Zaide
TLP Idealist
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I don't think raiding had anything to do with most of the attrition you saw. Like every server it opens, it's new popular and shiny and people become bored of it after a week or two. Either the leveling is too slow, or the game isn't quite so fun when it's auto attack and kick or Vox is boring after your 70th kill. In fact I'd bet the initial over population and queue times alone accounted for more attrition that the raiding has at this point.
Also, you've got no idea what raiding and racing was like on LJ, the entire extent of your raid experience on the server was a few rotation targets and what you read on the forums.
If this new instanced server has 3-6 month time locks it will be an almost immediate failure. When you're not competing with other guilds there is literally no reason to want to kill Lady Vox 75, becuase it is both boring and does nothing to benefit you. Mark my words that the new server will have the most marked attrition of any EQ Progression server to date unless the time locks are notably shorter than what we've seen in the past.
I mean you're here talking about attrition on servers where you havn't played in months. In Sebilis we have over 120 people at any given time, sometimes much more than that. That's more than we almost ever saw on Vulak period. And Chardok and Karnors similarly have nearly 100-200 in them simultaneously. The idea that there is a population issue is laughable and could only come from someone who actually doesn't play here.
I'd prefer raid mobs spawned every three days instead of every 24 hours, it would greatly reduce raider attrition and would give rise to much smaller guilds which would mean many more guilds. The biggest factor in raid game attrition right now is that there is so much content you can burn yourself out if you try to lock it all down 24/7 as was typical of past "top guilds".
Also, you've got no idea what raiding and racing was like on LJ, the entire extent of your raid experience on the server was a few rotation targets and what you read on the forums.
If this new instanced server has 3-6 month time locks it will be an almost immediate failure. When you're not competing with other guilds there is literally no reason to want to kill Lady Vox 75, becuase it is both boring and does nothing to benefit you. Mark my words that the new server will have the most marked attrition of any EQ Progression server to date unless the time locks are notably shorter than what we've seen in the past.
I mean you're here talking about attrition on servers where you havn't played in months. In Sebilis we have over 120 people at any given time, sometimes much more than that. That's more than we almost ever saw on Vulak period. And Chardok and Karnors similarly have nearly 100-200 in them simultaneously. The idea that there is a population issue is laughable and could only come from someone who actually doesn't play here.
I'd prefer raid mobs spawned every three days instead of every 24 hours, it would greatly reduce raider attrition and would give rise to much smaller guilds which would mean many more guilds. The biggest factor in raid game attrition right now is that there is so much content you can burn yourself out if you try to lock it all down 24/7 as was typical of past "top guilds".