Something about this game has always clicked for me, not withstanding some of the grindy and punishing systems. I've probably started 5 or 6 times, once solo, and the rest with groups and everyone tends to pussy out around the time you're mining silver or maybe pushing into the plains. I really wanted to get a group together committed to beating 1.0 but it ain't looking good. The bros are playing other stuff. I wish they had taken some cues from Windrose QoL like large area of effect for bonfires and comfort, auto resource pulling from chests, less finicky building, etc.
Tuco
For me, the premise of Valheim and allowing yourself to be immersed into it is interesting. I.e. the idea that you're in an afterlife world trying to prove yourself as a warrior. It starts out rather simple and peaceful but progresses into a brutal fight for survival, grind for resources, and preparation for your next test against a boss. The building system can be magnificent and you can spend a lot of time in relative lower pressure safety optimizing and beautifying your base but you also have to stay on your toes because the next raid is coming. Also, exploration is key and is dangerous. If you beat this game, you've accomplished something. And you're probably on the spectrum.