World of Warcraft: Current Year

Lodi

Blackwing Lair Raider
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Just advertising ourselves, but if anyone is on 11AM-2/3PM EST on saturdays you can join the RR crew (Horde for normal BRF. Xrealm is fine
Any class in particular that you need? I have a ilvl 642 prot pally and I'll soon have an ele/resto shammy to 100 (take me a day to gear up to around 640, already has crafted).
 

Daidraco

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I just don't see how attunements speak for anything about an individual character. It is just spending a few hours doing some 5man content to unlock some raid content. If a terrible person is willing to throw himself at enough raids to get 680 he's certainly going to spend the time unlocking raid content as well.
Someone thats thrown themselves at a raid multiple times to reach 680 isnt the person that I am referring to. The likelihood that that person hasnt picked up the basics of every fight by then gets marginal at best. Im specifically talking about the people that havent spent any time to look at what they are getting into. I shouldnt have to teach anyone how to do a fight if Im running a Heroic. An attunement being required sounds like a necessary evil to me. For you to even step foot into Normal, you need to complete LFR. To enter Heroic, you need to defeat Normal and Heroic to enter Mythic. People act like attunements are going to separate them from their guild - but be honest with yourself - with how loot lock outs are handled, your guild is likely going to be still doing the lower difficulties quickly anyways.
 

Eidal

Molten Core Raider
2,001
213
I kinda like the idea that Heroic needs a full Normal completion to enter, but I'm not sure how well-received that would be by the much larger demographic of players. I very much like that a casual guild of mediocre to decent players can (for example) do 1-6 Highmaul Normal, and then go farm some easier bosses in Heroic, then go back for their Imperator kill with a higher ilvl.
 

Noodleface

A Mod Real Quick
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That's sort of tough to answer. We have a few dedicated healers right now, so I'm leaning towards DPS. We had a few weeks where we were getting like 1 healer and having to pug the rest, so a bunch of people leveled up healers. I know we have Gurga, Alavaz (JTheRuler here), Faizy, a shaman that is newer so I can't remember the name, and probably others. Alavaz, Faizy, and Gurga have been there every week. As I'm typing this I would say lean towards DPS, if shit hits the fan we can see what we can do.

That said I always tell people to play what they enjoy (besides tank, we have a few on backup already). We can always fill the rest.
 

Lodi

Blackwing Lair Raider
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That's sort of tough to answer. We have a few dedicated healers right now, so I'm leaning towards DPS. We had a few weeks where we were getting like 1 healer and having to pug the rest, so a bunch of people leveled up healers. I know we have Gurga, Alavaz (JTheRuler here), Faizy, a shaman that is newer so I can't remember the name, and probably others. Alavaz, Faizy, and Gurga have been there every week. As I'm typing this I would say lean towards DPS, if shit hits the fan we can see what we can do.

That said I always tell people to play what they enjoy (besides tank, we have a few on backup already). We can always fill the rest.
Alright I'll go ele then. I'm best as a DPS and I enjoy it the most. I'll hit you up when I hit the appropriate ilvl.
 

Noodleface

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bro you totally left me out im hurt.
I'm just talking about current people. Usually it's a fairly static group as well, but sometimes there are floaters.

Another thing to mention is I don't know how many of the healers would prefer to actually DPS instead but are just healing out of necessity
 

Daidraco

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An attunement to me, sounds like it would answermy prayers. There might be a different solution to keep that in place so that guilds can still kill bosses like Kargath on heroic but have yet to complete heroic but attunement is just one idea. Killing earlier bosses in Heroic so that you can make further progress in normal is a good idea, and I dont fault anyone for doing that the way the system is currently set up - someone actually did "attune" themselves to get the guild into that heroic in the first place. Locking difficulty levels out is a form of locking content, I agree, but if we had proper content to give guilds handicaps for the week then the attunement system would work and everyone would be happier.

Handicaps could range from anything, such as having a difficulty within a difficulty (Xzibit, ala first boss in Ulduar) - or instead of a couple people getting a piece of gear for the week, which is really a crap shoot whether that will mean a flying fuck or not - world bosses like Rukhmar could give a Quest that .. in a roundabout way, debuffs a specific boss until killed. If you're in the raid group that kills a boss that was debuffed, then that goes down in your character info and you can no longer debuff any other boss that week. That system could be refined, but its just an idea? Either way, Blizzard needs to refine the PUG Raid system much, much more.
 

Vorph

Silver Baronet of the Realm
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The likelihood that that person hasnt picked up the basics of every fight by then gets marginal at best.
While I agree that 680 before BRF required enough mythic gear that you had to have killed some of the bosses that are actually difficult--barring spending an extreme amount of gold on BoEs and BMA faggotry--the guild I just left had several people in the 670's who should have been benched on *normal* BRF fights, and on heroic they were just [literally] dead weight.

