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Mr_Bungle

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You know, you said you were still tweaking on it and never posted a followup, so I didn't look too hard at them. I was hoping for a hybrid werewolf wearing the black dragon mask. Since I never commented on them I will now. I prefer the ones without the sword. The last one is the best. I'll see how it looks in smaller form.

The ones I had saved could have been better. I retried with the latest and greatest Midjourney 7.0 model. I think these are far superior.


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Hoss

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I like the last one best. Somehow he still looks wolfy even with the hairless chest. I'll see how it looks when it's shrunk and pasted on the character sheet.
 
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Mr_Bungle

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I like the last one best. Somehow he still looks wolfy even with the hairless chest. I'll see how it looks when it's shrunk and pasted on the character sheet.

I must say this is one of the more difficult prompts to pull off, I even tried blending images instead of brute forcing the selective generation/remix route. It was a fun challenge. I'm glad you like it, hope it looks as good on the character sheet!
 
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Grabbit Allworth

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Larian isn't a fluke as far as their games go. They make great games. It's definitely a fluke as it's a good D&D game though.
I haven't been visiting FoH lately so I am way behind.

To your point, I wasn't trying to take anything away from Larian. I 100% agree with them being a fantastic studio. They've made some of my absolute favorite games.

The issue is that other than the SSI, Black Isle, and early Obsidian D&D games, the IP has been a gaming laughing stock. There have a been a few other 'decent' games like Dark Alliance, but most have been pure ass and I really don't see that changing. The people in charge of D&D think that faggot Dwarves baking cookies for Mexican Orcs before the narrative devolves into some weird sexual escapade, is what players enjoy.

Stating that BG3 was a fluke was really me just saying that we're not going to ever see a D&D RPG of that quality, again.
 
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Chanur

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I haven't been visiting FoH lately so I am way behind.

To your point, I wasn't trying to take anything away from Larian. I 100% agree with them being a fantastic studio. They've made some of my absolute favorite games.

The issue is that other than the SSI, Black Isle, and early Obsidian D&D games, the IP has been a gaming laughing stock. There have a been a few other 'decent' games like Dark Alliance, but most have been pure ass and I really don't see that changing. The people in charge of D&D think that faggot Dwarves baking cookies for Mexican Orcs before the narrative devolves into some weird sexual escapade, is what players enjoy.

Stating that BG3 was a fluke was really me just saying that we're not going to ever see a D&D RPG of that quality, again.
Completely agree sir.
 
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Urlithani

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Anyone have feedback or opinions of mega dungeon modules?

I've barely played D&D or any TTRPG in a few years, but I've always been super interested in megadungeons. I'm going to pursue owning copies of them. I dont really care too much about the system, either. I already own Rappun Athuk Reloaded, Slumbering Tsar, The World's Largest Dungeon, Expedition to the Ruins of Greyhawk, Expedition to the Ruins of Undermountain, and the Undermountain 2nd edition books.

I havent read World's Largest Dungeon and im halfway through Slumbering Tsar. The ones Im going for next are Barrowmaze, Stonehell, Ardent Vul, and Maze of the Blue Medusa. If you have any recommendations or know of others let me know what you think of them.
 

Grabbit Allworth

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Anyone have feedback or opinions of mega dungeon modules?

I've barely played D&D or any TTRPG in a few years, but I've always been super interested in megadungeons. I'm going to pursue owning copies of them. I dont really care too much about the system, either. I already own Rappun Athuk Reloaded, Slumbering Tsar, The World's Largest Dungeon, Expedition to the Ruins of Greyhawk, Expedition to the Ruins of Undermountain, and the Undermountain 2nd edition books.

I havent read World's Largest Dungeon and im halfway through Slumbering Tsar. The ones Im going for next are Barrowmaze, Stonehell, Ardent Vul, and Maze of the Blue Medusa. If you have any recommendations or know of others let me know what you think of them.
I have Barrowmaze. Arden[sic] Vul rings a bell but I can't place it.

Barrowmaze is a quality dungeon, but I tend to avoid megadungeons (particularly the OSR kind) because: 1. They often veer into the super-strange and/or goofy gonzo stuff and that's what turned me off of Rappun despite it being a solid book. 2. They commonly include sci-fi elements (a major pet-peeve for me in fantasy RPGs). 3. And finally, the primary reason, is that they're extremely difficult to run well and keep the players interested/engaged. Even if you do run them well they are incredibly taxing on the DM because you're often stuck in a continuous loop of responding to player inquiries and environment narration. Whereas in other campaign types, I find I am able to take a few minutes to be silent, go over my notes, and mentally rest/prepare for the next potential scene/encounter.

Some people really dig the super-old-school playstyle of room-clearing simulator where you just kill things and take their stuff week after week, but that kind of gameplay is dreadfully boring to me and the vast majority of my players haven't wanted to spend 15 straight game sessions in the same dungeon. Granted, a fair number of the modules are designed for the party to come out and refurbish, but it's really not much of a change in scenery/play.

