Rerolled.org Official Blood Bowl League

ronne

Nǐ hǎo, yǒu jīn zi ma?
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although I am still annoyed after 2 games I have 0 SPP on positionals
frown.png
Heh, about my only saving grave for this Chaos team is so far my Chaos Warriors are taking home all the MVPs and SP.
 

moontayle

Golden Squire
4,302
165
Yeah, I'm actually kind of pissed at how my injury rolls went yesterday. And that was with a Bloodweiser Babe to help soften the blow. I thought I was doing pretty good with my positioning, for the most part I did what I could to only allow him a Blitz. But then his Frenzy started proccing like crazy and the second roll would always injure one of my players. I had 4 players go down because of that.

I wasn't kidding when I was talking about Demotion at the end of the season. By the time this is all said and done, Imighthave a team left to field.
 

Makkon_sl

shitlord
68
0
my team for the next game is rocking ~700 TV or so, I am getting into star player territory here!

Yeah, I'm actually kind of pissed at how my injury rolls went yesterday. And that was with a Bloodweiser Babe to help soften the blow. I thought I was doing pretty good with my positioning, for the most part I did what I could to only allow him a Blitz. But then his Frenzy started proccing like crazy and the second roll would always injure one of my players. I had 4 players go down because of that.

I wasn't kidding when I was talking about Demotion at the end of the season. By the time this is all said and done, Imighthave a team left to field.
 

stupidmonkey

Not Smrt
<Gold Donor>
2,123
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I'm starting to think Chaos is just going to be frustrating in a league that plays so infrequently =\

Sometime in roughly July I should be ready to win a game!
Yep. Against Restless' Lizards I gained 0 spp except for MVP. I had only 2 people on the field by the end of the half. Only 3 were KO'd though so I got a few back.
 

Djay

Trakanon Raider
2,345
396
Frenzy isn't random...it will always happen unless you have Fend, I knock you down on the first roll, or Both Down gets chosen. And the first half basically went Defender Down, Defender Down, Defender Down, Defender Stumbles, Defender Down, Defender Stumbles, Defender Down everytime you rolled, so... :p
 

Cutlery

Kill All the White People
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Man I was raging so hard after my last loss, it's surprising sometimes what seems total BS to you at the time isn't actually that bad once you go back an examine the probabilities.

I was super pissed my ghoul got knocked down on a 1d block costing me a TD, but after looking at it afterwards it was something like a 50% chance to happen, not at all unlikely.

although I am still annoyed after 2 games I have 0 SPP on positionals
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I linked this in IRC, and probably other places, but just so it's here for public consumption --http://elyoukey2.phpnet.org/sac/

Be advised that when determining probabilities for agility actions, you need to find the base roll, which you do by the "Rule of 7," and then add modifiers. You subtract your agility from 7 to find what you need to roll as a base. The game displays this a little different, because it displays what you need for the modified roll. For example, you're picking up a ball with a Bull Centaur, and your AGI is 2. The game displays this pickup as a 5+ if you were to attempt it in game, and that's not actually what you need to roll, because all pickup rolls have a built in +1 modifier. What you really need to roll is a 4+ for that action, so use that instead of the 5+ to calculate your probabilities.

Cheat sheet on modifiers -

Pick up +1
Kickoff/inaccurate pass/Bouncing ball +0
Accurate pass/handoff +1
Dodge +1
Tackle zones you are in, or dodging INTO -1 for each.
Passing - modified by distance, from +1 for quick pass, to -2 for long bomb

So lets take something easy as a pretty reasonable play and determine which outcome is better.

Lets say your thrower (pass, agi 3) has the ball, and is currently in one tackle zone. The thrower could make it in to score, but he would have to make a dodge to do it, and roll 2 GFI's. You also have a blitzer (agi 3, no skills) who is within quick pass range and could score without having to roll GFI's, but you have to throw from where you are in order to avoid an interception. So this tool helps you determine which action is better.

So, sequence of events. You need a 3+ dodge (7-3 agi is 4, but you get a +1 for dodging, so 3), and then 2 GFI. Plugging that into the calculator means that you have a 46.2% chance of making it if you have no rerolls, and a 77% chance of making it with a reroll.

