What are you playing?

Fogel

Mr. Poopybutthole
17,236
74,173
Brotato DLC is awesome. Monster Train 2 DLC releases tomorrow. Slay the Spire beta patch on the 12th.
 
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Runnen

Ahn'Qiraj Raider
2,535
6,231
Finished Ocarina of Time, the remake that is. 100% with all the things. No spoilers below.

I was skeptical early on after the announcement, not because it wasn't going to be a good game, it'd be hard to make a merely good game from an original game widely considered to be a masterpiece, at the time at least. But like a lot of masterpieces or cult classics, it's hard to redo it, and redo it better even moreso. Change too little and people will just be playing the exact same thing with a fresh coat of paint (which is cool I guess, but not really all that interesting even if the N64 graphics didn't age as gracefully as the pixel era before it), change too much and you're going to make the purists angry. And in this day and age when a game being 200+ hours long is a selling point, re-releasing a game that can be speedrun in a few hours even glitchless is a little wild.

To the point, I enjoyed it immensely. It brought EVERYTHING back from the original, moments resurfaced, I felt like I was 16 again playing it for the first time (and it had been long enough since my last playthrough on 3DS that I didn't remember every little puzzle and dungeon which was nice). They added quality of life improvements (jumps, sprinting, swapping boots with a simple button, etc..), they created new "night" music themes for every outdoors area which is a really neat touch, they added voice acting to all the important/lore cinematics, they added NPCs to point you into the more obscure directions and changed a few confusing things from the original (adding the swirly plants on the previously invisible bomb holes for example).

To me, it felt like this game came from the original team, except they had better tech and more time to give it their full vision, to really finish it and tie a bow on it. Some things that were left a little unfinished in the original release now have a satisfying resolution and conclusion, and it really feels like a love letter to the original work by the new team.

I played Breath of the Wild and Tears of the Kingdom fully and enjoyed them enough for what they were, but they didn't feel like the Zelda of my youth. I played the rather quirky Echoes of Wisdom and that was satisfying and cute. But this game here was the first time I can confidently say that I feel Zelda is in good hands even with the passing of the torch over at Nintendo.

Bring on Majora's Mask remake.

Oh, and if you're playing it and get to the point where you've explored the world thoroughly and just want to wrap up and collect everything, I highly recommend installing the Zelda Notes app (it's an app inside the Nintendo Switch app) on your phone. Once you enable Zelda Notes in the game's options, the app tracks your movement in real time on your phone in the world or dungeons, and tells you in every zone what you're missing, where it is, and whether you should be a child or adult to get it. It also offers other fun little activities like "quests" and rankings for the boss rematches in the whole new Hall of Fallen Foes.
 
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Kajiimagi

<Aristocrat╭ರ_•́>
6,725
11,395
Finished Ocarina of Time, the remake that is. 100% with all the things. No spoilers below.

I was skeptical early on after the announcement, not because it wasn't going to be a good game, it'd be hard to make a merely good game from an original game widely considered to be a masterpiece, at the time at least. But like a lot of masterpieces or cult classics, it's hard to redo it, and redo it better even moreso. Change too little and people will just be playing the exact same thing with a fresh coat of paint (which is cool I guess, but not really all that interesting even if the N64 graphics didn't age as gracefully as the pixel era before it), change too much and you're going to make the purists angry. And in this day and age when a game being 200+ hours long is a selling point, re-releasing a game that can be speedrun in a few hours even glitchless is a little wild.

To the point, I enjoyed it immensely. It brought EVERYTHING back from the original, moments resurfaced, I felt like I was 16 again playing it for the first time (and it had been long enough since my last playthrough on 3DS that I didn't remember every little puzzle and dungeon which was nice). They added quality of life improvements (jumps, sprinting, swapping boots with a simple button, etc..), they created new "night" music themes for every outdoors area which is a really neat touch, they added voice acting to all the important/lore cinematics, they added NPCs to point you into the more obscure directions and changed a few confusing things from the original (adding the swirly plants on the previously invisible bomb holes for example).

To me, it felt like this game came from the original team, except they had better tech and more time to give it their full vision, to really finish it and tie a bow on it. Some things that were left a little unfinished in the original release now have a satisfying resolution and conclusion, and it really feels like a love letter to the original work by the new team.

I played Breath of the Wild and Tears of the Kingdom fully and enjoyed them enough for what they were, but they didn't feel like the Zelda of my youth. I played the rather quirky Echoes of Wisdom and that was satisfying and cute. But this game here was the first time I can confidently say that I feel Zelda is in good hands even with the passing of the torch over at Nintendo.

