Project Spark

tad10

Elisha Dushku
5,518
583
I genuinely don't have a problem with microtransactions in the context of actually being MICROtransactions and/or in the context of fluff content.
I'd say microtransactions are uniformly awful. Back in the day even fluff content was usually free (easter egg Morte for Planescape:Torment). Project Spark's shop is totally ridiculous but even buying skins for LoL bothered me when I played it. I'd rather have just given Riot $49.99 for the game for everything.
 

gogojira_sl

shitlord
2,202
3
About to log into this, have dreams of making something truly epic, skip all tutorials, stack a few trees, then quit.
 

Quaid

Trump's Staff
11,538
7,842
Disappointment of the year for me
frown.png
 

Xexx

Vyemm Raider
7,433
1,639
Got to play with Project Spark today. The technology behind it is quite impressive and I am very intrigued by the ability of this game to teach the fundamentals of logic-based coding and elementary computer science. It certainly has the potential to be much more ground breaking in terms of edutainment than Little Big Planet was based on the mechanisms by which the creator has to edit and interact with the content.

That having been said...

JESUS TITTY FUCKING CHRIST!! Microsoft has gone completely apeshit with "microtransactions" for this game. It is as if the creators of the title came up with this amazing procedural based content creation and sandbox toy system and then some executive fresh off a Farmville bender went "so how much money can we charge for each prop / effect / control / tool in the game???!?".

"Playing" the game, which in this context means going through content creation tutorials as well as running through content created by other people and generating your own content, gains you Coins which you can use to buy some rudimentary props but the cost of these props seem somewhat high as in "play for a couple hours and you can afford to unlock a different colored staff to put into games you create". For the big things like different lighting schemes, different NPC and PC models, different palette sets etc you have to spend "Tokens" which are about on par with the cost of old Microsoft points in the Xbox 360 era.

Not only do you need to pay to unlock these things as a creator, but as a player you are only allowed 30 mins of Sparktime a day. What is Sparktime? This is the time you are allowed to play content created by others that contains any object, effect, color etc that you do not yourself own. Now you can, of course, add additional Sparktime to your account... for a moderate donation of $$$. It looked like a monthly fee of $30 gave you bonus experience and also unlimited Sparktime which seems more than a little steep.

I went from being very impressed with the demo to soul-crushingly depressed as soon as I saw the shop. Now the game is obviously still far from primetime and I may be totally off base in my opinion based on what may be placeholder costs, but if not then I fear the game is going to either be painfully expensive or really only accessible using least common denominator assets such that the largest possible pool of players can actually play your level.
I just installed this, and now after reading this im going to uninstall this - thnx for keeping me from wasting time.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,375
4,653
Haven't had much time with this but cool that it was playable on my Windows 8 tablet with touch screen controls.
 

Tuco

I got Tuco'd!
<Gold Donor>
45,431
73,493
lol @ charging people to make content and use player made content.

It'd be like if Bethesda made you pay piecemeal for their construction kit and had steamworks charge you per mod.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
16,305
42,380
lol @ charging people to make content and use player made content.

It'd be like if Bethesda made you pay piecemeal for their construction kit and had steamworks charge you per mod.
Sign me up bro
 

Qhue

Tranny Chaser
7,479
4,423
So this is now in open beta on the Xbone so I decided to fire it up and see how things had progressed and what the overall experience was like on the next gen console.

In a word: crap.

In a few more words: Exceptionally laggy as their "stream on demand" content delivery system cannot keep up with the content selection UI, the lag isn't just confined to loading in new models and textures while building as the gameplay is pretty damn lackluster as well with the camera getting caught on things and AI brains suffering from incredibly bad pathing. Some of the content created are very cool puzzle games or pinball etc games... but little big planet did this years ago and did it much better...oh and it didn't have the retardation of "SparkTime"