Tauntworth
Ahn'Qiraj Raider
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Didn't see a thread on this. Honestly didn't even know another WH RTS was in the works. GW is just pooping out Warhammer content lately. Anyways, you can ram other ships. Enough said
They are going broke and trying to milk the franchises for their valueGW is just pooping out Warhammer content lately.
I don't think they are going broke by any means. Their sales were down to 56 million pounds. I feel really bad for them. Their profits for their operating year are only going to be 16 million pounds. I would be super sad if I owned a company whose profit was 16 million pounds....They are going broke and trying to milk the franchises for their value
Well i guess they are trying to "change course", but due to shitty management of their franchises resulting in mediocre quality products, along with complete mismanagement of their tabletop games, its brokeness inc.
Really reminding me of THQ atm.
I really liked the Space Marine game. Was that published in same fashion?Outside of Dawn Of War, this is the only game WH40K game that has looked mildly polished so far.
I see it more as GW having painted themselves into a corner by trying to 'grow' WHFB and 40K as their cash cows while 86ing the Specialist Games line when those games had dwindling demand. So they ended up with product lines that were bloated in a sense and that had a skyrocketing 'scale' to them, and competitors managed to gain marketshare on them with smaller skirmish or pseudo-board games. I mean, people are correct when they say that GW is still profitable, but let's not kid ourselves here - at one time GW was like kudzu. They literally strangled almost all direct competition and a lot of people across their market segment bought completely on impulse. Now you have other games making inroads into FLGSs and I'm sure that GW management was like"Damn, look how games like X-Wing are doing. Maybe we should bring back the Specialist Games so we don't get completely left in the dust"They are going broke and trying to milk the franchises for their value
I don't know that it ever has been. Even at the peak it was more like"Holy shit someone finally managed not to waste their license"with a number of other /facepalm development attempts before and after. And I think Kirby had an interview around WHO where he essentially said that they didn't care, and that post WHO they were just going to aim their licensing more towards stuff like apps/mobile/Steam and make up the difference in quantity. I also think Kirby has deflected criticism aimed at GW over shit games made with their licenses with comments like "we're a miniatures company LOL".a GW license today is not really a mark of quality.
Same devs (Relic), unfortunatly it did not do well in sales and the THQ crash did not help. As far as I remember, they said there will be no "Space Marine 2" which is a pitty since it was a decent (I stress DECENT) game for what it was.I really liked the Space Marine game. Was that published in same fashion?
I think I'll reload tonight and play again...
Even with the capital, had PP tried years earlier I'm not sure that they would have been as successful, or successful at all. People may disagree, but I don't think that the time was right for PP to make inroads until people started looking for alternative games/models/systems like they have over the last handful of years.@Erronius - I think you are misconstruing why competitors gained market share. Companies like PP hammered in the money because they had it. Before PP was on the market, no other miniatures manufacturer really had the capital to break in to the market. A similar trend happened in the card gaming industry. In the 90's there were hundreds of failed CCG's. No one could match the capital of Wizards. It takes one really solid company breaking in to the market to open the players minds that another game can compete.
Of course they still out-sell their competition, but that's not really my point. They don't have the stranglehold, the dominance, that they once did. Their near-monopoly is gone. And that was one of the things that not only made the costs of the hobby palatable, but allowed GW to keep their customers bent over the proverbial table. 'Everyone' played. The cost may have been high but buy some models and suddenly you were part of a huge hobby. And if you wanted into that hobby, the cost was something you just had to swallow.I think they still out-sell the competition to a huge and staggering degree. X Wing (and Armada) are anomalies because gamer's are not the only people buying them. GW can't compete for sales in a market that's not games. They don't try. Other games are so small that I really don't think they are all too worried. What is the highest miniature game kickstarter? Dropfleet Commander which raised just under a million dollars.
They should be, considering they haven't really increased total revenue in over a decade while the TT market has been growing for years now.Since GW sells 82 million a year I don't think that are really concerned about these smaller games.
I can't buy into the one man retail shop, and the strategy being "find the right person to run the shop alone." Retail space is such a big expense. I can see hiring a regional rep to work with multiple local game stores though; run tournaments, check inventory, etc. I guess I shouldn't be surprised when you look at the way GW has run over the years.Even with the capital, had PP tried years earlier I'm not sure that they would have been as successful, or successful at all. People may disagree, but I don't think that the time was right for PP to make inroads until people started looking for alternative games/models/systems like they have over the last handful of years.
Of course they still out-sell their competition, but that's not really my point. They don't have the stranglehold, the dominance, that they once did. Their near-monopoly is gone. And that was one of the things that not only made the costs of the hobby palatable, but allowed GW to keep their customers bent over the proverbial table. 'Everyone' played. The cost may have been high but buy some models and suddenly you were part of a huge hobby. And if you wanted into that hobby, the cost was something you just had to swallow.
I disagree with you on games like X-Wing and Dropfleet being 'anomalies'. You still have many traditional TT players walking away from GW products altogether and going to other systems. It doesn't matter if the appeal of those games goes far beyond the traditional TT segment. I know people who play the X Wing games like they used to play 40K/Fantasy, and they are lost customers to GW no matter how you slice it. And I guarantee you that geedubs wouldn't be bringing back Specialist Games if they weren't losing sales to these alternative game systems.
They should be, considering they haven't really increased total revenue in over a decade while the TT market has been growing for years now.
Games Workshop: In denial | Interactive Investor
Games Workshop's revenue problem | Interactive Investor