War Dogs PvPvP 100 Person Tactical Shooter

Xevy

Log Wizard
9,848
4,944
Game is wiping at a terrible time for me, again, the night before PoE 1 league. Unfortunate.

The best part of this game is gearing up. They almost need a mode where you unlock items during the game with giga fast exp unlocks, but even with 2 hour games it could be kind of hard to figure out. I think it'd be cool having your shit ass scout guy do well enough to unlock the mosin then eventually the svd etc etc all in one game. But still have the fun of everyone starting out from the exact same foot. Maybe one day. Until then it'll be fun for maybe a week, then devolve into metas and giga squads and just generally less fun gameplay.
 

Hekotat

FoH nuclear response team
13,627
14,229
Game is wiping at a terrible time for me, again, the night before PoE 1 league. Unfortunate.

The best part of this game is gearing up. They almost need a mode where you unlock items during the game with giga fast exp unlocks, but even with 2 hour games it could be kind of hard to figure out. I think it'd be cool having your shit ass scout guy do well enough to unlock the mosin then eventually the svd etc etc all in one game. But still have the fun of everyone starting out from the exact same foot. Maybe one day. Until then it'll be fun for maybe a week, then devolve into metas and giga squads and just generally less fun gameplay.


Restricted servers solve this problem. Likely the only mode I'll play.
 

BrotherWu

MAGA
<Silver Donator>
3,731
8,581
I thought the video of them fucking with the exploiters was funny. Of course it is PR. It sends a message to the cheaters that they are watching and allows the honest players to fist pump.

They have a lot of work to do on progression and balancing. Certain unlocks feel like they are properly sequenced and others seem like they're out of place or have major faults or are generally useless. LMGs, Wolfs, MG positions on vehicles, Molotov Cocktails, etc.

The top things I would like to see:

- A grouping lobby so you can join a server together with friends on the same team.
- Progression balancing. I am concerned that they think progression is too fast when it already feels grindy.
- Improved counters to the Havoc or nerf it.
- Get rid of thermals.
 

gauze

Molten Core Raider
1,270
492
- Progression balancing. I am concerned that they think progression is too fast when it already feels grindy.
Really excited to see how the multiprog track will feel like, but seems like they're really trying to lean into this intel system further in the future.
 

Xevy

Log Wizard
9,848
4,944
Buffing the helicopters was a no-go for me. I'm not going to be stuck with an AK and shit ammo versus a now tankier and deadlier doofus in a 10k death machine. Last wipe good Heli pilots were still a problem, but in limited situations. I feel like this is going to be back to S1 where people are just going to hover in place, never dying, while blitzing anyone fighting together.
 

BrotherWu

MAGA
<Silver Donator>
3,731
8,581
I jumped in briefly last night to check it out. MG Littlebirds all over the place murdering people. If the LB doesn't get you, snipers all over the map will. It was complete dogshit.

Fobbits are farming xp building useless shit because that is all they can do until the T3 hammer, which got moved back.

It's like the devs don't play the game.
 
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Mao

Trakanon Raider
805
1,818
I jumped in briefly last night to check it out. MG Littlebirds all over the place murdering people. If the LB doesn't get you, snipers all over the map will. It was complete dogshit.

Fobbits are farming xp building useless shit because that is all they can do until the T3 hammer, which got moved back.

It's like the devs don't play the game.
You touch on the core of what frustrates and disappoints me so much about this game. It feels like the movement and shooting mechanics (t4 armor aside) are fairly solid, but the core underlying structure of the game feels flawed.

Incentive structures are all over the place. There is very little incentive for me to stop my XP and money grind to help my team win. Unless I am assault or medic, it makes more sense for me to just drive endless circles dropping off supplies, or building endlessly than it does to swap kits around chasing whatever is needed to win. The three way team mechanics and people being able to choose and not be auto assigned has caused a sorting hat problem on top of that. If you want assault, go green. Build be blue. No idea what the fuck red does.

Balance is going to be unachievable. Attack Aviation is and always will be either too powerful, or overly nerfed. It has global presence that can put it anywhere on the map in no time. So its not like some infantry top tier kit. The infantry guy can be a fucking monster, but he has to walk to wherever he needs to go and can only shoot what he sees. A good helo pilot can be all over the map ruining everyone's day. So you either balance for the top tier pilots and then all the rest of the pilots are mad they can't make money flying, or you balance for average joe pilot and they are happy ruining the game for the rest of the players.

And lastly, the devs seemed surprised every time some no life gamer goes all in on the most efficient way to do something. Anyone with half a brain cell should have expected boosting servers on the community side. They are banning people for it, but was that even in the TOS? How did you not expect people to do that? Any gamer worth their salt saw that one coming, why do you even have an official economy tied to community servers in the first place? Last season's 'short trip' driving exploit were people just dropped shit right outside the base? People on reddit were telling them it was going to happen before the patch dropped, and if reddit can figure it out and the devs can't, that's not a good sign.

The devs have done a pretty good job making a game that feels good in its technical aspects. I enjoy flying, shooting feels good in general. Movement overall feels smooth. But when they put their incentive and gameplay loops on top of that it feels empty headed. The devs kinda come off as preening casuals who have some 'ideal' of how people will play based on their private in house testing scrims.

What they really need to do is hire a couple basement dwelling no life trolls with a vocabulary full of gamer words to sit in their meetings and tell them how they will break and exploit their game and basically write reality checks for the devs in turn for an actual paycheck.
 
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Hekotat

FoH nuclear response team
13,627
14,229
They just need to add a combat mode only at this point, blue seems to be nothing but fobbits. I think if you remove the building on a purely combat mode things would balance out better.
 

Sludig

Potato del Grande
12,437
13,574
They just need to add a combat mode only at this point, blue seems to be nothing but fobbits. I think if you remove the building on a purely combat mode things would balance out better.
Limited removed drills, kills most of the reason to build though tards still will.

Played a while Thursday, did well had fun just pushing sniper/assault hough by end of day sks kinda ass with only 1x or 6x.

Kinda thought pushing for gun trucks but I'll just pay passenger of others, gepard moved to lv 45 lol.... Like lv 15 for m249 SUV......

I just don't want to have to pay support to 14 to get maaws
 

Hekotat

FoH nuclear response team
13,627
14,229
Limited removed drills, kills most of the reason to build though tards still will.

Played a while Thursday, did well had fun just pushing sniper/assault hough by end of day sks kinda ass with only 1x or 6x.

Kinda thought pushing for gun trucks but I'll just pay passenger of others, gepard moved to lv 45 lol.... Like lv 15 for m249 SUV......

I just don't want to have to pay support to 14 to get maaws

The spent the entire time building last night on that server.