Bumping this old ass post since I was looking into this recently. I was using the various a.i's to simulate a DM. and seeing how it went.
so, I don't really play the actual pnp, just the crpgs based on them. so there is always a step removed. but, I do look into the base games as well. Like, I play Wrath of the Righteous, and make a Witch, and then go see how that Witch would translate into pnp, with a different spell list, feats, etc.
Which led me into looking at first how 1e witches and 2e witches compared then deeper into 2e changes all around.
What a strange choice.. 1e exists because everyone rejected 4e. So, why the hell is pathfinder 2e.. just 4e but slightly different again? I have no idea why they keep trying to streamline it and make it more newbie friendly, instead of just addressing some of balance, and jank of 1e while keeping it crunchy and simulation focused that core audience wanted.
man they ruined Witches. 1e witches easily one of my favorites. 2e witches seem borderline unplayable.
www.d20pfsrd.com
You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any...
2e.aonprd.com
Flavor.
1e witches are full arcane casters. with a patron that gives them arcane secrets, in the form of hexes and spells. the witch still actually casts them. and if the patron left, the witch would still have access.
the actual relationship with the patron is up to the player.
the witch bonds with a familiar, but controls the familiar.
2e witches are partial casters enslaved to their patron.
the patron gives them lessons. the player must beg the patron to cast the hexes for them. the patron owns the and controls the familiar.
Hex - Traits - Archives of Nethys: Pathfinder 2nd Edition Database "A hex is a spell caused by your patron’s direct attention and intervention." what person wants to play a pc that is the bitch of another creature and needs to beg it to cast spells for them?
1e. far more versatility in patrons. both from more choices of patrons, and the relationship with the patron as noted. you could be a witch that sold their soul to a demon, or a witch the studies demons to kill them. with the same patron and powerset.
1e hexes are... varied. a handle are massively OP. and the rest are total trash. but the ones that are good, slumber, evil eye,restless slumber, flight, so good.. also, they are spellike abilties, supernatural abilities, or extraordinary abilities. not spells. varied and that variance can matter at times.
2e hexes are cast by the patron. lame. and pretty much all shit.
1e.
www.d20pfsrd.com
evil eye. open to any witch. supernatural ability. -2 to AC,or skillchecks,or attacks, or saving throws pick one. can stack. mind effecting. can stack with other witches, can be cast for each type. upgrades to -4 at 8th level. 1 round duration on save, 3+int on fail. godlyhex.
2e.
Your patron's resentment manifests in a baleful, envious gaze. The target becomes <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened 1</a> if it fails a Will save (or sickened 2 on a critical failure). This condition value can't be reduced below 1 while the spell is...
2e.aonprd.com
only open to one patron. resentment. which is the only patron that isn't total shit.
sickened 1 on fail. sickened 2 on crit fail. what a piece of shit. now its open to sickened immunities. can't stack with other sickened conditions.
very few 2e hexes are any good. curse of death, cackle.
focus points. fuck you.
yes. 1e hexes being unlimited was kind of bonkers. but holyshit focus points go the complete other direction to being totally shit.
1 point per learned hex, max 3. then need to spend 10 minutes dicking around to regenerate 1 point. how retarded. that has to totally fuck up dungeon crawl pacing. having to stop and spend 10-30 minutes after ever encounter standing around. This is really lame. refocus should be10 minutes to restore all points, or just a 10min passive recharge per point. *hex focus feat allows refocus to recover all focus pooints.
You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the...
2e.aonprd.com
yes, every class gets focus spells, but HEXES were core to 1e witches. THE main draw, not a side option.
Hexes+ familiar. the one saving grace. "hexes are total shit, because, when you cast them, your familiar does something special" absolute cope. but is true.
Familiar of Ongoing Misery
Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as “1 round” or “until the end of your next turn”) and doesn't prevent conditions from being removed by other means.
yes. that is pretty good. ANY negative condition. not just the ones applied by you or the hex.
2e witches are ALL about their patrons and familiar. to their detriment. as already noted on patrons.
this is kind of true with familiar as well. 2e witch familiars become the main draw of the class. but they aren't REALLY better then before. the flavor that they aren't YOURS is bullshit.
they lose "share spells" as far as I can tell?
1e
Share Spells
The
witch may cast a spell with a target of “You” on her
familiar (as a
touch spell) instead of on herself. A
witch may cast spells on her
familiar even if the spells do not normally affect creatures of the
familiar‘s type (
magical beast).
2e familiars can swap around abilities. which is neat. and the ONLY actual buff...
Undying: If your familiar dies, your patron replaces it during your next daily preparations. The new familiar might be a duplicate or reincarnation of your former familiar or a new entity altogether, but it knows the same spells your former familiar knew regardless. Your familiar's death doesn't affect any spells you have already prepared.
that is legit the only thing I consider an actual buff for the entire class.
Thank you for listening to my ted talk.
Remaster Witch Guide to Pathfinder 2e By Mattrellen The Three Witches from MacBeth, by Daniel Gardener Introduction This guide is meant for the remaster version of the witch in Pathfinder 2e. The witch is one of the most complex classes in the game. You’ll get your choice of spell list, ba...
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