Meanwhile, growth sucks noodles. Overall creature quality seems really, really low and far too reliant on the "have 10 dudes in play" gimmick. That shit is called "win more" where I come from (great wolf has 11 attack from all the other wolves you had? you were already winning if you had 8 other wolves in play, so great wolf contributes nothing) and has never been a valid mechanic for competitive play. Two of the rare creatures in growth rely on it, and it's awful. The only thing growth has going for it is the kinsfolk braves (2 attack, 2 defense, 2 cost, 1 cooldown), and while they are admittedly very awesome, they aren't enough to carry the whole color. The wolf brothers that summon more wolves are fairly solid as well, but are outshined pretty badly by lancer/soldiers or cannon golems.