Overwatch

Valderen

Space Pirate
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PVE event is kinda fun. Just did the normal version, not sure how it ramps up but with 4 levels of difficulty it should be challenging I think.

OMG the new progress thingy on points is so nice, got a win instead of a draw.
 

Araxen

Golden Baronet of the Realm
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Patch notes:

PATCH HIGHLIGHTS:

New Seasonal Event: Overwatch Uprising


Starting today, we’re rewinding the future, giving you the chance to relive the stories behind some of your favorite Overwatch heroes. Suit up with your friends and travel seven years into the past, joining Tracer on her very first mission in a brand-new cooperative brawl; or collect more than 100 declassified Loot Box items—including skins, highlight intros, emotes, sprays, and player icons!

For more information, click here.

GENERAL

General
  • Details about each hero’s unique backstory, along with information about some of their lore-inspired skins, have been added to the Hero Gallery
  • [PC] The Player Report system has been redesigned, adding new reporting options and activity examples to better capture the reason for each report
  • In-game voice conversations for the Overwatch Uprising event can now be displayed as subtitles. This can be enabled under the “Sound” tab in the “Options” menu

Competitive Play
  • A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.

Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.

Custom Games and Game Browser
  • Custom Game settings can now be saved as a preset from the game’s details page. This can be accessed by right-clicking on the map image from the Create Game page, right-clicking a game name from inside the Game Browser, or via the save button on the settings page
  • Players can now change weapon clip and magazine size or grant unlimited ammunition when creating a custom game

Maps
  • A new route has been added to Eichenwalde that connects the attacking team's spawn area to the capture point
HERO UPDATES

Lúcio
  • Sonic Amplifier
    • Damage increased by 25%
    • Projectile speed increased from 40 to 50
    • Alternate fire now considers vertical orientation when knocking targets back
  • Crossfade
    • Area of effect radius has been decreased from 30 meters to 10 meters
    • Heal Song
      • Healing-per-second has been increased by 30% (also applies to Lúcio's Amp It Up ability)
      • Self-healing has been reduced by 25%
  • Wall Ride
    • Movement speed increased by 20% when wall riding
    • Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lúcio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lúcio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lúcio to be more active in his role.

Orisa
  • The size of Orisa’s head hitbox has been decreased by 15%

BUG FIXES

General
  • Fixed an issue preventing voice lines from being played on Control maps

Competitive Play
  • Fixed an issue that was preventing Top 500 icons from appearing until after completing a competitive match
  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed a bug that forced Play of the Game highlights to be drawn from the last round of play

Custom Games and Game Browser
  • Fixed an issue allowing empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names
  • Removed unnecessary customization options (e.g. cooldown options for abilities with no cooldown)

Heroes
  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion's golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei's pinky to bend awkwardly in some poses when her Chang'e and Luna skins were equipped

Maps
  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King's Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis

https://us.battle.net/forums/en/overwatch/topic/20753818008?page=1#post-2
 
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Adebisi

Clump of Cells
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I'd like to see a version of that intro from before they made her immune to self destruct damage
 

Valderen

Space Pirate
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I love the no more draw on Control Points, with the new progress bar. I had 3 games ending early because of it, where we just reach the progress the other team made. I'm not saying these would have been draw, we might have taken the point completely anyways and get the win, but it's a very nice addition.

It also changes how you need to defend and attack. We screwed a team on Anubis that didn't realize the game ended the moment you hit the same progress. we had an almost perfect defense, they had like 5-10% on the first point only. They set up their defense at the choke like usual. Our D'va just flew over them, and landed on the point, she took it almost the moment she landed. It means people with low progress will either need to leave 1 person on point at all time, or defend at the point rather than the choke.

We had a similar thing happen on Point B on Anubis again, we lost the first point, but defended Point B with again 5-10% progress only. I ended up using Roadhog ultimate to push the other team(not 6 of them, a few had died already to our push) off the point, didn't kill anyone since I was shooting at a Rein's shield...but they were all pushed off the point long enough for us to cap what we needed and win.

