Path of Exile 2

Pyros

<Silver Donator>
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What does totems having a placement cost change? You're just paying a little mana (and you're mana stacking anyways) to place them every 8 seconds or something right?
If you use Archmage, the costs go crazy. However if you don't use Archmage, there's very few ways you can scale the damage efficiently because Cast on Crit doesn't work, nor do infusions(which also make the majority of spells useless for totems). The thing is the no cost also removed the Archmage cost, this is why it was very good.
 

mkopec

<Gold Donor>
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NAhh i played monk before I know the deal. Im just really speaking to the shit experience in the beginning which is supposed to hook people.
 

mkopec

<Gold Donor>
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The biggest problem with monk IMO is hes so fucking squishy because evasion and ES before maps sucks dick. And its hard to make the switch later unless you have the currency. IDK maybe the added 33% more in 0.5 will make it feel better. Like with a bow character you jsut keep your distance. I mean yeah sure you still get hit, but not as much as a monk or spear chucker when you pretty much have to be up close.
 

Burnem Wizfyre

Log Wizard
14,385
29,628
Its not just warriors though, its pretty much all classes in the beginning namely the melee. Maybe casters have it the best with econtagion and essence drain, maybe plants?. Which they all pretty much start with. Melee get the dick, shit mace skills, shit stave skills, spears are the only thing left with one skill before they nerf twisters.

LOL they have this big monk reveal, which looks really good, right? except you have to play like a bow or something as a monk in first act. which again, new players here im talking about. Like literally the most shit start of any class if you start with the stave.
I’ve been doing twister practice, for shits and giggles I did a run as a monk with twisters, sold all my gear and just bought the cheapest white spear, ran to the chest with the spell gem and got twister and started leveling like it was the huntress, act one went faster than normal. I’d say it’s completely viable to just do that until monk comes online.
 

Fogel

Mr. Poopybutthole
16,264
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They just updated Ancestral bond again.

Updated Patch Notes:

  • The Ancestral Bond Keystone Passive now has: Your Totem Limit is doubled, No Charge requirement for placing Totems, Totems reserve 75 Spirit each. To clarify, despite Spell Totem having the Spell tag, summoning the totem itself is not a spell so costs added to spells are not added to summoning a Spell Totem.
 

mkopec

<Gold Donor>
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I’ve been doing twister practice, for shits and giggles I did a run as a monk with twisters, sold all my gear and just bought the cheapest white spear, ran to the chest with the spell gem and got twister and started leveling like it was the huntress, act one went faster than normal. I’d say it’s completely viable to just do that until monk comes online.
I ran ice monk first 2 acts a few days ago and it was no problem. Maybe a bit slower than others, but perfectly doable if you know WTF youre doing. Twisters I ran through whole campaign like a week back. And yeah its easier but act 1 still sucks for twisters too until you get the freeze tech going, late act 1 or act 2 beginning. I actually think monk is easier because if you take hollow palm you dont have to deal with the stupid weapon RNG. By act 2 when you get hollow palm and ice strike monk really gets going till end game. And IMO its more fun than twister. And there will be like 30%-40% people starting with twisters too.

Im still undecided though. Its either twisters or monk for me. Maybe I was even thinking some nade spam since I never played that before to mix it up. thats always a good start and it didnt get touched in 0.5. Ice bow is good too but fub-turd is playing it so will his minion army of thousands too.
 
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Fogel

Mr. Poopybutthole
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Sounds like it'll use base mana cost per totem, but any multipliers from supports, archmage, and anything else that ups mana cost won't affect it.
 

Caliane

Naxxramas 1.0 Raider
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Sounds like it'll use base mana cost per totem, but any multipliers from supports, archmage, and anything else that ups mana cost won't affect it.
no.
totems aren't spells, so won't scale with things that increase SPELL mana cost.

Supports like prolonged duration multiply mana costs by 20%. will effect totem cost
Eldritch battery which doubles mana cost, will increase totem cost.

Archmage which adds mana cost to spells, will not increase totem mana cost.