I have quite a few megadungeons that you didn't mention. I purchased them because I'm collector nut, but haven't read them. However, I can name them if you're just interested in leads.
 
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Urlithani

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I have Barrowmaze. Arden[sic] Vul rings a bell but I can't place it.

Barrowmaze is a quality dungeon, but I tend to avoid megadungeons (particularly the OSR kind) because: 1. They often veer into the super-strange and/or goofy gonzo stuff and that's what turned me off of Rappun despite it being a solid book. 2. They commonly include sci-fi elements (a major pet-peeve for me in fantasy RPGs). 3. And finally, the primary reason, is that they're extremely difficult to run well and keep the players interested/engaged. Even if you do run them well they are incredibly taxing on the DM because you're often stuck in a continuous loop of responding to player inquiries and environment narration. Whereas in other campaign types, I find I am able to take a few minutes to be silent, go over my notes, and mentally rest/prepare for the next potential scene/encounter.

Some people really dig the super-old-school playstyle of room-clearing simulator where you just kill things and take their stuff week after week, but that kind of gameplay is dreadfully boring to me and the vast majority of my players haven't wanted to spend 15 straight game sessions in the same dungeon. Granted, a fair number of the modules are designed for the party to come out and refurbish, but it's really not much of a change in scenery/play.

I have quite a few megadungeons that you didn't mention. I purchased them because I'm collector nut, but haven't read them. However, I can name them if you're just interested in leads.
Yeah if you have names of them I'd appreciate it. I'm collecting with little to no expectation of playing or running them. I enjoy reading adventures and seeing the ideas other creators have come up with.

My favorite room is in the second to last adventure of Savage Tide from Dungeon magazine. There's a demon guarding mortals imprisoned in the abyss. There's no way they'll escape, so hes bored and just spends time using his teleport ability to drop off random bits of gore and viscera in an empty room. If the party opens the door they get flooded by 2000 cubic feet of blood and guts.

The most interesting monster concept was in Slumbering Tsar where the necromancers didn't have enough bodies to withstand a siege. They turned one body into 3 undead creatures: they removed the bones and wired them together for a skeleton, bound all the flesh and guts with wire, etc. to make a messy flesh zombie thing, and stuffed the skin full of sand and dirt and sewed it shut to make a undead punching bag abomination.

I just enjoy reading adventures I guess.
 
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Grabbit Allworth

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I just enjoy reading adventures I guess.
I do, too.

Reading them also provides a DM with tons of material to mine for ideas. I've never run a published adventure, but I have taken a huge number of core ideas from many of the published modules that I own and heavily modified them to fit my game. I do the same thing with mechanics and it's why my houserule document is basically the size of a sourcebook -- because I have stolen nearly every good idea from the literal hundreds of 3rd party books and integrated them into my game. It can be overwhelming for some players, but the vast majority of the extra stuff is optional. They don't have to utilize it, but it's there if they want it.

Being a forever-DM, I very rarely get an opportunity to sit down as a player. So, I like to read adventures as a way to experience them, myself. I have more than a dozen that I know that I would love to participate in as a player, but I haven't read them hoping that I might be able to play in them one day. However, I should probably just go ahead and read them because the odds of getting to play in any of them are slim-to-none.

Anyway, my collection is massive so it'll take me a little bit to look through it, but I'll get back to you with a list of titles tomorrow.
 
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Grabbit Allworth

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Sorry about my slow reply, but here's what I found:

1. The Emerald Spire (Pathfinder 1e/basically D&D 3.75)
2. Dwimmermount (OSR)
3. Castle Whiterock (Goodman Games)
4. Abomination Vaults (Paizo published for D&D 5e)
5. Temple of Elemental Evil (D&D 1e and 3.5e)
6. Halls of the Mountain King (Kobold Press Pathfinider 1e)
7. Tomb of Abysthor (3e/Necromancer Games)
8. The Night Below (D&D 2e Boxed Set)
9. Scarlet Citadel (Paizo 5e)
 
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Grabbit Allworth

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By the way, does anyone have a Kara-Tur -- The Eastern Realms box set in good shape they want to sell me?

It doesn't have to be 100% complete, but I do want all the booklets and maps. I don't care about the promotional material or the plastic grid overlays.

It's the only box set that I don't own that I want and the ones I keep finding are incomplete, fucked up, or the sellers want waaaaaaaaaaay too much for it.
 
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Ome

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It's like they are trying to one up each other on how to torpedo the brand!
 
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Grabbit Allworth

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That art is from the communist fever-dream Radiant Citadel adventure anthology. It's no coincidence that book is the lowest selling 5e book of all time and the only one I haven't purchased.

I completely recognize that I am part of the problem in that I buy two copies (normal and alternate cover) of each book, but even I wouldn't buy the train wreck of Radiant Citadel. I would have avoided Strixhaven as well if I had known how truly gay it was, beforehand.

Anyway, people are speculating that post was to capitalize on the algorithm wave alongside the release of a Taylor Swift album.
 