For the second sequence, you select the "pass" skill at the the top, and you'd need a 4+ to pass (7-3 agi, plus 1 for quick pass, but -1 for the tackle zone), and then a 3+ to catch the ball on the blitzer (7-3 agi, +1 for the accurate pass), you see that this comes out to a 50% chance if you don't have a reroll, and 66.7% chance with a reroll.

So now the play simply comes down to whether you have a reroll left or not to determine where you have better odds of making it. It's not always useful mid turn where you've only got a short time to consider actions, but the more you use it (and using it in single player), the better grasp you get on what kind of risks you're taking with your actions, which should make you a better player in the long term.




Yeah, I'm actually kind of pissed at how my injury rolls went yesterday. And that was with a Bloodweiser Babe to help soften the blow. I thought I was doing pretty good with my positioning, for the most part I did what I could to only allow him a Blitz. But then his Frenzy started proccing like crazy and the second roll would always injure one of my players. I had 4 players go down because of that.

I wasn't kidding when I was talking about Demotion at the end of the season. By the time this is all said and done, Imighthave a team left to field.
Yeah, was talking with Djay about this last night, and we just feel bad for you simply because of the AV 7. It's quite obvious you're a great player because you've managed to take us both to draws, but the attrition is raping your face and there's nothing you can do about it. For anyone considering playing a new multiplayer team or joining the league, I really, really strongly recommend starting teams with AV 8 or better. Unless you're extremely experienced in managing your attrition and journeymen, it's just gonna be an uphill battle for you and not fun at all.

For season 2, what I'm gonna do is remove all the people that drop out, sort the divisions with promotion/demotions, and then anyone who wants to is going to be allowed to reroll a new team if they so desire and stay at their spot in the division rather than dropping down to the bottom or something. This has benefits and disadvantages. The benefit being that if your team is too crippled to continue on next season, you'll get a fresh start with another one, the disadvantage being that you'll be 7 games behind in experience - which actually isn't all bad either. If teams are riding around 1300+ or so, that's a good chunk of inducement money you're gonna get every game for shit like wizards and star players, which may be all you need to stay competitive.

There's also a "pre-season" option that we can discuss later, maybe we can allow up to 2 pre-season games before season 2 to start getting some skills. I don't know how that works, however, and I don't know if it's something we want to do, so I don't want anyone to think that's set in stone. The team switching thing I think is though, and we'll give everyone an opportunity to switch it up before season 2 starts.
 

Gavinmad

Mr. Poopybutthole
44,516
54,080
There's also a "pre-season" option that we can discuss later, maybe we can allow up to 2 pre-season games before season 2 to start getting some skills. I don't know how that works, however, and I don't know if it's something we want to do, so I don't want anyone to think that's set in stone. The team switching thing I think is though, and we'll give everyone an opportunity to switch it up before season 2 starts.
Heh, the flip side being that you keep pre-season casualties to go with your pre-season SPPs
 

Cutlery

Kill All the White People
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my team for the next game is rocking ~700 TV or so, I am getting into star player territory here!
Just so you understand how this works, because it's kind of weird here --

Your TV atm is 780, but you can't field 11 players. You have 10, plus 1 MNG, which means you have 9. This means that you're going to be given 2 journeymen for the match, period, and they are included in your TV at the time of matching. Journeymen always come from the 0-12 or 0-16 positionals on your roster, so that means you'll get zombies. Zombies are 40 TV each, so 40x2 + 780 = 860 final TV for the match. Your next match is against WhatsAmattaU, who hasn't played his match for this week, but as of right now, his TV is 850 with 10 players + 60 for his journeyman Beastman, so 910.

It's impossible to know what he's going to have left and what he's going to buy (he's got 70k in the treasury) after this match, but as it stands now, you're actually pretty evenly matched, with you getting a Babe as inducements. If he has a good match and gets a couple of skillups and then buys a new Chaos warrior, he could be in the 1k range, but it's hard to say in Blood Bowl. Chaos isn't very durable until later on.

