I'm not enjoying this as much as the first time. A lot of this is nitpicks, but they add up, and when you aren't having a ton of fun, nit picks can suddenly turn the whole thing sour.
-Char creation. total garbage. body models are blatantly design for base sliders. reducing creates ok "anorexia" as if I would want to do that.
no height slider. +50 doesn't make muscles, realistic fat, or even realistic large person. it just looks like shit.
-start world button is like in the same row/color, etc as Delete world. what stupid ui.
-no single player pause.
-they added R bulk storage from anywhere in base.. but in such an odd location. But still no global base loot? not pal drones, no pal delivery service? so odd.
-no priority system for pals workload. just yes/no.
-no craft to x, automation.
-silent npcs sucks. all those sales and they couldn't get Voice actors? hell, even charliebrown/zelda wah wah wah would fine. dead silence is killing me.
Replay is proving weak, due to the moment to moment gameplay being weak. and lack of real "builds", or alternate playstyles.
let pals kill shit, throw spheres.
theres not remotely enough gameplay choice in active play. Nor, in which pals you use.
-they added some quests, and more stuff, but yeah the actual game world is still weak.
--Pals need to DO more with the world. not just be roaming around. day/night pals is a good start. But, like pals hiding in bushes, you need to tempt out with food type stuff. monster hunter stuff. predator pals you need to temp out with cow pals.
oh that fire pal, has a fire shield, that you need to use water on, to break it, and capture it that kind of stuff.
--i just NOW finally found where the Journals were going.
options.. under the survival guide entry.