Yeah, to go back further, I'd even say Elden Ring is the latest extension of the Dragon Warrior 1 formula.
I meant in terms of introducing new games that actually feel fresh and worth playing. The industry is short on those so they've fallen into a pattern of just selling us things we already bought in the past. All of the Skyrim versions, instead of giving us an ES6 in the past 15 years that was just as high-effort, is probably the most egregious example of this.
I actually tried doing a Suikoden 2 replay back in 2016 or so and it didn't go very well. I ran into various archaic design elements that rubbed me the wrong way, like getting stuck until I talked to the right person (who was some obscure out of the way dude) and duels feeling lopsided. Unfortunately my last memory of Suiko 2 is of getting frustrated with it and thinking it wasn't what I remembered. A good example of how "leaving the memories alone" is sometimes the best way to do things.
*goes back to playing MGS2 and Mario Galaxy's recent ports on the Switch with like zero enhancements*