All of this information is available in game, and I highly suggest you guys research your opponents before your next match. It's very important to plan out your inducements and purchases ahead of time, to plan for that particular player, rather than doing something knee jerk at the moment of game time because you didn't give it as much thought as you could have.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Put me on the standby list, I guess. Flu had me down forever and I missed the start date. I'll get my coach in the mix later on.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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I'm pretty surprised at the difference in the amount of injuries caused by players as opposed to the AI. I've played 50 game campaigns against the computer and not suffered any serious game changing injuries during them. This...this is just a bloodbath.

I've got a pretty good idea of how I'm gonna handle it for Season 2 though, so I don't want anyone to think that they're pigeonholed into a team that's getting destroyed every week.
Thats a function of the online game, vs the tabletop leagues. In tabletop leagues, you generally see people back off once they are up by two and generally push for injuries on the linemen. A skilled up wardancer might see a major foulfest called on him, but generally things like turn 16 fouls and blatant crowd surfing setups tend not to happen, unless its specifically to score and win. Online, with its anonymity, brings out the murder brigade and tons of bashy teams that load up on claw/MB just to grief kill. Its a major reason I stopped playing online a ways back, because if I wanted to play Warhammer Fantasy, I would play Warhammer Fantasy. A certain amount of bloodshed is good (stops Wardancer abuse, ect), but if everyone plays the game like scoring and winning is a secondary concern, then people will get bored fast and you will alienate newer people.
 

Cutlery

Kill All the White People
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Thats a function of the online game, vs the tabletop leagues. In tabletop leagues, you generally see people back off once they are up by two and generally push for injuries on the linemen. A skilled up wardancer might see a major foulfest called on him, but generally things like turn 16 fouls and blatant crowd surfing setups tend not to happen, unless its specifically to score and win. Online, with its anonymity, brings out the murder brigade and tons of bashy teams that load up on claw/MB just to grief kill. Its a major reason I stopped playing online a ways back, because if I wanted to play Warhammer Fantasy, I would play Warhammer Fantasy. A certain amount of bloodshed is good (stops Wardancer abuse, ect), but if everyone plays the game like scoring and winning is a secondary concern, then people will get bored fast and you will alienate newer people.
Nah, that's not really the comparison. It was mostly a comparison between the AI and actual other players. The game AI is incapable of using it's killers effectively, and telling when to follow up blocks and when not to. So even if you're facing a 2300 Chaos AI team, you're not gonna leave the game beat up past an injury or 2. A human would never let you get away with that, because they'd actually be blitzing with their blitzer every game.

Bash exists online because it's efficient, I believe. I don't think there's anything more to it than that. There's a lot of crying and complaining about how unbalanced it is, but heavy bash doesn't enjoy a winning percentage that correlates to it being unbalanced. It's simply that it's a lot easier to win 11 on 5 than it is 11 on 11. I'll take mighty blow even on elves, for just that reason.
 

moontayle

Golden Squire
4,302
165
Frenzy isn't random...it will always happen unless you have Fend, I knock you down on the first roll, or Both Down gets chosen. And the first half basically went Defender Down, Defender Down, Defender Down, Defender Stumbles, Defender Down, Defender Stumbles, Defender Down everytime you rolled, so... :p
Okay, that's good to know then. I thought it was a proc. I still got shit on with the second rolls though.
 

Cutlery

Kill All the White People
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Okay, that's good to know then. I thought it was a proc. I still got shit on with the second rolls though.
That's why it's a great skill. As long as you get a push, you get another chance for a knockdown. It's basically as good against dodge as Tackle is.

The downside of it being that you have to pick your blocks and set them up a lot more carefully. It's very easy to fall into a 2 die defenders choice if you're not careful.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Well, in tabletop where you are actually a friend of the person you are playing, you do tend to back off once you have the win, beyond roughing up some basic linemen to try and get SPP. When its some anonymous fucktard online, well I don't know that guy so lets see if I can turf his entire roster, because well fuck him. Bash is definately also easier for non vets to grasp, I admit. Ask a newcomer about the merits of Fend vs Jump Up or Wrestle vs Block and their eyes gloss over. Ask any mouthbreather how to make a chaos murderer roster and they can figure it out in two seconds. It would help a lot if some of the finesse related skills were properly implemented, too (like Kick as one glaring example).

