Open MMORPG by AI

I'm interested in using AI to make games. Currently, the full pipeline required is a year+ or more away ( AI in Video Game Production: 2026 Strategy Report ) since the AI doesn't have a lot of good ways of making something.

I've solved a lot of the backend side (Adama) of building an MMO with a transactional real-time engine that I've been building, but I would need a new layer for non-transactional volatile data (like player coordinates, animation states, orientation, physics validation, etc...). This has a lot of trust issues as people cheat like crazy.

I have a solid start on a multiplayer mega-bonk game, but I'm not liking some of the initial technology decisions, and I'm thinking of pivoting to C++ from Java (I had my reasons). With AI, I can probably move much faster. The key thing is that I would start with a server side filter/simulator for handling player validation/server-side collision detection and physics. This could solve some of the challenges I have with Adama for a more complex game (it was designed for board games).

With AI, however, I expect to be able to much faster on every dimension once I pick a direction.
 

Pharone

Trakanon Raider
1,469
1,344
I'm interested in using AI to make games. Currently, the full pipeline required is a year+ or more away ( AI in Video Game Production: 2026 Strategy Report ) since the AI doesn't have a lot of good ways of making something.

I've solved a lot of the backend side (Adama) of building an MMO with a transactional real-time engine that I've been building, but I would need a new layer for non-transactional volatile data (like player coordinates, animation states, orientation, physics validation, etc...). This has a lot of trust issues as people cheat like crazy.

I have a solid start on a multiplayer mega-bonk game, but I'm not liking some of the initial technology decisions, and I'm thinking of pivoting to C++ from Java (I had my reasons). With AI, I can probably move much faster. The key thing is that I would start with a server side filter/simulator for handling player validation/server-side collision detection and physics. This could solve some of the challenges I have with Adama for a more complex game (it was designed for board games).

With AI, however, I expect to be able to much faster on every dimension once I pick a direction.
AI has made insane progress since when I first started this thread. I would imagine that we are going to be much closer to this being a reality here soon. Seriously. I can't believe how far AI has come in such a short time.

As far as the level of trust issue, in my personal opinion, the way to combat it is to not combat it and instead go the route of letting people run their own servers. If they have people cheating on their servers and they don't like it, they can ban those people. Once you put the player in charge of their server, it becomes less of a burden over all because they know who needs to be policed as well as if they even want to police it.
 

vegetoeeVegetoee

Trakanon Raider
103
89
I hope within a few years we can make our own vision of what Brad and EQ should or could have been. I want to use AI to make an MMO so bad I am willing to retire early from my current gig to do so.
 

Xerge

<Donor>
1,548
1,681
Then do it. you can hook AI into unity. if you have even an ounce of experience, AI hooks into everything now. The last remaining positions are physical devops, specialists(do you understand assembly?), and admins. Shout out to the custodians. I made almost 2k USD gross in 1 month thanks to AI. you can as well.

bunch of fucking talkers and no do'ers.
1771428826072.png
 

Tuco

I got Tuco'd!
<Gold Donor>
50,769
92,977
Then do it. you can hook AI into unity. if you have even an ounce of experience, AI hooks into everything now. The last remaining positions are physical devops, specialists(do you understand assembly?), and admins. Shout out to the custodians. I made almost 2k USD gross in 1 month thanks to AI. you can as well.

bunch of fucking talkers and no do'ers.
View attachment 618939
What are you building and how do you use AI to do it?
 
  • 1Like
Reactions: 1 user

Xerge

<Donor>
1,548
1,681
What are you building and how do you use AI to do it?
I am currently building an IPTV player for desktop, xmplayer.app. I'm big into the scene and very active into some communities. . By the end of the year all of my platform releases should be stable enough for me to start a new project...and im eyeing the gaming scene. By then the tools will be even more refined.

I use github copilot pro+vs code, cloudflare for database and file storage, and firebase for user auth/accounts. with some MCP extensions to let the AI chat with cloudflare.
 
  • 1Like
Reactions: 1 user

Tuco

I got Tuco'd!
<Gold Donor>
50,769
92,977
I am currently building an IPTV player for desktop, xmplayer.app. I'm big into the scene and very active into some communities. . By the end of the year all of my platform releases should be stable enough for me to start a new project...and im eyeing the gaming scene. By then the tools will be even more refined.

I use github copilot pro+vs code, cloudflare for database and file storage, and firebase for user auth/accounts. with some MCP extensions to let the AI chat with cloudflare.
Very cool, thanks!