I guess basically what I was hoping for is more of a continuous set of challenges for each play-style. By that I mean, each mission or level gives a character the opportunity to overcome the main hurdles in a unique way that capitalizes their strengths.
You could break this down by stat really. With each stat having it's own path through a level. This can come in the form of straight stat checks, or from requiring a certain level skill, or requiring the player to use that skill at all. Then you could hide some decent rewards behind barriers that require multiple stats/skills to get around.
I would have liked to have seen an expanded inventory with more options and upgrades. Money really becomes a non issue fairly quickly and thus becomes an uninteresting reward.
A stealth option. This is really wishful thinking at this point as I am unsure if they can even implement it. For a good stealth run you would have your sneaky operative type and a decker minimum. Maybe include remote decking as an option through either a decking drone, or item the operative carries with them. The decker can stay far away in a hidden corner while he shuts down security cameras, opens doors, disables alarms, turns off turrets. And the operative slips past guards, hides in shadows, uses silent weapons and attacks.
The story of the campaign is solid. The mechanics of how you got through it felt very weak. Like others have said however, this should only get better in time with additional content. But if the next campaign in Berlin is just more of the same watered down gameplay, that is not going to help any.