The ignorance of the people on this board is quite amazing.
Honestly though, some of the criticisms are obviously warranted and will present challenges, but to say all of the capital being spent on this platform is misguided because they showed up a decade early to the party is preposterous.
Large companies finance all kinds of start up technologies. Doesn't mean current VR is still nothing but a gimmicky toy right now on the low end, and a high priced dev kit for VR enthusiasts on the top end.
The people at Oculus are confident their product can breakthrough, and has put a ton of resources into it. Maybe the market will be most ripe come 2019 or so when content bred from user experience and feedback starts to blossom and technology has increased, but the time for VR is now, in 2016.
We've had over priced VR for awhile bro, hate to break that news to you. Also the Rift won't be breaking into anything at that price point. If anything the "worse", and "cheaper" devices will proliferate through the main stream , and that actually hurts the scene not help it.
Can't wait for the Pizza Box that gets delivers to your house that you can wrap around a phone for some Pizza Man Deliver VR!! /sarcasm off
The market is going to be saturated by the end of THIS year, and that has to tell you something when multiple companies on multiple platforms are casting their lot into the VR space. Not all of these ventures can be a fools errand.
The tech behind VR is very simple right now, hell you can put a VR kit together with a samsung phone. It's very easy for multiple companies to make these devices since the bar is so low.
What do the video game companies care, they have been making gimmicky devices forever. Kinect, Playstation move, Wii U remote, Power Glove? lol etc etc..
Right now, today, the Best VR equipment we have is still in the stone age, and way over priced. So any cheaper versions that can attack a mainstream market like that will just further to cement in people's mind it is just a toy.
What needs to happen in the next 5-10 years is
1) The current tech needs to be thrown in the garbage. The whole render a scene twice is archaic... The amount of horsepower it takes currently to run a sub optimal resolution like 1080p right now is laughable.
2) For it to be 100% useful in mainstream, and not just the over priced toy it has been they need VR to keep a steady, and high frame rate, and be at even a passable level of 4k video/graphics. I'm not even going to attack the motion sickness topic people are still having... They still have a long road to go
3) The Display tech needs to get way better. Large FOV, and none of the short coming of our current display growth. So that means high refresh rate, no ghosting, no smearing, and Bright.
4) They need to be somewhat affordable, and if not! they need to offer many functions to a consumer if they are going to be in the same space as much more productive tech such as Tablets.
They need an aggressive, Visionary leader in the VR space that fast can forward the technology closer to where it needs to be. They need someone like a Steve Jobs, and I haven't seen anyone even close to that enter the scene..
Stuff like the Holo Lens is way more practical now. Augmented reality is way easier to do since you are using an existing environments to displays UI's and videos. These could offer professionals, and entertainment much more feasible options.
But even that technology isn't ready. They are suffering from being Tethered to a PC to get anything close to what they have been showing in tech demos. The wire free version of the Holo Lens pales in comparison to it's PC connected version.
When I see some real strides in this technology, and not the same rework of the current way of doing things I will get interested in VR again.