I'm just not sure what any sort of gating would accomplish. Guilds too afraid to bench people because it hurts people's feelings would just keep on carrying their tards. PUGs would continue to have requirements far beyond whatever the actual minimum entry req is, and they are already trigger happy on kicking people who don't measure up to some arbitrary standard on meters.
 

TecKnoe

Molten Core Raider
3,182
51
I'm just talking about current people. Usually it's a fairly static group as well, but sometimes there are floaters.

Another thing to mention is I don't know how many of the healers would prefer to actually DPS instead but are just healing out of necessity
shadow dosent seem fun or good at all idk, ill stay heals its what I mainly did my whole raid life.

ill roll a warlock alt for dps.
 

alavaz

Trakanon Raider
2,009
717
I'm just talking about current people. Usually it's a fairly static group as well, but sometimes there are floaters.

Another thing to mention is I don't know how many of the healers would prefer to actually DPS instead but are just healing out of necessity
If anyone wants to heal go heals. I do really enjoy healing, but being that I main DPS in my guild I'm stronger both gear and experience wise as DPS.
 

Eidal

Molten Core Raider
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Either way, Blizzard needs to refine the PUG Raid system much, much more.
I disagree. I don't understand what your complaint is -- start your own raid and require 665 for H.BRF. Complaining about the requirements that complete strangers ask for seems pointless and inane. Your problem won't be ilvl it'll be that most raiders aren't very good. RLs try to get around this by asking for an inflated ilvl with the hopes that their glue-eating 675 hunter does enough DPS to compensate for failing mechanics.

Your implication is that there are boatloads of players who could genuinely contribute to a raid but aren't allowed in due to missing ilvl... but we both know that isn't really what's going on here. Its the second week of a new raid and people are getting womped and PUG RLs are exhausted and don't want to teach glue-eaters how to raid. If they have to choose between two different glue-eaters, one with insane gear and the other with slightly less...

The current iteration of pug raiding is the most accessible system I have ever seen, anywhere, for any game.
 

Vorph

Silver Baronet of the Realm
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shadow dosent seem fun or good at all idk, ill stay heals its what I mainly did my whole raid life.

ill roll a warlock alt for dps.
Shadow is strong, but it's one of those specs that requires twice as much effort just to keep up with others who can just about faceroll. Kind of like playing holy instead of disc....
 

Ao-

¯\_(ツ)_/¯
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Shadow is strong, but it's one of those specs that requires twice as much effort just to keep up with others who can just about faceroll. Kind of like playing holy instead of the first disc in raid....
fixed that.
 

Needless

Toe Sucker
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Shadow is strong, but it's one of those specs that requires twice as much effort just to keep up with others who can just about faceroll. Kind of like playing holy instead of disc....
twice as much effort is a heavy understatement in that example lol
 

Daidraco

Avatar of War Slayer
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I disagree. I don't understand what your complaint is -- start your own raid and require 665 for H.BRF. Complaining about the requirements that complete strangers ask for seems pointless and inane. Your problem won't be ilvl it'll be that most raiders aren't very good. RLs try to get around this by asking for an inflated ilvl with the hopes that their glue-eating 675 hunter does enough DPS to compensate for failing mechanics.

Your implication is that there are boatloads of players who could genuinely contribute to a raid but aren't allowed in due to missing ilvl... but we both know that isn't really what's going on here. Its the second week of a new raid and people are getting womped and PUG RLs are exhausted and don't want to teach glue-eaters how to raid. If they have to choose between two different glue-eaters, one with insane gear and the other with slightly less...

The current iteration of pug raiding is the most accessible system I have ever seen, anywhere, for any game.
Feel free dismiss my complaint and insist that its just a personal problem and Im blowing it out of proportion. But I heartily believe that its a real problem and would like for it to be addressed. People wouldnt have to require arbitrarily high item levels if the developers came up with a system of checks and balances that funneled players into content that they are actually geared for. An attunement system that gated difficulty levels is easily circumvented by groups of people carrying their dead weight players, but it would at least be a step in the right direction and lessen the numbers of "glue-eating 675 hunters" that I might invite to a raid that I start myself.

The PUG system is great, dont get me wrong. More players than ever are able to do content that they havent been able to in the past. Asking for Blizzard to REFINE the system even further isnt some fucking stretch. Being content with what you have and hostile towards anyone that asks for more from a game company is a little different than asking a single mother of 15 kids to work harder... and I must have missed how I implied that there was a bunch of players with shitty ilvl that are valuable. I believe you're combining my posts with other peoples...
 

Noodleface

A Mod Real Quick
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Blizzard will never gate people behind attunements again, the game is way too casual friendly. Next mythic will be xrealm and no hard locked players