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...

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I do like the one in the background capering around like an ape
 
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bigmark268

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So I'm almost done with the 5e tomb of annihilation with my party we've been at it for about 18 months. And I'm guessing another 2 to 4 months before wrre done.

And last month I was reading one of the newer 5e books. I don't know if it's just me what. But the 5e material is so poorly written it doesn't explain how to do things. It'll just tell you thr story about a room and name some monsters.

but then I have to make up my own way for the puzzles to work because they talk about the puzzle but never give it to you to use. Snd the monsters stats are in a different book.

The 4e books, yeah we still play 4e lol, had everything tight there in the book.
 
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Grabbit Allworth

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Welp, the most recent Unearthed Uncana sub-classes can't be anything but Dark Sun, so we're going to see some kind of Dark Sun product next year.

I have hoped they'd steer clear of my favorite setting because there's 0% chance it doesn't get completely destroyed.

Here's to boss-bitch Gladitors, Sand Nger Elves, and Defilers that fight global warming.
 
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Djay

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Halfway through Dungeon of the Mad Mage...playing a Gnome Rogue. I love roleplaying him, but combat is basically just figuring out how I'm going to get sneak attack and then hoping it connects. And how much I'm enjoying the setting depends on what level of the dungeon we're in. It doesn't help that one guy is playing a construct, one is playing an artificer with a construct pet, and the other guy got a construct sidekick. They're enjoying themselves, so I'm not going to yuck their yum, but I don't like mechs in my fantasy settings.

With that said, had some cool moments during out in-game 3-month downtime. As an archaeologist, I had been saving a bunch of items I'd found for a museum exhibit and told the DM I wanted to do a fundraising event to get donations before we went back down. So I spent 2 months setting it up, leading an expedition down to get a few more things, and promoting it. I don't think the DM realized how much thought I put into it, because I gave a big speech where I unveiled the items and talked about their history and why it was important we get funds to go back down deeper. He was so revved up by the end of the speech that I'm pretty sure he doubled whatever he was going to give me. Ended up with 46,000gp that I mostly gave to the others in the group to upgrade their magic items since I'm happy with my attuned items.

There's one artifact in particular that my Gnome is after that I called the Gnomish Starstone, so when he asked what I wanted to do with my 3rd month, I told him I wanted to start The Society of the Starstone. I gave him 5 founding members and a creed/mission statement. He was, like..."I love it...it makes me want to create a Paladin subclass for it." I've never done much homebrewing, but that inspired me to send him a rough draft of what it would look like, so I'm pretty sure I'll be playing an "Oath of the Starstone" Paladin in one of his future campaigns.

I'm not sure if I have a point...I think I just wanted to share. But if there is a point, I guess it's that even if there's some stuff you don't like about a particular campaign, hopefully you can overlook that stuff and find moments to make it fun and memorable for yourself.
 
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Kroad

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Halfway through Dungeon of the Mad Mage...playing a Gnome Rogue. I love roleplaying him, but combat is basically just figuring out how I'm going to get sneak attack and then hoping it connects. And how much I'm enjoying the setting depends on what level of the dungeon we're in. It doesn't help that one guy is playing a construct, one is playing an artificer with a construct pet, and the other guy got a construct sidekick. They're enjoying themselves, so I'm not going to yuck their yum, but I don't like mechs in my fantasy settings.

With that said, had some cool moments during out in-game 3-month downtime. As an archaeologist, I had been saving a bunch of items I'd found for a museum exhibit and told the DM I wanted to do a fundraising event to get donations before we went back down. So I spent 2 months setting it up, leading an expedition down to get a few more things, and promoting it. I don't think the DM realized how much thought I put into it, because I gave a big speech where I unveiled the items and talked about their history and why it was important we get funds to go back down deeper. He was so revved up by the end of the speech that I'm pretty sure he doubled whatever he was going to give me. Ended up with 46,000gp that I mostly gave to the others in the group to upgrade their magic items since I'm happy with my attuned items.

There's one artifact in particular that my Gnome is after that I called the Gnomish Starstone, so when he asked what I wanted to do with my 3rd month, I told him I wanted to start The Society of the Starstone. I gave him 5 founding members and a creed/mission statement. He was, like..."I love it...it makes me want to create a Paladin subclass for it." I've never done much homebrewing, but that inspired me to send him a rough draft of what it would look like, so I'm pretty sure I'll be playing an "Oath of the Starstone" Paladin in one of his future campaigns.

I'm not sure if I have a point...I think I just wanted to share. But if there is a point, I guess it's that even if there's some stuff you don't like about a particular campaign, hopefully you can overlook that stuff and find moments to make it fun and memorable for yourself.
Love to hear this - you are making your DM very happy. Being behind the screen is much more enjoyable when you’ve got players as willing to collaborate with ideas as you are.

Now you’ve got to share with us - what is the Gnomish Starstone?

I hope it’s not related to the Chocolate Starfish.
 
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