Rofl. Fucking Korean Starcraft.YoDa, B4, Gerrard banned for life for match-fixing
"Oops I did it again"
The esports scene swung heavily in favor of the team based games (CSGO, DOTA, LOL). Hearthstone is one of the few non-RTS 1v1 games with any success, but I do feel a large part of that stems from the fact that there is a decent population of folks who were just starved for a good collectable card game and has a lower skill entry point that makes it more accessible, plus you have people who are familiar with the concept (MTG, Pokemon, etc).Yea, I hate to say it but this went from day1 for me to wait and see. It really feels like Blizz doesn't even care about anything not-Overwatch or Hearthstone at this point.
Possibly but since you hit the ground running it is far more forgiving. You can't really lose to worker cuts off 1 base now.You say that now, wait until it settles down a bit more.
Honestly, I never felt like you could plan out builds past like first 20 workers anyway. After that, you have to account for the map, the scouting info, what you lost/gained, etc. Maybe at the highest level where only a build x makes sense in a given situation, but until then the most important stuff was careful scouting for proxies. I lost to most cheese like once or twice, then they were easy points.