Virtual Reality

Column_sl

shitlord
9,833
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Define "game". There's plenty of gimmicky shovelware that is going to launch, but as for actual bonafied big release games? I think it'll be only Valkyrie for the Occulus launch, with some community made ports for stuff like GTA floating around.
They have the list on the Reddit, It's a very small list with a lot of the early compatible games like Elite Dangerous not even being able to work with the newest consumer version.
 

Skanda

I'm Amod too!
6,662
4,506
This thread isn't a testament of "you" being anything. You're been a contributor to a discussion between several people who all have the exact same experience with the Rift as you so trying to pretend some sort of expertise over everyone else in the thread where none exists is just farcical and a complete fraud. Yes, you've had some legitimate criticisms of the versions of the Rift but you are by no means "The thread" nor are you "the most qualified" by far.
 

Column_sl

shitlord
9,833
7
I am by far the most qualified in the thread to talk about the "quality" of VR. Like I said find someone else, and prove me wrong. I've challenged you a second time to find another person with that much Rift experience with with no response.

If you want to talk about the Rift from an engineers perspective then someone like Tuco is obviously going to be your go to guy, but we are specifically talking about the quality of the VR experience including subjects like the amount of VR sickness, the resolution it is outputting at and why that is a factor, the tech behind the current screens etc.

My qualifications are in this thread.

Owned, and heavily tested every single version of the Rift. Have covered news on VR since the start, and predicted a lot of the uses that are being put to the test in 2016.

I have over 100 hours clocked inside the VR space including full play throughs of Half life 2 and episode 1/2

I go to every Electronic show that I can get passes to in my city so I have a lot of knowledge on the current state of augmented reality and VR devices.

This is not speculation that is fact, and I stand by my earlier statement that VR is not ready yet. They need 5-10 more years.

Even augmented reality is having problems right now. There is a huge difference from what MS showed with the HoloLens tethered to a PC versus their portable version.
 

Skanda

I'm Amod too!
6,662
4,506
I know 'engaging' you only leads to you proto-hodjing a thread until everyone walks away or you get tossed into the clink for shit posting by some mod. I won't even bother trying to argue with your idiotic "I'm the bestest" crap. You have made some good criticisms over the course of this thread and, surprisingly, maintained a rather level head instead of flying off into your rampaging that you usually resort to when faced with someone challenging you. I tend to avoid engaging you because it's just a bottomless hole of dumb but watching you try and claim expertise over everyone in this thread is extreme, even for you.

Except for attending trade shows I meet all of your ridiculous "qualifications" you listed above. VR is doing just fine.
 

Column_sl

shitlord
9,833
7
VR is doing just fine.
What an absolute broad statement to make with no kind of back up for it. If you are such an expert as you claim you could qualify that response.

Judging from your only statement you made that you do not attend any trade shows that would put your only experience with VR to the original two dev kits, and maybe a portable phone version.

That means not only are the Displays capped out as 720 to 1080p ( proven by the interactive chart earlier in this thread as being sub optimal) ,But the Displays themselves are wracked with issues from motion blur, smearing, and dim displays.

Uncomfortable devices that have caused the gear to dig into the bridges of the user's nose, and the un acceptable light bleed in the current rift version.

Not to mention the ridiculous set up you need to put together just to get a rift to function on a PC.

So we have bad displays, Old technology that still makes every frame be displayed twice, a super pixelated resolution, and an ridiculous head mounted unit. A decreased FOV from even the original rift that was put out causing even more Barn Yard door effect. I'm not even going to talk about the ridiculous prices of these devices, and since we are once again on old technology the stupid requirements it takes from a PC to do even a sub optimal resolution.

But clearly with all that VR is doing just fine, and is ready for mass consumption. You have truly swayed me. ;}
 

Palum

what Suineg set it to
23,511
33,893
Hey, Virtual Boy was just ahead of its time. People just couldn't handle the awesomeness that was bright red light injected directly in the corneas.
 

Srathor

Blackwing Lair Raider
1,846
2,965
Some folks will think it is fine. Others will scream and bitch. Think audiophiles. Or VR hipsters I guess. 600 bucks to turn my head is a bit much but what the hell, I will likely die of a heart attack watching VR porn on my Oculus once it gets here.

Fingers crossed that it does not suck!
 

Shonuff

Mr. Poopybutthole
5,538
790
Hey, Virtual Boy was just ahead of its time. People just couldn't handle the awesomeness that was bright red light injected directly in the corneas.
And I have no idea, but I played VB Mario for 30 seconds, and almost puked in the store.
 

Attog

Blackwing Lair Raider
2,348
1,774
Column had some good comments on the dev kits, not everybody agreed with him but they were valid points. I think he is wrong about the 5-10 year thing but nobody knows at this point, so there isn't much good to be had in arguing about it. I'll have a lot better feel for his 5-10 year claim in March when I get my CV1.
 

Jozu

Bronze Baronet of the Realm
6,959
6,268
Column is fucking retarded.

Let me guess his foresight and expertise in the field is superior to that of Valve and Facebook? He knows more than Palmer Luckey it seems when it comes to VR.

Honestly though, some of the criticisms are obviously warranted and will present challenges, but to say all of the capital being spent on this platform is misguided because they showed up a decade early to the party is preposterous. The people at Oculus are confident their product can breakthrough, and has put a ton of resources into it. Maybe the market will be most ripe come 2019 or so when content bred from user experience and feedback starts to blossom and technology has increased, but the time for VR is now, in 2016. The market is going to be saturated by the end of THIS year, and that has to tell you something when multiple companies on multiple platforms are casting their lot into the VR space. Not all of these ventures can be a fools errand.

Again, column is autistic.
 

Column_sl

shitlord
9,833
7
The ignorance of the people on this board is quite amazing.

