for the record, when I say souls-like combat. I mean:
poise bar?
how the game expects you to avoid damage. dodge/parry.
relationship of attack/defend patterns.
stunlocks, aerials, etc?
weakpoints?
number of buttons/skills/attacks the game expects you to control moment to moment.
potions/estus flask, etc.
like vrising has no poise bar iirc.
has dodge. can slot blocks in skills.
2 spells, 1 ult, 3 weapon attacks. very streamlined.
can stunlock weaker enemies.
v rising is way more action, and fast paced oriented. generally fast aggressive attacks are favored. although, slower planned is viable, if not better in some situations. so, while it has tight combat, I wouldn't really call it very soulslike.
no rest for the wicked also has a major exploration component. Metroidvania/souls-like for sure. v rising doesn't. that is more survival/basebuilder map design.
and, has some odd mmo style questing. repeatable quest farming. its a bit strange. part of the poe/diablo arpg roots kindof.
(note, I seriously was only like 4 hours in. so, not remotely a deep understanding of its full systems or gameplay.)