The previous expansion came out a year ago tomorrow.getting another expansion after all this time
They grow up so fast!!!The previous expansion came out a year ago tomorrow.
Tired of getting your dupes soaking wet making liquid airlocks??i hope they add a fucking airlock (non modded) airlock finally.
Its just goofy in light of all the other techTired of getting your dupes soaking wet making liquid airlocks??
yeah and when are they gonna have premade PPOMs and tuner loops, im tired of building them myself.Its just goofy in light of all the other tech
I recently just got this and like it overall, but there isn't much for tutorials I've seen and wanting to learn some not basic stuff but how to keep things moving forward. My base is fully fooded out, have a carbon skimmer/ water seive setup, starting to farm and get better food. Can't seem to make thing with plastics or a lot of other materials i don't have.
I tried expanding in various directions and the dupes take forever and its just more of the same materials.
Am in missing something? I assume the endgame is launch a rocket and you win? I went in really blind and youtube vids just show how to build x, not what to do.
and the journey generally involves multiple failed colonies as you learn the fundamentals.game is about the journey.
It's still strange to me that there isn't real support for endgame colonies in ONI like other base building games. The game's core mechanics are set up to let you build a massive, intricately connected multi-planet colony and then optimize it to produce a lot of "stuff", but there isn't really any endgame mechanic to reap that. From my post when I finished the game:There are a lot of different things that could be considered endgame.
There are some achievements (great escape and home sweet home) which are the basic win-the-game achievements although they are not very hard to get.
There are endgame materials which make things much easier or more efficient, especially super coolant.
To get plastic there are a number of different methods but the easiest are either by shearing dreckos or using the polymer press.
I've been hoping they would add this but from what I can tell they haven't. It still feels like I only played to midgame in ONI, despite finishing the game after building several of some of the most productive systems the game supports. It feels like quitting an MMO after getting to a few levels below the level cap and not doing any endgame instances, quests or raids.this could be a research tier that consumed highly valuable ingredients like niobium, brackene, steel, tungsten, some challenging plant produce, tons of power, water, etc. Maybe uranium and graphite (and added renewable resources if they didn't have it) while using significant amounts of duplicant labor. It doesn't really matter what it contributes but something like permanent but small geyser boosts (Like geotuner but infinitely stacking) or possibly something that improves dupes permanently like the neural vacillator. It kind of doesn't matter what the benefit is, as long as there's a science per hour metric to drive the creation of a megabase. I think fully automating spaceships are possible? So if they aren't, then add that as a feature too.