I was really surprised by how high the specs are. I guess I was expecting the specs to be way lower just because I was thinking of it as a simple RTS. It won't be an issue for most people here if your system is remotely up to date, but I've been putting it off and I'll probably have to rebuild my comp within the next year anyways. I get predictable graphics texture memory crashes, particularly after a battle is over and the game tries to load the "Home Port" interface. Oddly, I also haven't updated from Vista yet either and it isn't supported, but that didn't seem to be an issue with the game (unlike trying to upgrade from DoS to DoS:EE for example, where the specs are completely different and it willNOTrun in Vista while the original game did).
The mechanics feel different than the TT game, in the same way that the mechanics in MWO felt different from the BT TT game. Hull points, for example, are shown, but damage doesn't remove entire hull points. I'm not even sure why they show it as hull points when you really seem to just be damaging against a total HP pool, unless the hull points serve as threshold points for additional triggered damage.
While I normally play Chaos in everything and I wrecked shit as Chaos in the TT, I'm not sure that I will prefer Chaos in this. As a general rule I'm not a fan of true RTS games and I would prefer the ability to completely pause the game instead of just slowing it down. And even though it does slow the game down a lot, I still have situations where I need to cycle through my ships as fast as possible to issue orders (For example, if you take lance-heavy Chaos ships and Orks are just like "ERE WE GO ERE WE GO ERE WE GO" and closing range). In that respect it's vastly different than the TT because you had enough time to deliberately plot out orders/movement/speed. I imagine getting 100% comfortable with the controls will help with this mostly (even just tabbing through ships), but it also looks like new admirals will get their shit pushed in until they get a handle on their fleet management and ship settings. Like, let's say you have a ship with mostly forward facing 90 degree weapons and you don't realize that this ship has the setting selected where it face broadsides at it's target. In that case it will just sit there, LOL. People might actually build fleets differently in this than they would for the TT game, partially to account for that.
I will probably try playing as Orks shortly, because they look like they might be as fun to play in this as they were in the TT game. That"BAZOOOOooooOOOOoooo"siren that goes off in the Ork trailer? I was doing a transport escort mission against Orks and I hear that go off in game. I was like:
-"I might be able to just kite these assholes and..."
-baaaZOOOOOOOOOOO
-"Oh God...wait...holy shit, that motherfucker is going to ram that transport!"
-"How is it moving that fast?"
- [select transport, spam click Full Speed Ahead]
-"Not fast enough...not fast enough..."
-"Ok, when I thought to myself that I wouldn't need to select Stasis Bombs as an upgrade because I'm Chaos and I'm fast/long-ranged? LESSONS WERE LEARNED"