Again, those were not guaranteed to end up being Draws, but it's nice that there won't be draws anymore...they just suck.. And I think we'll see a few new strategy on offense and defense...especially when the other team made a low progress.
 

Ravishing

Uninspiring Title
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Love they added a tie-breaker mechanic, I suggested something similar back in December:

OW can be infuriating. Pretty sure I have more DRAWs than Wins/Losses combined the past week.
Last night I wanted to OW and chill, went 1 Win, 3 Loss, 4 Draw.
I swear Draws piss me off more than losing. Many Draws are easily winnable but team fucks around cause we "stomp" on offense or some crap then go relaxed on defense.

I thought Draws were supposed to be rarer.

One thing they should add is each "tick" on a cap point adds a point.

Tenks wasn't on board with it though! :D
 

Valderen

Space Pirate
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Oh this is interesting, it would seem that they have changed how to win/loss streak multiplier works. It's been tuned down to be less aggressive. Essentially you need to lose or win more games before it stars affect the SR gain/loss, and scales more slowly.
 

Tenks

Bronze Knight of the Realm
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Tenks wasn't on board with it though! [bcolor=rgb(24, 24, 24)]:D[/bcolor]

I'm still not. It is still garbage. Did you just watch that 3-3 tie on KR Misfits vs Dig? Misfits had 0:00 timebank and Dig had ~1:00. All Dig had to do was get 1% on the capture point and they won. It is so unsatisfying to watch and absolutely horrible to play.
 

Ravishing

Uninspiring Title
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No, I haven't been watching or playing OW for a bit. I gotta log in to play the new PvE stuff though. I just hate draws.
 

Tenks

Bronze Knight of the Realm
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606
They should have at least made it so you need to get 33% or something. Even then I think that is stupid since they hammer into you "Overwatch is about objectives" but then when it is in overtime mode it turns into "Overwatch is about other stuff now." It is just as dumb as coinflip where you'd just cheese the first point because you didn't really give a fuck.
 

Valderen

Space Pirate
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I don't like draws, it feels like I played for nothing...and there's so many of them these days. I prefer the new system...but that said I totally get where someone would not like it.

The 1% example is probably frustrating, but the other end is too where a team gets it to 99% while the other had 0% and it's a draw.

I guess ultimately it's about how you feel about a draw.
 

Penance

Ahn'Qiraj Raider
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Fuck draws. Game gets drawn out for fucking 20 minutes for absolutely no change in SR. I'll take defeat over meaningless head bashing into wall any day.
 
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Amzin

Lord Nagafen Raider
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I'm still not. It is still garbage. Did you just watch that 3-3 tie on KR Misfits vs Dig? Misfits had 0:00 timebank and Dig had ~1:00. All Dig had to do was get 1% on the capture point and they won. It is so unsatisfying to watch and absolutely horrible to play.

That means Dig finished the first 3 points faster than Misfits, thus having an advantage, and them winning there seems way more fair than a draw despite finishing with time to spare compared to no time.

I personally think time spent in overtime at one point should count against the time boost you get if you capture that point - I don't like how "overtime" can actually just mean "extra time for the attacking team because of timing"
 

ex-genj

Golden Squire
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something pretty hilarious about locking down volskaya A completely and then on next round picking DVA and the game is over in 10 seconds.
 

Araxen

Golden Baronet of the Realm
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So I joined the PVE on Normal just to finish off my loot boxes and get some practice in with McCree and somehow my team lost. I didn't think that was possible it's so fucking easy.
 

Tenks

Bronze Knight of the Realm
14,163
606
That means Dig finished the first 3 points faster than Misfits, thus having an advantage, and them winning there seems way more fair than a draw despite finishing with time to spare compared to no time.

I personally think time spent in overtime at one point should count against the time boost you get if you capture that point - I don't like how "overtime" can actually just mean "extra time for the attacking team because of timing"

Dig already had an advantage over Misfits in the previous ruleset of being given the opportunity to capture A. Now all Dig has to do is step on A while Misfits is not stepping on A and they win. Its dumb and anti-climatic. It is bound to change because it is a horrible experience.