Kirun
Buzzfeed Editor
The wild part is that the mechanic itself isn't inherently bad, it's actually amazing if you're playing SSF. In that context, the drip-feed of self-earned loot and incremental upgrades feels great, because you need every scrap you generate. The problem is that PoE's primary ecosystem is trade league, and in trade this mechanic lands squarely in the "why am I wasting my time?" category.One of the worst retention leagues ever. Hope ggg doesn’t attribute this to the async trade, if anything that stopped it from being by far the worst. This just turned out to be such a garbage boring mechanic. The tree is cool and it’s nice getting loot dumps but the mechanic in maps is just being skipped by everyone. I’ve used my giga brain analysis of all previous leagues and their success and have come to this conclusion for ggg -
1) if you tie good loot directly to a mechanic, people enjoy it more than when it’s the same amount of loot but indirectly (ie the genesis tree in this case)
2) number 1 especially applies when it’s a ‘stop and do this shit’ mechanic like this league. (If it was something like sulphite then nobody would be upset)
You're being asked to stop mid-map, run a chore-like encounter, slog through twenty-four waves of bullshit, and then walk away with rewards you could've bought in thirty seconds for pocket change. The length and pacing of Hives just kills any sense of momentum.
So what we ended up with is a league that's SSF-core but pretty trade-irrelevant. It's a well-designed solo progression loop bolted onto a market where efficiency is king. It's not that the mechanic is unplayable, it's just that it completely misunderstands what motivates the bulk of the player base. For the time it demands, the payoff simply doesn't justify the interruption.