New World

Daidraco

Golden Baronet of the Realm
9,312
9,419

New World Update 1.0.5​

NOVEMBER 3, 2021

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UPDATES


NW_News_Gen_04_740x416.jpg


New World Update: 1.0.5 will release at 7AM PT (2PM UTC) on November 4.
Greetings, Adventurers!
This week’s update introduces more general changes and bug fixes. We’d like to thank you for your patience as our team continues to work on resolving issues, and for your continued reports on our official forums. You can find a full list of changes and fixes below.

GENERAL​

COIN SELLERS​

We know many of you have seen the pesky chat messages from players spamming messages, and we’re continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we’ve:
  • Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
  • Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once you’ve hit level 10.
  • Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
  • Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest in their first settlement.
We will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.

EXPLOITS​

  • Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
  • We fixed the issue of gold duplicating on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.

COMBAT​

  • Life Staff: Orb of Protection
    • Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
    • AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
  • Reduced attribute respec coin cost by 60%.
  • Reduced weapon mastery respec Azoth cost by 75%.
  • Reduced coin cost of chisels by 20-50% depending on tier.
  • To encourage competition in Outpost Rush, we've slightly reduced the Coin and Azoth rewards for the losing team.
  • We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
  • Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
  • Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
  • Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
  • Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
  • PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.

OUTPOST RUSH​

  • Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
  • We now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
  • Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
  • Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
  • Updated the tool tip for Battle Bread and Monster Slayer's Stew to properly describe the buffs they provide.
  • Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.

GENERAL BUG FIXES​

  • Fixed an issue that prevented some people from joining Outpost Rush because they had a pending group invite.
  • Repair kits should no longer require Coin to use.
  • Fixed an issue that sometimes caused players to use the wrong consumable when using consumables from the inventory screen.
  • Fixed various issues with Invasion status showing before the Invasion was declared.
  • Updated missing English text for on-login pop up explaining housing tax compensation.
  • Fixed an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
  • Fixed an issue that caused Ice Gauntlet upgrade Pylon Dodge to only work immediately after you placed the Ice Pylon.
  • Fixed an issue that could cause a player to lose their house while offline during maintenance. In a future update, we will be reimbursing the players who encountered this issue. Exact details around the reimbursement will be in the corresponding update notes.
  • Fixed an issue with enemy AI duplicating and stacking spawns during the quest “Shivering Timbers”.
  • Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
  • Fixed an issue causing the Trading Post to become unresponsive or delayed.
  • Improved server performance when a large number of players congregate in settlements.
  • Fixed an issue that caused some territory influence to not be properly recognized when lots of players turned in PvP missions simultaneously.
  • Fixed an issue causing some player titles to show as <uninitialized>.
  • Fixed an issue where players could become stuck while fishing with lag.
  • Fixed the UI notification for landing in a hot spot while fishing.
  • Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
  • Fixed the time in Europe to properly account for the change from CEST to CET.
  • Fixed an issue preventing gear score to increase past 589 from drop rewards.

SPECULATIVE FIXES​

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
  • Implemented a change to help us dig into the "timed out while waiting for server to describe world" issue, and added a fix to reduce occurrences of this issue while we continue to investigate.

Thanks for your support! We'll see you in Aeternum.
 
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Daidraco

Golden Baronet of the Realm
9,312
9,419
A lot of expected and good changes in this patch. Decrease in respec is a hot button for a lot of people. 200 gold won’t hurt near as bad. Same with weapon respec on Azoth cost.

…..and, Resilient is fixed. People going to be so salty now 😂
 
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Cybsled

Avatar of War Slayer
16,532
12,037
The weapon respec is huge unto itself. Only 50 azoth at level 20 weapon skill to respec? That makes it much more viable to swap up your skills for PVE or PVP/Wars.

Like for musket, powder shot is kinda useless in PVP...except in wars when you can literally knock people off siege cannons, then it becomes a big asset.
 
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Lumi

Vyemm Raider
4,098
2,828
A lot of expected and good changes in this patch. Decrease in respec is a hot button for a lot of people. 200 gold won’t hurt near as bad. Same with weapon respec on Azoth cost.

…..and, Resilient is fixed. People going to be so salty now 😂
Ya definitely a few good solid changes for sure. The resilient thing was just absolute bullshit honestly. Good thing I didn't pull the trigger with respec today because I realized I had 6 points completely wasted in intel atm.

