War Dogs PvPvP 100 Person Tactical Shooter

Xevy

Log Wizard
9,805
4,917
I don't think the safest jobs are the most profitable, they're just the least risk. You can FOB/Logi an entire game with one kit and make 70k. Or you can go ham mode infantry and make 120k with 4 kits with a deathball.

I only played Day 1 Season 2, but I taxi'd and it took about ~12 deploys from people to make my money back on my chopper and then another 12 or so to get my real kit money back. Think it was like a 16k start and it took me honestly 20ish+ minutes to get all my money back because I could only taxi 2-4 people at a time.

Meanwhile if I drop hotzone deathball off the rip I can probably kill 5-15 people before I have to respawn.

Heli birds are designed to take out the deathball because it's target-rich areas in generally open areas. They should just be strafe runners, not hover-gunners like they are now. Having them essentially sit above a FOB and just kill BOBs without ever moving until they need to refuel is bad design. A gunner bird should just rip through the mass of balled up infantry and harass the rez pile, not pick solos off at will. It's honestly probably balanced to what it should be right now, but chopper cucks will always cry when they have to use more than 5 choppers in an entire game.
 

Sludig

Potato del Grande
12,351
13,453
I don't think the safest jobs are the most profitable, they're just the least risk. You can FOB/Logi an entire game with one kit and make 70k. Or you can go ham mode infantry and make 120k with 4 kits with a deathball.

I only played Day 1 Season 2, but I taxi'd and it took about ~12 deploys from people to make my money back on my chopper and then another 12 or so to get my real kit money back. Think it was like a 16k start and it took me honestly 20ish+ minutes to get all my money back because I could only taxi 2-4 people at a time.

Meanwhile if I drop hotzone deathball off the rip I can probably kill 5-15 people before I have to respawn.

Heli birds are designed to take out the deathball because it's target-rich areas in generally open areas. They should just be strafe runners, not hover-gunners like they are now. Having them essentially sit above a FOB and just kill BOBs without ever moving until they need to refuel is bad design. A gunner bird should just rip through the mass of balled up infantry and harass the rez pile, not pick solos off at will. It's honestly probably balanced to what it should be right now, but chopper cucks will always cry when they have to use more than 5 choppers in an entire game.
Devils advocate w/ those numbers. That's 4kits I assume you mean geared, so 20k? So 60k for the 3 lost, puts you on par with the logi. If you mean 120k after costs, that's impressive because thats a 170-180k or so match then, to which I say not quite everyone is going to be able to pull of those kinds of numbers.

I do think you make more if you are semi decent at yknow actually fighting. I did like 80k bob the other day, lots of oil towers and mortars destroyed via mortar, building etc, I think it makes a lot more than truck driving. But that said, it's far more fun I think if I get some decent lives running 7k demo missions, or as long as we have an actual front to fight in, going in the frontlines. (Last game I had we somehow won but blue was like 4 fobs, maybe 5-6 people that weren't in a fob)

I'm kinda ok/would agree with wanting the super powerful stuff to need high skill ceiling to really make money, or else like Tarkov or anything else, the sweats just run away with it and can bring in orders of magnitude more rewards than even your random above average but not amazing player. On the other hand, for a "do what you want" kind of game, there's plenty of support or other tasks that are a combo of far too risky, or otherwise don't reward you near the same as just playing CallofDuty/sniping/being a really good bob.

Some examples of things that get neglected (aside from random items like prybar etc) Wolf? I've seen a couple unarmed, maybe one other armed. No one fucks w/ them for good reason.
Ural defenders etc? Ya I've seen maybe a handful mostly all season 1 doing some fob storms/youtube clowncar clips. Right now even gun humvee's seem pretty rare.

In a few discords I've seen arguing about playing supply truck. Ural/suv/whatever with a crate in the back. Apparently you can buy with them not dropped. But as much as people talk about doing that I've never seen it. I see an odd dropped crate usually with nothing interesting. I tried it a few times, either no one runs up, or you dont have interesting enough ammo, the good meds are locked behind a longer grind so the normal logi/supply people can't do it. The few times I got requests, they sat milling around the fob and never bought the requested supplies except for a couple times I got base RPG'rs that would pickup rounds.

Agreed on rapid circling heli's problem, I still would like to see pilots take more but still reduced damage, ideally as silly as it looks highly pushing them towards wearing T3. I dont know why they made HMG's take so damn long to build, little tricky finding a not exposed but good FOV to try and ambush a heli. I havn't seen it, but a sub 100m littlebird will have a very bad day if it isn't able to immediately plant a rocket on the MG>.