War Dogs PvPvP 100 Person Tactical Shooter

Sludig

Potato del Grande
12,340
13,443
17k for 50 wolf with barely any ammo and essentially free kit. Get to edge of circle on the outside... first 2 mins of game, fucking tank...

So gay

Edit: Lot reporting him for hacking. I died to him west end out of circle. I respawn, another 17k go far east end, outside circle. He comes driving up after me where I was behind a hill, wouldnt have had chance to be spotted or anything. Unering aim at infantry (hitting a jeep aint too hard)

PS this POS handles ok, doesnt want to roll too much but slow and bad brakes.

Can carry a crate, but for whatever reason can only buy ammo, can't buy things into the slots unless you buy em as infantry and load them in wtf.
 
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Sludig

Potato del Grande
12,340
13,443
Finally had a fun match with it, not a huge money maker unless I can get some armed trucks/helos. Got to harass a bunch of fobbits on tower below church, lit up a few little birds and urals. (Sadly driver died and truck coasted out of range) Ended with 10 seconds left guy walking up and getting me faster than i could allign with the shitty vehicle sensitivity.

Snipes infantry pretty good range. Blackhawks not worth shooting, had one survive most of 2 60 round drums, which is like $6k in ammo....

Which is biggest issue, $2500/50 means that a base little bird is break even if you arn't on target from stop to finish, ie trying to wing one too far out. I helped pad by dropping crates off and getting round trip bonus on way back to base to reload since somehow we had 0 pilots that match.
 

Mao

Trakanon Raider
795
1,809
Where ground vehicles really seem to pay off is in the beginning. Go rush enemy FOB and Logi. I don't have them unlocked yet myself, so can't confirm it works from that end, but from the receiving end. Take a couple RPGs or stuff that lets you blow up Urals and rush the enemy's natural FOB spots. Rarely do people have the firepower on hand to counter the early vehicle rush.

That might start changing though as people unlock shit, but the whole XP system of the rock being in game 10 levels before paper unlocks is having a time right now where tanks and vehicle rushes have been pretty much freebies.

Even after AT stuff unlocks though, I'd expect early attacks on people who haven't got their FOBs built up to be pretty effective. Not certain on how profitable it will be though. Game seems to be trying to find a seam of big items being effective but not easily profitable and instead you play cheap kits and support stuff t afford them.
 

Sludig

Potato del Grande
12,340
13,443
Where ground vehicles really seem to pay off is in the beginning. Go rush enemy FOB and Logi. I don't have them unlocked yet myself, so can't confirm it works from that end, but from the receiving end. Take a couple RPGs or stuff that lets you blow up Urals and rush the enemy's natural FOB spots. Rarely do people have the firepower on hand to counter the early vehicle rush.

That might start changing though as people unlock shit, but the whole XP system of the rock being in game 10 levels before paper unlocks is having a time right now where tanks and vehicle rushes have been pretty much freebies.

Even after AT stuff unlocks though, I'd expect early attacks on people who haven't got their FOBs built up to be pretty effective. Not certain on how profitable it will be though. Game seems to be trying to find a seam of big items being effective but not easily profitable and instead you play cheap kits and support stuff t afford them.
Always was, even just an armed suv could do ok because fobbits never can fight back. I'm almost ready to say make you spawn with free gun then you can purchase over it. So many times raiding or watching it happen to my own team, the fobbits dont react to attacks because they dont even have free gun or try to punch me. As more have more big toys, the more quickly the rushes actually work worse because you are likely to get a gepard/T80 that's going to eat a humvee rush. Wolf has to be cat and mouse because fighting more than 1-2 infantry at a time is just going to be a casualty. Which it's like a high stakes assasin, unless you bring only 1-2 boxes of ammo, it's hyper expensive. some games could get away having little birds air drop you ammo but with the whole -100% or +25%, no 0% markup option, that $2500/50 just became 3,125.

T80's doing ok right now because of hyper early unlocks, they still have high casualty rate to jihad vehicles/c4/ just getting tracked/too close to escape someone w/ a launcher + ammo.
Littlebirds at least explode easily, so again high skill high risk/reward. I think apache's will see a lot less play/success due to gepards. Most hover low and close, but they might have to resort to more pure in/out strafes or possibly getting absurdly high and back to where they are kinda sniping and can dodge bullets before enough land. But Stingers I don't think can outrange vertically, so leaves you more open to those if you don't have 10 flares on you.
I'd really like to see a ural or a little speed armored vehicle with enclosed gunner and only a MG or small autocannon to kinda bridge the ultra high casualty 4 wheels before full tank status.
 

Hekotat

FoH nuclear response team
13,602
14,213
The pipe bomb payoff is not worth the risk. I've been trying to get one of those on an APC for weeks and got an opportunity and it didn't even kill it.
 

Sludig

Potato del Grande
12,340
13,443
The pipe bomb payoff is not worth the risk. I've been trying to get one of those on an APC for weeks and got an opportunity and it didn't even kill it.
Certainly got to watch it a little, get a feel for if it's a constant stream ideally somewhere you can approach thru bushes etc. It's worth enough if running a cheap bomber kit if you have to detonate it while still underneath. I've got at least a half dozen ied kills on them, and maybe 50% or so success rate. Then countless c4/mortar are my next most common. Wish I knew if 50bmg hurts the back well enough.

Pre EA, damage was off in the firing range, stuff wasn't taking damage, otherwise I'd like to test the 50 on more targets.
 

Sludig

Potato del Grande
12,340
13,443
Ok test range, about one 60 round mag of 50 will take out a small hesco or sandbag, so in a desperate pinch can open a base w/ that, about 2 drums for a mortar/stinger so a big cash loss unless your desperate. CWIS dont bother, 2 maybe a little more can actually take out a whole sniper tower, but you gotta make sure your hitting the core part and not the hescos but again if they didnt fill it in, could blow your way in from a fairly safe distance at a $$ premium.
 

Sludig

Potato del Grande
12,340
13,443
mortars take 5 t72 shots + some gunfire, lame. Talon on other hand 2 shot. Cwis only 5 and change prolly doesnt take bullet damage so 6. FOB actually only takes 3 and change or 4. Sandbags 2, sniper tower would be 5+ As slow as it loads painful


Got bored, not autistic enough to try the 2 tank shells vs each other and other targets. Leapard is 5mm smaller, but I actually assume it does more. Dunno. Much better MG's on t72 at least. Should make leapard 50+ 308 and the t72 be x54r and x39


308 ap / 50 bmg doesnt seem to hurt tank track or rear.

Edit; Fine tested leapard against fob stuff. 5 and change so seemingly about identical for fob targets.
 
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Sludig

Potato del Grande
12,340
13,443
Trying so hard to like wolf, but in zone kill littlebird, ural, another wolf, suv with supplies, random dude, still down 8k and basically need to go buy more ammo. Slow as fuck and only go faster than ural downhill, with high prevalence of tanks, just apt to randomly get deleted at any time esp since tanks tend to roam the edges too

Even better, fresh run somehow get bugged gun appearing at my nuts, I can ads rifle but then it wont ads, get in jeep and cant ads the gun, so I'm sitting on 23k of useless.
 
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