Lithose
Buzzfeed Editor
Not really an expansion, a game of it's own...but still essentially Rome 2. Set in 395, close to the fall of the Empire; player has a chance to save it, but the campaign for the Romans is going to start under attack from three sides.
In the video they've essentially taken the Rome 2 engine, optimized it (And probably added all the AI fixes they've done in the last 12 months)---and then they did away with all the dumb shit changes they decided to do with Rome 2. So Generals once again have actual skill trees and not "cards". Tech trees are simply open, Civ Style tech trees and not all split up. Buildings in a city are also laid down "tree style" so you can compare the eventual progression. The "Family Tree" and assigning roles to family members (Governorship, Consul ect) is back (Which is awesome.)....Squalor now isn't just some abstract anti-happiness; it's actually a population killer by causing disease (Which makes a ton more sense.)--this disease can jump to your army and actual spread throughout your empire, so keeping squalor down as your cities grow sounds pretty important.
Looks like a lot of other common sense changes, including a lighter UI. Hopefully, as said above, the AI works on the level it currently does in the base game now...because the original Rome 2 release the AI was shit but at the moment, the AI is somewhat decent. Anyway, lots of changes I'm sure everyone wanted--just about everyone I talked to said they wanted the Rome 2 look, combined with Shogun/Rome 1 grand strategy elements and it looks like that's what they've done.
In the video they've essentially taken the Rome 2 engine, optimized it (And probably added all the AI fixes they've done in the last 12 months)---and then they did away with all the dumb shit changes they decided to do with Rome 2. So Generals once again have actual skill trees and not "cards". Tech trees are simply open, Civ Style tech trees and not all split up. Buildings in a city are also laid down "tree style" so you can compare the eventual progression. The "Family Tree" and assigning roles to family members (Governorship, Consul ect) is back (Which is awesome.)....Squalor now isn't just some abstract anti-happiness; it's actually a population killer by causing disease (Which makes a ton more sense.)--this disease can jump to your army and actual spread throughout your empire, so keeping squalor down as your cities grow sounds pretty important.
Looks like a lot of other common sense changes, including a lighter UI. Hopefully, as said above, the AI works on the level it currently does in the base game now...because the original Rome 2 release the AI was shit but at the moment, the AI is somewhat decent. Anyway, lots of changes I'm sure everyone wanted--just about everyone I talked to said they wanted the Rome 2 look, combined with Shogun/Rome 1 grand strategy elements and it looks like that's what they've done.