Bring on Majora's Mask remake.

Oh, and if you're playing it and get to the point where you've explored the world thoroughly and just want to wrap up and collect everything, I highly recommend installing the Zelda Notes app (it's an app inside the Nintendo Switch app) on your phone. Once you enable Zelda Notes in the game's options, the app tracks your movement in real time on your phone in the world or dungeons, and tells you in every zone what you're missing, where it is, and whether you should be a child or adult to get it. It also offers other fun little activities like "quests" and rankings for the boss rematches in the whole new Hall of Fallen Foes.
yeah be me trying to add the damn Zelda notes. Go in the Nintendo app put in 'zelda notes' and get a book?
Finally just googled it on brave and it put me right to it. I'm at the start, Switch 2 is in the living room and it's a hassle to bring it back here in the game room, got a spare dock coming Thursday. Sure I can play it remote but pfffftt I ain't squinting at that lil screen.

On my PC , fired up 007 First light, at 4k with the effects to max it's astounding how beautiful this game is.
 

Caeden

Golden Baronet of the Realm
8,819
14,536
Finished Ocarina of Time, the remake that is. 100% with all the things. No spoilers below.

I was skeptical early on after the announcement, not because it wasn't going to be a good game, it'd be hard to make a merely good game from an original game widely considered to be a masterpiece, at the time at least. But like a lot of masterpieces or cult classics, it's hard to redo it, and redo it better even moreso. Change too little and people will just be playing the exact same thing with a fresh coat of paint (which is cool I guess, but not really all that interesting even if the N64 graphics didn't age as gracefully as the pixel era before it), change too much and you're going to make the purists angry. And in this day and age when a game being 200+ hours long is a selling point, re-releasing a game that can be speedrun in a few hours even glitchless is a little wild.

To the point, I enjoyed it immensely. It brought EVERYTHING back from the original, moments resurfaced, I felt like I was 16 again playing it for the first time (and it had been long enough since my last playthrough on 3DS that I didn't remember every little puzzle and dungeon which was nice). They added quality of life improvements (jumps, sprinting, swapping boots with a simple button, etc..), they created new "night" music themes for every outdoors area which is a really neat touch, they added voice acting to all the important/lore cinematics, they added NPCs to point you into the more obscure directions and changed a few confusing things from the original (adding the swirly plants on the previously invisible bomb holes for example).

To me, it felt like this game came from the original team, except they had better tech and more time to give it their full vision, to really finish it and tie a bow on it. Some things that were left a little unfinished in the original release now have a satisfying resolution and conclusion, and it really feels like a love letter to the original work by the new team.

I played Breath of the Wild and Tears of the Kingdom fully and enjoyed them enough for what they were, but they didn't feel like the Zelda of my youth. I played the rather quirky Echoes of Wisdom and that was satisfying and cute. But this game here was the first time I can confidently say that I feel Zelda is in good hands even with the passing of the torch over at Nintendo.

Bring on Majora's Mask remake.

Oh, and if you're playing it and get to the point where you've explored the world thoroughly and just want to wrap up and collect everything, I highly recommend installing the Zelda Notes app (it's an app inside the Nintendo Switch app) on your phone. Once you enable Zelda Notes in the game's options, the app tracks your movement in real time on your phone in the world or dungeons, and tells you in every zone what you're missing, where it is, and whether you should be a child or adult to get it. It also offers other fun little activities like "quests" and rankings for the boss rematches in the whole new Hall of Fallen Foes.
I am really really early. dodongo caverns. Are the vast amount of bashing the game is getting on twitter deserved or just nerds being provocative?
 

TBT-TheBigToe

<Rickshaw Potatoes>
<Gold Donor>
12,270
37,165
OoT Remaster and WoW: Forever. Feels like I'm reliving 20 years ago and it's awesome.
I got talked into trying wow: forever by my wife and it’s alright. I have no special attachment to classic wow and actually liked many of the changes they brought out during BC, WotLK, and Cataclysm. After that they kind of lost their way until Burning Legion (which I thought was great) and then dove head first into retardation after that. Current wow is not good and kind of sucks.
Interested in seeing where they take Forever where additional content, expansions, and natural gameplay “improvements” are concerned.
Forever is worth playing just for the spectacle of zoning in somewhere on a busy airship, that shit is amazing especially with all the gay space elves (like me!) floating down in a cluster.