Also, I like how they keep only fixing one multi spawn quest at a time mean while literally almost every single quest in RW is bugged with massive spawn amounts, I know because I've nearly every single quest. Did them with a trio the other day and we died like 10x each trying to do them all lol. Was such a massive PITA.
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,690
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Ya definitely a few good solid changes for sure. The resilient thing was just absolute bullshit honestly. Good thing I didn't pull the trigger with respec today because I realized I had 6 points completely wasted in intel atm.

Also, I like how they keep only fixing one multi spawn quest at a time mean while literally almost every single quest in RW is bugged with massive spawn amounts, I know because I've nearly every single quest. Did them with a trio the other day and we died like 10x each trying to do them all lol. Was such a massive PITA.

We got stuck on all those as well. Later I went back near the same area solo (crooked pirate ship thing) and one guy out in the woods had a quest square above his head, quest finally updated after I killed him /boggle
 

swayze22

Elite
<Bronze Donator>
1,211
1,091
Ya definitely a few good solid changes for sure. The resilient thing was just absolute bullshit honestly. Good thing I didn't pull the trigger with respec today because I realized I had 6 points completely wasted in intel atm.

Also, I like how they keep only fixing one multi spawn quest at a time mean while literally almost every single quest in RW is bugged with massive spawn amounts, I know because I've nearly every single quest. Did them with a trio the other day and we died like 10x each trying to do them all lol. Was such a massive PITA.
best patch yet. hopefully they didn't break too much other shit.

randomly running into an area and finding it out to be one of the near-instant spawn camps is definitely annoying as fuck
 
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Daidraco

Golden Baronet of the Realm
9,312
9,419
Ya definitely a few good solid changes for sure. The resilient thing was just absolute bullshit honestly. Good thing I didn't pull the trigger with respec today because I realized I had 6 points completely wasted in intel atm.

Also, I like how they keep only fixing one multi spawn quest at a time mean while literally almost every single quest in RW is bugged with massive spawn amounts, I know because I've nearly every single quest. Did them with a trio the other day and we died like 10x each trying to do them all lol. Was such a massive PITA.
I’m also happy I didn’t respec yesterday to get back some of the con that strength is stealing lol. Straight up con with just “ok” perks on heavy physical armor is straight shit luck for me to get. I’d have you build a piece once a day if I didn’t run out of flux every time I smelt shit. 178 smelting. I’m going to be 200 weaponsmithing before I get 200 smelting. 🙄 I should have split up armoring more when I grinnded that to 200 I guess.

When it came down to trying out different skills, I’ve been encouraging my g/f to play different ones. She really really likes the rapier and seemed almost sad when I gave her a new weapon to try. But she’s tried all of them all up to 10 and I noticed she never did take off hatchet. Guess she knew what was up without needing to tell her haha! But it’s given me a good idea as well to see what looks like shit to play, what appears to be buggy. Etc. so the Azoth cost reduction - def ya, will encourage people to try out more shit.

The cheaper gold and Azoth cost together isn’t quite a dual spec levels of good but it won’t sting so bad to switch from dps to healer or tank now.
 
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Mahes

Ahn'Qiraj Raider
4,747
5,446
I like the respec nerf. Now maybe I can try healing out without dampening my wallet so much. Its a shame that this game is still playing catch up. I wonder what new bugs get introduced..
 

Cybsled

Avatar of War Slayer
16,532
12,037
When it came down to trying out different skills, I’ve been encouraging my g/f to play different ones. She really really likes the rapier and seemed almost sad when I gave her a new weapon to try. But she’s tried all of them all up to 10 and I noticed she never did take off hatchet. Guess she knew what was up without needing to tell her haha! But it’s given me a good idea as well to see what looks like shit to play, what appears to be buggy. Etc. so the Azoth cost reduction - def ya, will encourage people to try out more shit.

Rapier is fun. Timing ripostes to avoid damage feels very rewarding
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
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How's the changes to resilience? Hope I'm not too squishy now.
71w3noilblx71.jpg
 
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Daidraco

Golden Baronet of the Realm
9,312
9,419
More info - all trading posts linked, new world is basically the matrix because we're gaming within a simulation?
Quoting the key ones for me.

