Cybsled
Naxxramas 1.0 Raider
- 17,517
- 14,034
MMOs are a dead genre IMO the only real "market" for it is 35-50yo neckbeards who never grew up and the ones that did don't have the time to sink into a subscription based game anymore. I doubt we'll see any MMO game release in the next decade that is as popular as WoW was unless you redefine what people typically think of as an MMO
MMOs in a manner of speaking have already been redefined a bit. The closest approximation would probably be action games with RPG-like elements where you have more than 20ish players running around at the sametime where ever you are, with even more at central hubs.
Of course you might argue that isn't "massive", but if you think objectively about old MMOs like UO/EQ1/WoW/ and what have you
1) You rarely saw large numbers of players in the open world outside of special events/world bosses anyways - too many usually detracted from the overall gaming experience. Early MMOs had players self-filtering (if Guk is too crowded, you went elsewhere), later MMOs added actual filtering like shards/layers.
2) The largest amount of people in one spot were usually towns/hubs
3) As you progressed, you spent less time in open world and more time in specific places like dungeons or raids
Newer "MMO lite" games dispense with the "thousands of players at sametime!!!" because that isn't a draw anymore - players are more interested in what their personal experience will be like, which has led to more curated online experiences. Instead of giving players a concert at Woodstock, they're giving them a band playing in a smaller club.
- 3