Oxygen Not Included

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Goonsquad Officer
8,348
20,323
I really want an oni space ship expansion like star deus or save our ship...where you play a small mobile core that catches meteors you mine and utilize for finite time then keep going. A journey across spess
 

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Goonsquad Officer
8,348
20,323
wild stuff. apparently this is Oni/terraria hybrid?



and

prehistoric planet pack, which i guess has dinosaurs and the threat of a meteor coming:

 
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sakkath

Trakanon Raider
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1,369
New DLC for my favourite game of all time launches tonight!

 
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Hatorade

A nice asshole.
9,708
9,522
I am so terrible at this game but I love it, crazy it is getting another expansion after all this time.
 
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Hatorade

A nice asshole.
9,708
9,522



Sad Tim Robinson GIF
 

sakkath

Trakanon Raider
1,991
1,369
Aquatic planet I think is the easiest one yet for getting the 3 failable achievements in one run.
oni achieves.png
 
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Crisco

A greasy jar
318
493
I recently just got this and like it overall, but there isn't much for tutorials I've seen and wanting to learn some not basic stuff but how to keep things moving forward. My base is fully fooded out, have a carbon skimmer/ water seive setup, starting to farm and get better food. Can't seem to make thing with plastics or a lot of other materials i don't have.

I tried expanding in various directions and the dupes take forever and its just more of the same materials.

Am in missing something? I assume the endgame is launch a rocket and you win? I went in really blind and youtube vids just show how to build x, not what to do.
 

sakkath

Trakanon Raider
1,991
1,369
There are a lot of different things that could be considered endgame.
There are some achievements (great escape and home sweet home) which are the basic win-the-game achievements although they are not very hard to get.

There are endgame materials which make things much easier or more efficient, especially super coolant.

To get plastic there are a number of different methods but the easiest are either by shearing dreckos or using the polymer press.
 
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Hatorade

A nice asshole.
9,708
9,522
I recently just got this and like it overall, but there isn't much for tutorials I've seen and wanting to learn some not basic stuff but how to keep things moving forward. My base is fully fooded out, have a carbon skimmer/ water seive setup, starting to farm and get better food. Can't seem to make thing with plastics or a lot of other materials i don't have.

I tried expanding in various directions and the dupes take forever and its just more of the same materials.

Am in missing something? I assume the endgame is launch a rocket and you win? I went in really blind and youtube vids just show how to build x, not what to do.
Joining Welcome Home GIF

The worlds are far larger than they seem, you need to expand but not too quickly, once you have all the research completed you can “finish the game” but game is about the journey.
 
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Tuco

I got Tuco'd!
<Gold Donor>
51,201
93,795
There are a lot of different things that could be considered endgame.
There are some achievements (great escape and home sweet home) which are the basic win-the-game achievements although they are not very hard to get.

There are endgame materials which make things much easier or more efficient, especially super coolant.

To get plastic there are a number of different methods but the easiest are either by shearing dreckos or using the polymer press.
It's still strange to me that there isn't real support for endgame colonies in ONI like other base building games. The game's core mechanics are set up to let you build a massive, intricately connected multi-planet colony and then optimize it to produce a lot of "stuff", but there isn't really any endgame mechanic to reap that. From my post when I finished the game:
this could be a research tier that consumed highly valuable ingredients like niobium, brackene, steel, tungsten, some challenging plant produce, tons of power, water, etc. Maybe uranium and graphite (and added renewable resources if they didn't have it) while using significant amounts of duplicant labor. It doesn't really matter what it contributes but something like permanent but small geyser boosts (Like geotuner but infinitely stacking) or possibly something that improves dupes permanently like the neural vacillator. It kind of doesn't matter what the benefit is, as long as there's a science per hour metric to drive the creation of a megabase. I think fully automating spaceships are possible? So if they aren't, then add that as a feature too.
I've been hoping they would add this but from what I can tell they haven't. It still feels like I only played to midgame in ONI, despite finishing the game after building several of some of the most productive systems the game supports. It feels like quitting an MMO after getting to a few levels below the level cap and not doing any endgame instances, quests or raids.