  • Reduced Durability lost from PvP deaths by 10%.
  • Extended housing tax periods from 5 days to 7 days, without increasing taxed amount
All Trading Posts will been linked. This change was made to strengthen the economies less traveled territories, and ensure item availability in all territories.

  • Fees for buy and sell orders are defined by the Settlement that you’re posting them from.
  • Transaction Taxes on purchases you make are defined by the Settlement in which you are making the purchase.
  • Items listed in sell orders that expire are returned to the Settlement from which they were posted.
  • It is no longer possible to place items on the trading post for 28 days. The maximum is now 14 days.
We are amping the potency of Expeditions by doing the following:

  • Increased coin gained from expedition bosses starting at Starstone Barrows by 25% and ramping up to endgame expeditions by 100% per boss.
  • Reduced the coin cost of each of the tuning orbs and increased the corrupted shards players earn from minor and major Corrupted Breaches.
  • Reduced coin cost of chisels by 20-50% depending on tier.
 
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Barellron

Trakanon Raider
700
1,378
Critical hits now do less damage than regular attacks because resilience is applied against the entire hit when a crit occurs instead of just the (usually quite low) bonus damage.
So good fix on resilience but it exposed some bad math underneath.
 

Cybsled

Avatar of War Slayer
16,532
12,037
That fucks over dex weapons, which already were having viability problems to begin with
 

Daidraco

Golden Baronet of the Realm
9,312
9,419
Ya, if anything - the resilience fix was suppose to take those weapons up a tier. But now instead of taking 24% away from the crit damage... oof... Tune in next week for dex weapons I guess.
 

Lumi

Vyemm Raider
4,098
2,828
Quoting the key ones for me.

  • Reduced Durability lost from PvP deaths by 10%.
  • Extended housing tax periods from 5 days to 7 days, without increasing taxed amount
All Trading Posts will been linked. This change was made to strengthen the economies less traveled territories, and ensure item availability in all territories.

  • Fees for buy and sell orders are defined by the Settlement that you’re posting them from.
  • Transaction Taxes on purchases you make are defined by the Settlement in which you are making the purchase.
  • Items listed in sell orders that expire are returned to the Settlement from which they were posted.
  • It is no longer possible to place items on the trading post for 28 days. The maximum is now 14 days.
We are amping the potency of Expeditions by doing the following:

  • Increased coin gained from expedition bosses starting at Starstone Barrows by 25% and ramping up to endgame expeditions by 100% per boss.
  • Reduced the coin cost of each of the tuning orbs and increased the corrupted shards players earn from minor and major Corrupted Breaches.
  • Reduced coin cost of chisels by 20-50% depending on tier.
I'm blown away that the 1st change to tp isn't the ability to search by specific stat. I just can't wrap my head around the incompetence surrounding that fuck up.
 
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Lumi

Vyemm Raider
4,098
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Critical hits now do less damage than regular attacks because resilience is applied against the entire hit when a crit occurs instead of just the (usually quite low) bonus damage.
So good fix on resilience but it exposed some bad math underneath.
Hmm I'm confused as to how that's possible. There's no way a crit can do less damage than a normal atk even if that's the case.
 

Barellron

Trakanon Raider
700
1,378
Hmm I'm confused as to how that's possible. There's no way a crit can do less damage than a normal atk even if that's the case.

A player with >30% resilience (voidbent armor alone or welfare faction gear + 150 constitution bonus) will reduce the critical hit damage of any weapon with a 1.4 or lower multiplier below its normal attack damage.

Example;
Normal Attack 1000, Crit 1400 (1.4 crit multiplier)

1400x(1-0.3) = 980 damage
 

Tarrant

<Prior Amod>
15,566
9,019
Before the patch Pillar of Flame was hitting 26% of the time for me. Now its at 97%.

Feels good man.
 
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Lumi

Vyemm Raider
4,098
2,828
A player with >30% resilience (voidbent armor alone or welfare faction gear + 150 constitution bonus) will reduce the critical hit damage of any weapon with a 1.4 or lower multiplier below its normal attack damage.

Example;
Normal Attack 1000, Crit 1400 (1.4 crit multiplier)

1400x(1-0.3) = 980 damage
Hmm 4.8% x 5 pieces = 24% resil tho