bigmark268
Vyemm Raider
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Wait wait wait. I've been seeing clips of this shit non stop. And you have to pay for it? People pay for this? Good lord....
So I'm old and blind. So do we have a pathfinder 2e thread? Or can I just talk with you guys here? Lol
Yeah. I don't see any reason why we can't cover it here. D&D is basically synonymous with TTRPG.Here's fine.
If you don’t mind DMing but are looking for something short but using published material , we’ve had some success running mini-campaigns using Ghosts of Saltmarsh and Tales of the Yawning Portal and just “filling in the blanks” with some role playing about what the characters did to get the missing levels between the adventures.Reddit had a lot of recommendations for fleshing it out a bit. The only other campaign I've run was Call of the Netherdeep, so I'm also considering changing location names and having the story take place in Exandria when I run it. Of course, that makes a lot more work for me editing all the files for Fantasy Grounds.
I do want to run it eventually...I just have too much up in the air right now with work and I'd feel bad if I didn't have time to prep.
I've also told them I'm not letting them roll for stats and I'm not giving them vestiges/epics next time we play. Stuff has just been too easy as we've all learned to play with each other over the years.
I've also told them I'm not letting them roll for stats and I'm not giving them vestiges/epics next time we play. Stuff has just been too easy as we've all learned to play with each other over the years.
I've also told them I'm not letting them roll for stats
We made characters and two of the guys just assumed you could roll for stats and did so away from the table.
People want to roll because having an 18 or 20 before lvl 4 breaks bounded accuracy in 5e. DMs are weak and let people reroll low power characters so people remember their high stat Chads with rose colored glasses.Cheating during character creation has such a bad rap.
Picture this. You roll up your character in an honest fashion and it's maybe not the hero of legend you were envisioning. Each week you play you might need to cheat just to keep them alive. As the sessions go on you're fudging rolls regularly just to keep going. There's a time investment, sunk costs, an impact on the story from character death and so on. It's one sin compounded on another. If you just cheated at creation the one time you wouldn't need to cheat all those other times. Cheat once, cheat plausible and wear a halo for the rest of the campaign.
I do have questions though
I've been out of the loop but do people now want to roll characters? How many dice per stat? My first DnD characters were made using 4d6 roll six times place in order. By the time I had moved on to 3.0 the DMs I knew were up to 5d6 roll six times place them anywhere. The point-buy in 4th edition has problems but I was pretty sick of rolling by then. What do the roll and point by systems look like now?
The 1st edition Unearthed Arcana had a much more generous dice system than the baseline
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but I only knew one DM that used it.
People want to roll because having an 18 or 20 before lvl 4 breaks bounded accuracy in 5e. D

Thanks...yeah, one of the guys ran Ghosts of Saltmarsh with another group and the main DM runs the heists as one/two shots when I'm running my campaign, but I have to miss a week.If you don’t mind DMing but are looking for something short but using published material , we’ve had some success running mini-campaigns using Ghosts of Saltmarsh and Tales of the Yawning Portal and just “filling in the blanks” with some role playing about what the characters did to get the missing levels between the adventures.
Alternatively Waterdeep Dragon Heist was pretty fun to play in, I believe it goes level 1-7.
I think all of these have VTT support (I know Dragon Heist does).
Good luck! DMs are hard to find so your pals will certainly appreciate it.
How long have you been DM'ing? Also, if you're running published adventures and not making significant changes to the combat and other potentially 'deadly' encounters, the characters are effectively immortal.For the current campaign we got "11 11 14 14 16 16" as starting stats. For the campaign before that (which I DM'd), they had "17, 15, 14, 13, 11, 9". When you add in racial modifiers and everything...we were pretty beefy.
We rolled as a group so everyone had the same base stats...I think it was 4d6 drop lowest. You could place them anywhere. (For reference, standard is "15, 14, 13, 12, 10, 8", so in both campaigns every single stat was upgraded by 1-2 points.)
I don't have a problem with that method...it's great for new group and newbies. And maybe even seasoned groups find that fun, but we haven't had a death in nearly 3 full campaigns and very few close calls...and I feel like my group feels like it's more rewarding when it's difficult. The best campaign I've been a part of (with 2 of the people in our core group) was Curse of Strahd where everything felt like we could die at any moment.
I said it kinda bluntly before like it was totally my decision, but when I said "I don't think I'm going to let you guys roll for stats next campaign", everyone was pretty much in agreement that we should just do standard array from now on.
Having everyone roll separately and do a 4d6 drop lowest, but make them keep them in order would be another option, but I don't know if I like the idea of the heroes being unbalanced with each other...or someone wanting to play a certain class that they didn't get the stats for.
Every table is different, so they should do what's fun for their group.