Dr.Retarded
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Oh, I agree. I mean if I was a development house making an MMO, why wouldn't I try to take the best design aspects from other games and try to incorporate them into my own.Or Guild Wars 2 or Elder Scrolls Online or Neverwinter or....you see where i'm going with this.
Someone changes something a little bit then everyone else takes that and puts their spin on it and incorporates it into their game. Every great "new" idea is just borrowed/reskinned from somewhere else. I remember when ESO came out was playing the beta and I thought they had this super cool thing, what became known as "phasing" which was itself just an iteration of adaptive, contextual layering (which itself came from instancing, which came as a form of less permanent server sharding to handle population density), Anyway I thought phasing was the coolest new thing ever until someone pointed out that it wasn't a new thing at all, WoW had accidently invented it a few years earlier.
I'm pretty sure GW2 and ESO came out after TSW. TSW had such a unique blend of the puzzle and story stuff that I don't remember another MMO ever doing. Couple that with the skills wheel and three faction PVP, it was great.
Was it the greatest MMO ever, of course not, but was it the one that I had the most fun with and really enjoyed, absolutely, and I played those other two along with a bunch of others. I just like the fact you were actually running around in the "real" world for once. Also at least on whatever server I was playing on, the community was pretty tight-knit, and most people knew each other, easy to get groups together for dungeons and PVP. The first couple of years were just a lot of fun.
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