Zaphid
Trakanon Raider
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Pretty much any party member that appeared through all three Mass Effects, with special mention of Mordin, that guy made me tear up.So let me ask this. Looking back, what characters did you form emotional attachments to? For me, it's always been a game's love interest but never the POV main character. This makes sense to me, as the player is usually supposed to be filling the role of the main character. But I also think it limits how deep a game is allowed to be. If the character I've formed the deepest bond with is someone whose perspective I can't see, then deeper concepts aren't able to present themselves. An example of this might be Dragon Age: Origins. A lot of the dialogue that you have with your companions fringes on some deep concepts, yet instead of exploring them they've been boiled down to near-mindless cliches. I dunno, I just think games can do better.
Half-life characters - Eli, Alyx, Kleiner
Deus Ex - Gunther, Anna Navarre, Paul, Tracer Tong, Morgan Everett
It's kind of hard to make lifelike NPCs in games since the player usually acts like a raving lunatic and how do you react to that ? On the other hand, companion cube serves as a shining example that people make emotional connections with a potato if you design the game around it.