Path of Exile 2

Pyros

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Challenges and rewards. The challenges as expected look pretty easy, I'd expect anyone putting 30-50hours into endgame will be able to get them all easily, and most looks like you'll be able to buy carries for so could be done even faster if needed. Also confirmation you can complete the atlas tree by only defeating the boss 4 times(they had said 5times in the Q&A but it wasn't set in stone). You can just clear the maps manually if you're into that but it's ~75maps per boss kill so it saves you quite a lot of time.

 
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Aazrael

Naxxramas 1.0 Raider
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Challenges and rewards. The challenges as expected look pretty easy, I'd expect anyone putting 30-50hours into endgame will be able to get them all easily, and most looks like you'll be able to buy carries for so could be done even faster if needed. Also confirmation you can complete the atlas tree by only defeating the boss 4 times(they had said 5times in the Q&A but it wasn't set in stone). You can just clear the maps manually if you're into that but it's ~75maps per boss kill so it saves you quite a lot of time.


That sounds easier than PoE1. Maybe I can finally best a challenge!
 
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Aazrael

Naxxramas 1.0 Raider
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As a PoE1 zoom zoom fag, PoE2's early campaign always makes me nope the fuck out with a quickness. Hoping to give it a real shot this league, something minion-ey. Will check that out.
This build from Raxxantherax might be "better" or easier. He uses Oracle instead and also Cast on Crit Storm, so basically a one button build.

Will do this one instead of the Abyssal Lich, don't really like the "low hp" setup if you die on the Abyssal Lich.

 
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Arbitrary

Tranny Chaser
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1779931027056.png


PoE2 gets a wild boner rug pulling me. I don't know why.
 

Caliane

Naxxramas 1.0 Raider
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old-
Unlimited number of summoned Totems.
Totems Reserve 75 spirit each.

oh, you probably meant the the initial patch notes, versus Updated.
I think i was

-Your Totem Limit is doubled, No cost or No Charge requirement for placing Totems, Totems reserve 75 Spirit each.

I think people were assuming Totems weren't going to cost mana or anything.
 

mkopec

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This is why it got changed, lol Also why the blood mage got the nerf too.




But like he said, he does not have the power to nerf twisters.
 
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mkopec

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YEah I know, its just funny, but still it was making its rounds on youtube and twitch. So you never know. I mean, a day later 2 of the 3 get the axe?
 
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Arbitrary

Tranny Chaser
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YEah I know, its just funny, but still it was making its rounds on youtube and twitch. So you never know. I mean, a day later 2 of the 3 get the axe?

There were a number of content creators doing totem videos talking it up. A dozen of them going on about how strong it is does more than one guy with not a ton of viewers saying the same thing.
 

Fogel

Mr. Poopybutthole
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No cost totems would have been broken. Basically a few archmage plus not having to worry about resource use or efficiency.
 

Uriel

Vyemm Raider
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What does totems having a placement cost change? You're just paying a little mana (and you're mana stacking anyways) to place them every 8 seconds or something right?
 

Arbitrary

Tranny Chaser
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No cost meant you could use Archmage and scale mana. There was also interactions with Shaman rage (don't pay that cost either) or the Ward skills (won't be paying that Ward cost). All the shit people were planning on doing is now a no-go so you can pay 75 spirit per to avoid the charge cost and nothing else.

it's just going to be a bottom right league. Again.
 

mkopec

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And yet they nerf warrior every fucking league. Prob the 1st class people choose as a new player. Honestly I cant wait till they start the balancing of this shit because there are so many skills that are fucking useless in this game, especially at the start. Some ramp really well but who the fuck is going to play this game when 1/2 the skills at the beginning are zdps, youre slow as hell with mobs that are 2x faster in some instances. If they want to capture more people they need to fix act 1 and the starting skills for most classes. As this game plays its brutally hard in the beginning, when it should be easy, and gets easier as you play into act 2-3 when it should be totally opposite IMO.
 

Fogel

Mr. Poopybutthole
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What does totems having a placement cost change? You're just paying a little mana (and you're mana stacking anyways) to place them every 8 seconds or something right?

You're placing them way more than every 8 seconds. High end builds will be dropping 4-6 every couple of seconds at least.
 

mkopec

<Gold Donor>
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Jonathan thinks warriors are supposed to be bad and the players of warriors in all mediums like it that way.
Its not just warriors though, its pretty much all classes in the beginning namely the melee. Maybe casters have it the best with econtagion and essence drain, maybe plants?. Which they all pretty much start with. Melee get the dick, shit mace skills, shit stave skills, spears are the only thing left with one skill before they nerf twisters.

LOL they have this big monk reveal, which looks really good, right? except you have to play like a bow or something as a monk in first act. which again, new players here im talking about. Like literally the most shit start of any class if you start with the stave.