Warmachine: Tactics (kickstarter)

Sumdain x

Trakanon Raider
1,549
483
Turn-based tactical combat for PC and Mac, set in the steam-powered world of the award-winning WARMACHINE tabletop game.

the graphics aren't amazing compared to today's larger games but if its a turn based reskin of X-com that supports multiplayer im down. It also helps that i am a bit of a Privateer Fanboy, currently its around 70% funded (today was the first day) most of the incentives for donating are tabletop related. its at least worth a look.

http://www.kickstarter.com/projects/...ctics?ref=live
 

Black Sun Wizard

Silver Knight of the Realm
87
0
As a fanboi of Privateer Press in general, I'll be throwing in some money.

If this game is anywhere near as fun as the tabletop version, it should be great.
 

Delly

Trakanon Raider
2,981
622
They need to do this for Warhammer 40k or basically every other tabletop game. I'd miss having the physical pieces, but being able to play whenever I wanted would be amazing.
 

Sumdain x

Trakanon Raider
1,549
483
i am quite the Privateer fanboi myself, hopefully they hit the stretch goal to add menoth and Cryx into the mix. never was a fan of Cygnar personally.
 

Black Sun Wizard

Silver Knight of the Realm
87
0
Yeah as much as I'm bored with the age old fight between Khador and Cygnar I'm happy to see they are releasing.

And also (yet again), Hordes takes a back seat
 

Burren

Ahn'Qiraj Raider
4,060
5,349
Just saw this is available for purchase on Steam. Watched the vids and it looks (looks) great. Crisp and modern graphics. Didn't seem to play like the tabletop, however, which is what I would be interested in; along with all the factions (Mercs at least and Hordes soon to follow?).
 

uncognito

Trakanon Raider
1,181
754
They need to do this for Warhammer 40k or basically every other tabletop game. I'd miss having the physical pieces, but being able to play whenever I wanted would be amazing.
Could not agree more. i would love so much for some good tabletop->pc games. But i guess lots of money would be lost on miniatures so maybe that's a reason no company wants a true to tabletop game converted to pc.

But i can dream.
 

khorum

Murder Apologist
24,338
81,363
Final Liberation was the epic scale 40k one made by Holistic right? I only played that game for a little bit but Holistic also made one of my favorite strategy games of all time: Emperor of the Fading Suns. To this day I still compare 4x games to fading suns.
 

Arcaus_sl

shitlord
1,290
3
Fair word of warning to anyone who hasn't bought this yet, the game pretty much sucks at this point. You are definitely paying for a Beta or earlier game.
 

Helldiver

Bronze Knight of the Realm
228
3
Necroing as this game is nearing release and I know quite a few WM fans here.

Current version on steam includes:
-Single player tutorial that's three short missions long, ironman (if you quit you start over from the beginning, can't skip cut scenes). It's supposed to eventually teach you the game as well as the Cygnar faction.
-Cut scenes are awful. They're just the 3d models frozen, mouths don't move or anything.
-Multiplayer; can play as Cygnar, Menoth, Cryxx, Khador.
-Current units in the regular steam version:
Cygnar: Stryker, Siege Brisbane, Ironclad WJ, Defender WJ, Lancer WJ, Charger WJ, Trenchers, Grenadiers, Stormblades, Stormguard, Gunmages, and Stormsmiths.
Khador: Sorscha, Strakhov, Juggernaut WJ, Destroyer WJ, Maurader WJ, Decimator WJ, Winter Guard, Rocketeers, Man-O-Wars, Iron Fang, Greylords, Kommandos, Flame Throwers, and Man o war kovniks. Lotta love for Khador.
Menoth: Kreos, Severius, Crusader WJ, Vanquisher WJ, Repenter WJ, Revenger WJ, Flameguard, Cleansers, Cinerators, Vassals, and Errants.
Cryxx: Deneghra, Asphyxious, Slayer WJ, Deathripper WJ, Defiler WJ, Nightwretch WJ, Reaper WJ, Mechanithralls, Brute Thralls, Skarlock, Oversears, and Bile Thralls.
-Three maps for multiplayer: Trenches, Forest, and Snow. Feels a lot like playing chess.

Coming on release:
-Full single Player campaign.
-Ability to save and load campaign.
-Improved AI for AI skirmish games.
-Alternate Multiplayer game modes.
-Ability to dye/paint/customize your army.
-Mercenaries for those people that bought the Digital Deluxe edition.

Coming in the future as DLC:
-Mercenary faction, as well as Mercenary units which can be taken by the other factions. Included with the Digital Deluxe addition.
-Retribution of Skyrah. Kickstarter backers get this for free?

My review:
-Definitely a must buy if you're into turned based strategy games (Bloodbowl, Divinity: OS, Wasteland 2, etcetera).
-So far the Early Access is limited, but it gives a good feel for the game. I like where it's headed and as long as they follow through and finish things, this could be a game I could play for a while.
-Main campaign is not co-op or anything fancy like that (unlike Divinity). It's really a glorified tutorial, supposedly 21 missions long. It takes me less than 10 minutes to finish a mission. Odds are you'll be done with the SP campaign in less than an hour. Multiplayer is where the meat of the game is at.
-Although the game has similar mechanics to the Table Top, it took a lot of liberties in how it does that.
No Warjack location damage. Warjacks have the same amount of HP as the TT which is a bit strange given that all warrior models now have 8 or more hp.
No detrimental effects for Warjack damage (loss arms, mobility, etcetera). Warjacks just have hp across the board and behave the same whether at 1hp remaining or at full hp.
All warrior models are solos with 6 or more hp. This nerfs Warjacks significantly since their damage output wasn't increased. I haven't played enough to see if they made up for it in increased ARM or something.
Assigning focus to Warjacks can be strange or buggy. For example, using a focus to do one ability automatically used up another focus to boost its damage even though I didn't want/need to. That means I lost that focus point to make an additional attack.
Warcasters can't boost arm or gain hp using focus, now I may have missed how to do this. I don't know if the system includes any non-spent focus when calculating total ARM before actual damage. I hit Sorscha for 10 with my ironclad and all of it went through, even though she didn't have any Jacks to allocate focus to.
-MP Maps are very small, smaller than traditional 4' x 4' and closer to 3' by 3'. You'll be in the mix by turn two, and although this leads to quicker games, it can be a problem later on. There really is no room for multi-caster armies, cavalry, or any of the specialist units. After testing with a buddy of mine that's really into WM, we were done with games in less than 30 minutes. It felt a lot like chess and not like a roaming battlefield with some room for error.
-Your opening and warband composition will really win or lose you the game. Not sure some folks will like that. Personally I prefer a bit more room for error, the ability to maneuver, move into different spots on the map, and so on.
 

Arcaus_sl

shitlord
1,290
3
The game still runs like shit and has a ton of bugs. I think that PP made a mistake of using a developer who has never made anything again. One would think they would have learned with War Room.