Siliconemelons
Ssraeszha Raider
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Oh hell yes.
Links awakening and its remake- the Zelda as main game is also good if you like that style as well- it uses the awakening remake engine / visuals.
Oh hell yes.
Links awakening and its remake- the Zelda as main game is also good if you like that style as well- it uses the awakening remake engine / visuals.
Basically Stockholm syndromeWait - people actually liked Zelda 2? How? Wtf.
Worst fucking game that I've never understood.I think the same about BotW.

Breaking weapons in a Zelda is real retardedWorst fucking game that I've never understood.

Was a big reason I never got very far in BoTW. Just got annoyed. That and the massive amounts of just open space got boring.Breaking weapons in a Zelda is real retarded
Was a big reason I never got very far in BoTW. Just got annoyed. That and the massive amounts of just open space got boring.
I was running for 10+ minutes and not hitting anything. It's boring.It’s not that barren… I did all shrines, all Devine beasts and mainline plot with no fast travel ever… was actually way more fun than when I did a normal play.

BotW would be great if the weapon breaking wasn't in the game. That single feature makes me despise it.
I think they even know they fucked up because you can get a buff that disables it temporarily from the Zelda Notes app on the switch 2 (with some luck). They would probably move a million more units if they allowed it to be a toggle tomorrow. There is no world where it is fun to have 20 weapons break in a boss fight and have to use the environment to squeak by. Its horrible game design.I agree it was very frustrating, but part of me also thinks it made me play the game differently and made it a bit more interesting and challenging because I'm usually the kind of guy that uses one weapon for a whole game or at least a small selection of weapons/items, but BOTW's weapon system made me have to think outside the box at times when my arsenal was running low, or I had to use alternate strategies to kill enemies with boulders, falls, throw a metal item for lightning strikes on groups of enemies, set fire to grass near a camp of moblins, etc...

This. Granted, I only played TotK but I assume it's the same in BotW, but pausing the game to scroll through an item menu during combat? Completely breaks any flow. What kind of retarded game design is this?Also the million click menus to do every little thing Got old as fuck. Opening a menu each splash fruit. Cooking taking 12 steps. Somebody there got payed per click