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I'm interested in using AI to make games. Currently, the full pipeline required is a year+ or more away ( AI in Video Game Production: 2026 Strategy Report ) since the AI doesn't have a lot of good ways of making something.
I've solved a lot of the backend side (Adama) of building an MMO with a transactional real-time engine that I've been building, but I would need a new layer for non-transactional volatile data (like player coordinates, animation states, orientation, physics validation, etc...). This has a lot of trust issues as people cheat like crazy.
I have a solid start on a multiplayer mega-bonk game, but I'm not liking some of the initial technology decisions, and I'm thinking of pivoting to C++ from Java (I had my reasons). With AI, I can probably move much faster. The key thing is that I would start with a server side filter/simulator for handling player validation/server-side collision detection and physics. This could solve some of the challenges I have with Adama for a more complex game (it was designed for board games).
With AI, however, I expect to be able to much faster on every dimension once I pick a direction.
I've solved a lot of the backend side (Adama) of building an MMO with a transactional real-time engine that I've been building, but I would need a new layer for non-transactional volatile data (like player coordinates, animation states, orientation, physics validation, etc...). This has a lot of trust issues as people cheat like crazy.
I have a solid start on a multiplayer mega-bonk game, but I'm not liking some of the initial technology decisions, and I'm thinking of pivoting to C++ from Java (I had my reasons). With AI, I can probably move much faster. The key thing is that I would start with a server side filter/simulator for handling player validation/server-side collision detection and physics. This could solve some of the challenges I have with Adama for a more complex game (it was designed for board games).
With AI, however, I expect to be able to much faster on every dimension once I pick a direction.