to fight Vox/Nagafen so AE's aren't even a factor and on Draco/Bee you use Earth pets which are completely immune to the relevant AE's.

On the other hand mage crews remain the dominant krono farmers and will remain valuable for their ability to lock down group level content (Hello Fungi camp).
 

zombiewizardhawk

Potato del Grande
9,343
11,946
I've been here since before it was rerolled shit before it was even FOH guild. Usually the nut cup isn't this strong but you're a perfect example. You ride on TLs nuts so hard zaide I figured you'd be sore by now. I'm impressed, you must have lots of conditioning.
You sure like to call people names a lot for someone who keeps crying about being personally attacked as a form of deflecting your "rain of truth"...