I am re-starting this thread here because we can use more sandbox mmo's and I hope to see it succeed.
Website:https://goblinworks.com/
Pathfinder Online is based on the Pathfinder IP (Paizo publishing) and will be a sandbox MMO, for what that term is worth. It is made by some industry veterans (among them is Ryan Dancey who has been involved in growing Eve Online and knows a lot about that type of MMO) who really want to steer away from Themeparks and bring back the player. Lots of stuff to read on their website about their views on the matter.
A few facts:
They already did a succesfull Kickstarter for a Tech-demo, which they made and used to secure funding. So they have funding to make this, they have an office, Paizo at their backs for the IP and currently 10 contracted people working on it.
There is another Kickstarter going right now, goal 1 million, which they will use to speed up the development proces. Without the million, Beta will start early 2014, with the million it will start in 2013.
Beta is in fact a paid "early release" (subscription) where players will allowed access to the game in increments of 2k players I believe. When you will be allowed in is dependent on your pledge. Dancey has a theory about why they are building up the playerbase in this way, has to do with the sandbox economy I think.
Needless to say that this kickstarter and the way they go about the "beta" does raise some eyebrows too. Even so, nice to read up about, the kickstarter is going relatively well though I do not see them making the goal. I did not pledge for this kickstarter, only for the tech demo, I am kinda iffy myself on this "paid beta" which is in fact supposed to be a rather bug-free early release.
Game will have PvP, players owning settlements, NPC and player factions (the settlements), skill-system and lots of Goblins.
Website:https://goblinworks.com/
Pathfinder Online is based on the Pathfinder IP (Paizo publishing) and will be a sandbox MMO, for what that term is worth. It is made by some industry veterans (among them is Ryan Dancey who has been involved in growing Eve Online and knows a lot about that type of MMO) who really want to steer away from Themeparks and bring back the player. Lots of stuff to read on their website about their views on the matter.
A few facts:
They already did a succesfull Kickstarter for a Tech-demo, which they made and used to secure funding. So they have funding to make this, they have an office, Paizo at their backs for the IP and currently 10 contracted people working on it.
There is another Kickstarter going right now, goal 1 million, which they will use to speed up the development proces. Without the million, Beta will start early 2014, with the million it will start in 2013.
Beta is in fact a paid "early release" (subscription) where players will allowed access to the game in increments of 2k players I believe. When you will be allowed in is dependent on your pledge. Dancey has a theory about why they are building up the playerbase in this way, has to do with the sandbox economy I think.
Needless to say that this kickstarter and the way they go about the "beta" does raise some eyebrows too. Even so, nice to read up about, the kickstarter is going relatively well though I do not see them making the goal. I did not pledge for this kickstarter, only for the tech demo, I am kinda iffy myself on this "paid beta" which is in fact supposed to be a rather bug-free early release.
Game will have PvP, players owning settlements, NPC and player factions (the settlements), skill-system and lots of Goblins.