Honestly though, some of the criticisms are obviously warranted and will present challenges, but to say all of the capital being spent on this platform is misguided because they showed up a decade early to the party is preposterous.
Large companies finance all kinds of start up technologies. Doesn't mean current VR is still nothing but a gimmicky toy right now on the low end, and a high priced dev kit for VR enthusiasts on the top end.


The people at Oculus are confident their product can breakthrough, and has put a ton of resources into it. Maybe the market will be most ripe come 2019 or so when content bred from user experience and feedback starts to blossom and technology has increased, but the time for VR is now, in 2016.
We've had over priced VR for awhile bro, hate to break that news to you. Also the Rift won't be breaking into anything at that price point. If anything the "worse", and "cheaper" devices will proliferate through the main stream , and that actually hurts the scene not help it.

Can't wait for the Pizza Box that gets delivers to your house that you can wrap around a phone for some Pizza Man Deliver VR!! /sarcasm off

The market is going to be saturated by the end of THIS year, and that has to tell you something when multiple companies on multiple platforms are casting their lot into the VR space. Not all of these ventures can be a fools errand.
The tech behind VR is very simple right now, hell you can put a VR kit together with a samsung phone. It's very easy for multiple companies to make these devices since the bar is so low.

What do the video game companies care, they have been making gimmicky devices forever. Kinect, Playstation move, Wii U remote, Power Glove? lol etc etc..

Right now, today, the Best VR equipment we have is still in the stone age, and way over priced. So any cheaper versions that can attack a mainstream market like that will just further to cement in people's mind it is just a toy.

What needs to happen in the next 5-10 years is

1) The current tech needs to be thrown in the garbage. The whole render a scene twice is archaic... The amount of horsepower it takes currently to run a sub optimal resolution like 1080p right now is laughable.

2) For it to be 100% useful in mainstream, and not just the over priced toy it has been they need VR to keep a steady, and high frame rate, and be at even a passable level of 4k video/graphics. I'm not even going to attack the motion sickness topic people are still having... They still have a long road to go

3) The Display tech needs to get way better. Large FOV, and none of the short coming of our current display growth. So that means high refresh rate, no ghosting, no smearing, and Bright.

4) They need to be somewhat affordable, and if not! they need to offer many functions to a consumer if they are going to be in the same space as much more productive tech such as Tablets.

They need an aggressive, Visionary leader in the VR space that fast can forward the technology closer to where it needs to be. They need someone like a Steve Jobs, and I haven't seen anyone even close to that enter the scene..

Stuff like the Holo Lens is way more practical now. Augmented reality is way easier to do since you are using an existing environments to displays UI's and videos. These could offer professionals, and entertainment much more feasible options.

But even that technology isn't ready. They are suffering from being Tethered to a PC to get anything close to what they have been showing in tech demos. The wire free version of the Holo Lens pales in comparison to it's PC connected version.

When I see some real strides in this technology, and not the same rework of the current way of doing things I will get interested in VR again.
 

Shonuff

Mr. Poopybutthole
5,538
790
Column is fucking retarded.

Let me guess his foresight and expertise in the field is superior to that of Valve and Facebook? He knows more than Palmer Luckey it seems when it comes to VR.

Honestly though, some of the criticisms are obviously warranted and will present challenges, but to say all of the capital being spent on this platform is misguided because they showed up a decade early to the party is preposterous. The people at Oculus are confident their product can breakthrough, and has put a ton of resources into it. Maybe the market will be most ripe come 2019 or so when content bred from user experience and feedback starts to blossom and technology has increased, but the time for VR is now, in 2016. The market is going to be saturated by the end of THIS year, and that has to tell you something when multiple companies on multiple platforms are casting their lot into the VR space. Not all of these ventures can be a fools errand.

Again, column is autistic.
IDC his opinion, I've tried the tech myself and love it.
 

Palum

what Suineg set it to
23,511
33,893
Column is fucking retarded.

Let me guess his foresight and expertise in the field is superior to that of Valve and Facebook? He knows more than Palmer Luckey it seems when it comes to VR.

Honestly though, some of the criticisms are obviously warranted and will present challenges, but to say all of the capital being spent on this platform is misguided because they showed up a decade early to the party is preposterous. The people at Oculus are confident their product can breakthrough, and has put a ton of resources into it. Maybe the market will be most ripe come 2019 or so when content bred from user experience and feedback starts to blossom and technology has increased, but the time for VR is now, in 2016. The market is going to be saturated by the end of THIS year, and that has to tell you something when multiple companies on multiple platforms are casting their lot into the VR space. Not all of these ventures can be a fools errand.

Again, column is autistic.
On the other hand, 3D has huge industry support and proliferation yet no one gives a shit.
 

McFly

<Aristocrat╭ರ_•́>
1,316
879
We are on the ground floor of something new in entertainment. If you're the type of guy I am (massive ego), you revel the chance to get into something early, even if the tech isn't "ready" yet.

Ground floor boys. Until Zeiss optics starts making Augmented lenses or AMC/Regal/Cinemark make actual holodecks for us this is as good as it gets for a while.
 

Palum

what Suineg set it to
23,511
33,893
We are on the ground floor of something new in entertainment. If you're the type of guy I am (massive ego), you revel the chance to get into something early, even if the tech isn't "ready" yet.

Ground floor boys. Until Zeiss optics starts making Augmented lenses or AMC/Regal/Cinemark make actual holodecks for us this is as good as it gets for a while.
While true, I still feel there's enough room here to wait until there's a practical application and industry support. Otherwise you're just buying the next betamax or HDDVD. Too many people are sticking too many fingers in too many pies for this to work out for all of them. Also, the G-Men and Apple have yet enter the arena.