Sir Funk - Dragonrealms is quite similar to Gemstone, which I played long ago as well... before I got to DR... Though I've played all of the classes, I always gravitated towards thief... I still play a thief in Dragonrealms (cir 120)... I should probably make other characters, but I don't... if only because my circle of friends tends to have all the support that I need, and I'm not interested in magic.
The game has evolved quite a bit (still going through major rewrites and changes), mostly for the better. The world is much bigger than it was even just a few years ago.
Harfle- PM sent with my character name. Be nice!
Wormie - I started back in the very beginning of the AOL days as well, back when they charged hourly (and we Phished for CC #s to afford that shit, before anyone knew what identify theft was, cause we'd get massive bills for being connected all day and night). I ran with a great crew of folks, most of whom were the highest level of their classes for a long time.
the problem with DR is that it hasn't adapted to the current generation of content and pay structures.. it's still $15/mo for a standard account, which is ridiculous for a text based MMO that you could run off of a USB drive. Premium is still $40/mo.
Simutronics was putting virtually 100% of their revenue into developing the Hero Engine, which was supposed to be used for Hero's Journey (Simu's 1st 3d MMO), but ended up being licensed out for SWTOR and other projects. I think that hero engine is like $75,000 per full license, or $99-$750 per year to use it via the Cloud, depending on how many people you have access it.
*EDIT* a major game company CEO friend of mine (who introduced me to DR on AOL in 1996) knows David Whatley, CEO at Simu, and says he rakes it in hand over fist... duh. Almost all of Simu's MMOs are still offered, though I don't know what the populations are like on anything but DR.
Meanwhile, Simu continues to develop their own 3d projects, which are pretty mediocre at best, and rely almost 100% on a volunteer based GM/programmer core of just a few people. This makes continued development a frustrating prospect, as GMs work on projects they choose based on their own interest (many guilds get left in the dust, or diluted by skill migration into other guidls)
All said, the game is still fun, has a great core population (and plenty new players at that), and is more compelling than many 3d MMOs and RPGs on the market. The population usually hovers around 275 players, with the expected fluctuations in both directions based on time and day. Unfortunately, many of the high level and historic player accounts have sold, and been consolidated by other high level historic players, so you end up with something of an oligarchy.