Siliconemelons
Naxxramas 1.0 Raider
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You get TWO VOTES - we will choose 2-3 games to play throughout this season of retro festivus and the new earth cycle. Choose wisely, no vote changes allowed...
Should I play FFV before trying the Fiesta?
Most Fiesta players have completed the game many times, but I think the Fiesta is fine for FFV newbies for one specific reason: Fiesta rules help alleviate Decision Paralysis.
There are lots of jobs, abilities, equipment, magic, and combinations of all those things in FFV. The game does very little to explain how any of this works or where the good synergies are. It isn’t like Final Fantasy III, which clearly signposts what jobs to use with gimmick dungeons. It isn’t like Final Fantasy Tactics where you constantly see your jobs in use by enemy opposition, cluing you into strengths and weaknesses. I’ve known several players who stalled out on the game because the prospect of exploring 20 jobs’ worth of mechanics was too daunting a task.
In the Fiesta, you are locked into your jobs. Rather than a huge, expansive puzzle of “find the good abilities”, the game is reduced to a series of smaller, more meaningful puzzles involving using and combining abilities from the small pool you’re allowed to use.
Playing by Fiesta rules is technically a challenge run, but it’s a very different kind of challenge than playing the vanilla game, which is what I think makes it appropriate for new players. Instead of the nagging feeling that you could be blitzing the game if only you knew the ins-and-outs of your big massive list of jobs, you have a focused series of challenges involving knowledge of only a very few. It’s not, “what on this huge intimidating menu is helpful to me right now, and will it be helpful again later?” But rather, “here are the eight things I can do, what combination of those things will get me through this next boss fight?”
if no more activity in votes we can close and start sooner during turkeytrottime
13.) In addition to being able to start off at various places upon starting your game (as we were in the SNES version), such as Link's House, the Sanctuary, and the Pyramid of Power, Link can now start at the very place he saved, called "The Saved Place." This is VERY useful if you saved at the beginning of a far-away dungeon or other annoying area. A great addition into the game by the Nintendo team.
if we do Final Fantasy V, anyone that wants some extra fun could do a "Four Job Fiesta," the name given to challenge runs where you're assigned four jobs, one from each crystal, and need to stick with those. unlike most games, straight class challenges like this are actually really fun and DOABLE in FFV, adding just the right amount of challenge most of the time (unless you get really unlucky on your jobs haha)
the charity fundraiser Four Job Fiesta event happens in June, but there are FJF class generators out there on the internet that one could use to roll your jobs
Should I play FFV before trying the Fiesta?
Most Fiesta players have completed the game many times, but I think the Fiesta is fine for FFV newbies for one specific reason: Fiesta rules help alleviate Decision Paralysis.
There are lots of jobs, abilities, equipment, magic, and combinations of all those things in FFV. The game does very little to explain how any of this works or where the good synergies are. It isn’t like Final Fantasy III, which clearly signposts what jobs to use with gimmick dungeons. It isn’t like Final Fantasy Tactics where you constantly see your jobs in use by enemy opposition, cluing you into strengths and weaknesses. I’ve known several players who stalled out on the game because the prospect of exploring 20 jobs’ worth of mechanics was too daunting a task.
In the Fiesta, you are locked into your jobs. Rather than a huge, expansive puzzle of “find the good abilities”, the game is reduced to a series of smaller, more meaningful puzzles involving using and combining abilities from the small pool you’re allowed to use.
Playing by Fiesta rules is technically a challenge run, but it’s a very different kind of challenge than playing the vanilla game, which is what I think makes it appropriate for new players. Instead of the nagging feeling that you could be blitzing the game if only you knew the ins-and-outs of your big massive list of jobs, you have a focused series of challenges involving knowledge of only a very few. It’s not, “what on this huge intimidating menu is helpful to me right now, and will it be helpful again later?” But rather, “here are the eight things I can do, what combination of those things will get me through this next boss fight?”