Warhammer RTS: "Battlefleet Gothic: Armada"

Qhue

Tranny Chaser
7,481
4,427
Games Workshop stuff always seemed more advanced than me, like me and my friends were simply not worthy of gaming in a universe with such detailed imagery and crazy shoulder pads. I remember playing D&D or Palladium or Champions or one of a dozen other role playing games and thinking "maybe we will graduate up to that level" and then never did.

The barrier to entry just seemed so damn steep.
 

Palum

what Suineg set it to
23,506
33,867
What you don't have a thousand dollars and a thousand hours laying around for three hour long games in six months where you realize despite your love of the army you've chosen, you've made a terrible, terrible mistake and have created something less effective than a USB peripheral for an iPhone?
 

Taloo_sl

shitlord
742
2
a thousand dollars
Haha okay if you say so. Get outta here with that lunch money bullshit. Shit, I had $1,000 just in army books and paint supplies. Besides even if your army is bad you just fly high T1 with your swooping hawk exarch and then THROW A VORTEX GRENADE AT THE BIGGEST THING 2ND EDITION 4 LYFE.
 

drtyrm

Lord Nagafen Raider
1,991
155
I worked at a shop for years and agree, GW's business strategy was basically 'be super dicks'. There was some guilt over selling a starter box to some kid and knowing his figures were going to be under the bed in a few weeks, but the ones who got the bug and turned into great painters or the father-son teams are my favorite memories of the hobby. Oh, and throwing a movie on and painting with friends.
 

Erronius

Macho Ma'am
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I still say that 2nd ed had a lot going for it that shouldn't have been changed.

The biggest problem we always had with Specialist Games was that everyone already played 40K and/or WHFB and that took priority, both for monies and playtime. Having friends tell me that they'd only try BFG if I bought their respective fleets, assembled and painted them and then let them use them to see if they liked it was surreal. Of course I was like "Proxy that shit LOL" but then they'd just shrug and go back to 40K.

Also, GW's terribly bad record of support for those games ended up being an issue. I remember when Inquisitor came out and people were like"Yeah, but is this even going to last? I don't wanna buy one or two models and get left with something that I can't use in 40K"
 

Tauntworth

Ahn'Qiraj Raider
1,219
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42mins of Angryjoe playing at the Dev studio in Paris. Still slated to drop this month, surprisingly no official date. Anyways, may give those interested a better idea of what's in store

 

Chanur

Shit Posting Professional
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I still say that 2nd ed had a lot going for it that shouldn't have been changed.

The biggest problem we always had with Specialist Games was that everyone already played 40K and/or WHFB and that took priority, both for monies and playtime. Having friends tell me that they'd only try BFG if I bought their respective fleets, assembled and painted them and then let them use them to see if they liked it was surreal. Of course I was like "Proxy that shit LOL" but then they'd just shrug and go back to 40K.

Also, GW's terribly bad record of support for those games ended up being an issue. I remember when Inquisitor came out and people were like"Yeah, but is this even going to last? I don't wanna buy one or two models and get left with something that I can't use in 40K"
Second edition had the personalities right? My friends beastman had some kind of crazy gun and this guys marine squad chased him down and got their faces melted. "He was like what the fuck I thought he was just going to jump out of the bushes and go grrr." Was both ridiculous and hilarious.
 

Amzin

Lord Nagafen Raider
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361
I mean, it looks like it will do what it is intending to do pretty decently. I'm not sure it's a game I'm looking for though, with so much else to play.
 

Sludig

Golden Baronet of the Realm
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9,332
Did you mean to link the eldar trailer, because orks are so last week.
 

Conefed

Blackwing Lair Raider
2,817
1,669
Eldar Trailer is floating around Facebook.
Reminds me of a Pirate Boat battle game on XBox classic. I forget the name, but it was fun.
After watching Let's Plays, it reminds me of what I've heard from tabletop gamers talking about space minatures games with trajectories and moving debris - seeing the asteroid or missiles but not being able to maneuver fast enough. It even reminds me of the paperback tales of ship to ship battles, so kudos to the team for making this.
 

Erronius

Macho Ma'am
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I was really surprised by how high the specs are. I guess I was expecting the specs to be way lower just because I was thinking of it as a simple RTS. It won't be an issue for most people here if your system is remotely up to date, but I've been putting it off and I'll probably have to rebuild my comp within the next year anyways. I get predictable graphics texture memory crashes, particularly after a battle is over and the game tries to load the "Home Port" interface. Oddly, I also haven't updated from Vista yet either and it isn't supported, but that didn't seem to be an issue with the game (unlike trying to upgrade from DoS to DoS:EE for example, where the specs are completely different and it willNOTrun in Vista while the original game did).


The mechanics feel different than the TT game, in the same way that the mechanics in MWO felt different from the BT TT game. Hull points, for example, are shown, but damage doesn't remove entire hull points. I'm not even sure why they show it as hull points when you really seem to just be damaging against a total HP pool, unless the hull points serve as threshold points for additional triggered damage.

While I normally play Chaos in everything and I wrecked shit as Chaos in the TT, I'm not sure that I will prefer Chaos in this. As a general rule I'm not a fan of true RTS games and I would prefer the ability to completely pause the game instead of just slowing it down. And even though it does slow the game down a lot, I still have situations where I need to cycle through my ships as fast as possible to issue orders (For example, if you take lance-heavy Chaos ships and Orks are just like "ERE WE GO ERE WE GO ERE WE GO" and closing range). In that respect it's vastly different than the TT because you had enough time to deliberately plot out orders/movement/speed. I imagine getting 100% comfortable with the controls will help with this mostly (even just tabbing through ships), but it also looks like new admirals will get their shit pushed in until they get a handle on their fleet management and ship settings. Like, let's say you have a ship with mostly forward facing 90 degree weapons and you don't realize that this ship has the setting selected where it face broadsides at it's target. In that case it will just sit there, LOL. People might actually build fleets differently in this than they would for the TT game, partially to account for that.

I will probably try playing as Orks shortly, because they look like they might be as fun to play in this as they were in the TT game. That"BAZOOOOooooOOOOoooo"siren that goes off in the Ork trailer? I was doing a transport escort mission against Orks and I hear that go off in game. I was like:

-"I might be able to just kite these assholes and..."
-baaaZOOOOOOOOOOO
-"Oh God...wait...holy shit, that motherfucker is going to ram that transport!"
-"How is it moving that fast?"
- [select transport, spam click Full Speed Ahead]
-"Not fast enough...not fast enough..."
-"Ok, when I thought to myself that I wouldn't need to select Stasis Bombs as an upgrade because I'm Chaos and I'm fast/long-ranged? LESSONS WERE LEARNED"
 

Sulrn

Deuces
2,159
360
I want to buy this game for the sake of 40k naval combat, but the preorder gimmicks and oddly narrow breadth of the game are nagging at me not to.