Anyhow, I will add my name to the roster tonight when I get home from work and you guys can PM me if you need a fill in. I will probably play Zons, but the Khorne or Nurgle Rosters have been fun in campain mode so maybe one of those.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Frenzy is awesome for one reason. It keeps the opposing players at least two squares off of the sidelines if they don't want to get crowd surfed. On advanced rosters with plentiful guard, its also a good cage buster.
 

Cutlery

Kill All the White People
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Well, in tabletop where you are actually a friend of the person you are playing, you do tend to back off once you have the win, beyond roughing up some basic linemen to try and get SPP. When its some anonymous fucktard online, well I don't know that guy so lets see if I can turf his entire roster, because well fuck him. Bash is definately also easier for non vets to grasp, I admit. Ask a newcomer about the merits of Fend vs Jump Up or Wrestle vs Block and their eyes gloss over. Ask any mouthbreather how to make a chaos murderer roster and they can figure it out in two seconds. It would help a lot if some of the finesse related skills were properly implemented, too (like Kick as one glaring example).

Anyhow, I will add my name to the roster tonight when I get home from work and you guys can PM me if you need a fill in. I will probably play Zons, but the Khorne or Nurgle Rosters have been fun in campain mode so maybe one of those.
Looks like you'll be the first extra, as with Skie/Notafunhunter beating you by a couple of hours, we finally have a full 32 for the league next week. I think he'll be a better fit in Division 4 where we've got the opening anyway. You sounds like you understand how the game works, so you're probably better suited if we have a drop out in one of the higher divs or something.

Oh, and feel free to make a team or 3 for the open league. I think everyone would enjoy some new experienced blood to play by now.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Sounds good. And I have played tabletop a lot off and on. My tt teams tend to be setup to actually handle the ball, as opposed to kill people, even when I played bashy rosters (Ogres with Sure Hands and so on). My TT teams have been Amazon, Dark Elf, Nurgle, Ogres, and Slaan. Working on painting a High Elf team, too. Zons are my favorites, because they play all phases of the game, plus boobs and all that. I'll bang out a couple open league teams to dork around with you guys off and on once I get home for the night. Guess I need to get my damn bluetooth headset working again at some point....

Quick question, are you allowing the Khorne team in league play, since its not an official BBLRB one?
 

Cutlery

Kill All the White People
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Quick question, are you allowing the Khorne team in league play, since its not an official BBLRB one?
I have no issues with it. I refuse to play as it, but if it's in the game, it's fair game as far as I'm concerned.

And I dunno how much vent is used. I was on for my match with Oblio, but in general it's not such a fast paced game as to require voice chat.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Ok, our local TT guys are using it (and it seems like a more balanced version of Chaos), but a lot of groups have had issue with the roster.I was sort of interested in trying it out after seeing it used.
 

Erronius

<WoW Guild Officer>
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Just remember, he's AV 7 too. Take a few with you!
I was thinking a little along these lines when I went into the match with Dman's Norse too, but I ended up getting hurt worse than he did as Undead. But with Norse, they've got a lot of block and some Str4 frenzy and they're just ridiculous lol. Some of my issues was my own fault, like losing 2 zombies in turn one I think via crowdsurfing (I honestly didn't think the odds were that good LOL!), but Dman did a superb job of keeping me locked into 1D blocks or less (and I'm not gonna try dodging often with undead lol) so I had to throw my hands up in the fucking air, let him smash my guys into the pitch, and go into full-on"just try scoring with Ghouls"mode.

As someone who has only ever played as Chaos for the most part, Undead seems odd. Ghouls level up so many times faster than the rest of the team that when I ran an Undead team in a campaign the other day to get familiar with Undead, I ended up putting block on them and using them where I shouldn't, just because both my ghouls ended up with block (and 2 Wights just doesn't seem like enough block to me). Also having a team that is all Str3 (aside from Mummies) makes me bang my head on the desk lol, especially when I do something that would work with Chaos but instead leaves me grabbing my ankles. And Mummies make me want to /rage so bad lol, only having access to Str normally and needing doubles for everything else lol.