World of Warcraft: Current Year

Foggy

Bronze Baronet of the Realm
6,389
5,008
Any info about a possible fundamental shift in combat/gameplay mechanics? After the debacle of WoD and playing FF14 for a month I don't think I can go back to a tab-target rotation-based combat system.
If you use Tab, you are doing it wrong.

Did somebody really complain about rotation-based combat system in a MMO? Some specs are boring, but that is a different complaint.
 

Downhammer

Vyemm Raider
1,635
4,236
Having one artifact for both your hands does seem to make sense. I was wondering what was up when they said ferals get a dagger. Seems like they'll have to rework leveling content a bit though, or will cats use 2-handers while leveling, and change completely when they get the artifact. Same for survival; no quest rewards for hunters currently give a melee weapon.
 

Rescorla_sl

shitlord
2,233
0
If you use Tab, you are doing it wrong.

Did somebody really complain about rotation-based combat system in a MMO? Some specs are boring, but that is a different complaint.
Try and follow the conversation. The complaint was about a dumbed down rotation based system. No one is asking for EQ2 levels of button smashing but Blizzard went to far in WoD when they reduced the number of abilities available to each class.
 

xzi

Mouthbreather
7,526
6,763
They really did, but somehow even with obliterating skillsets there are players in the same gear as another player that can pull 10k more dps. There's always going to be retards of course, but at least it sort of evens the field for everyone which is what I feel like they were trying to go for. Our rotations probably won't ever get any bigger, but looking at what they plan/said they want to do with classes feeling more unique in the expansion, I can't help but to feel a little excited. I think it's important there is a distinction between classes/specs which currently we don't really have unless you're a monk or hunter imo. It's just like class_recolor_04.
 

Kreugen

Vyemm Raider
6,599
793
Ability pruning was mostly a good thing, with some mistakes here and there or things left in that didn't need to be but I don't think anyone sane would actually argue that they didn't want it, despite how it turned out for some specs.
 

Foggy

Bronze Baronet of the Realm
6,389
5,008
Try and follow the conversation. The complaint was about a dumbed down rotation based system. No one is asking for EQ2 levels of button smashing but Blizzard went to far in WoD when they reduced the number of abilities available to each class.
It isn't my fault you are too incompetent to voice your complaints correctly. Your complaint is some specs have too simple of a rotation, which has fuck all to do with whether they need to redesign the combat system (how you worded your complaint).

Has any MMORPG ever used a non-rotation based system? Is a non-rotation based system even possible in MMORPGs?
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
It isn't my fault you are too incompetent to voice your complaints correctly. Your complaint is some specs have too simple of a rotation, which has fuck all to do with whether they need to redesign the combat system (how you worded your complaint).

Has any MMORPG ever used a non-rotation based system? Is a non-rotation based system even possible in MMORPGs?
Umm yah.... Tera,GW2,TESO,Skyforge,BladeNSoul and on and on.
 

kaid

Blackwing Lair Raider
4,647
1,187
Ability pruning was mostly a good thing, with some mistakes here and there or things left in that didn't need to be but I don't think anyone sane would actually argue that they didn't want it, despite how it turned out for some specs.
Over all I agree it was mostly a good thing some classes like arms were pruned WAY to much and some like enhance shaman really could have used some more condensing. Totems really need to be looked at again to see if they still want them and if so how to implement them. It was funny with the ability pruning I wound up with 4 more hotkeys to bind specific totems than I had before because before I just had my one drop totem and then recall totem buttons. Now you pretty much need to hotkey all the various useful/semi useful/situational totems. 2-3 elementals, single target totem, aoe totem, healing stream totem, and then pretty much all the more situational stuff.
 

Carl_sl

shitlord
634
0
They really did, but somehow even with obliterating skillsets there are players in the same gear as another player that can pull 10k more dps. There's always going to be retards of course, but at least it sort of evens the field for everyone which is what I feel like they were trying to go for. Our rotations probably won't ever get any bigger, but looking at what they plan/said they want to do with classes feeling more unique in the expansion, I can't help but to feel a little excited. I think it's important there is a distinction between classes/specs which currently we don't really have unless you're a monk or hunter imo. It's just like class_recolor_04.
The thing I noticed this expac is it isn't as likely that you will put out competitive dps if you don't pot on your opener, to the point where the scrubs I was dragging around the raids would do their rotation right but struggle to hit even 16k dps because they were still in the cruise control to loots mindset and refused to pot, and never bothered to look up the appropriate opener for their class. Their dps was bad enough that even normals were a challenge for them until they started to really over gear it. Once I switched to dps to try to fix them, I noticed that as long as I hit the opener I could roll my face on the keyboard and still do good dps because the opener is disproportionately powerful compared to past expansions.
 

Rescorla_sl

shitlord
2,233
0
It isn't my fault you are too incompetent to voice your complaints correctly. Your complaint is some specs have too simple of a rotation, which has fuck all to do with whether they need to redesign the combat system (how you worded your complaint).

Has any MMORPG ever used a non-rotation based system? Is a non-rotation based system even possible in MMORPGs?
If you aren't smart enough to follow the conversation, probably not a wise idea on your part to accuse someone of incompetence.

Let me type slowly for you. WoW has dumbed down their game so badly that it is now bleeding subs. Even original vanilla players like myself have given up on the game. The combat in WoW is now so boring and lacks complexity that completely redesigning combat is something Blizz COULD do to rekindle interest in the game. Note the usage of the term "could". Whether they do or not remains to be seen.
 

a_skeleton_03

<Banned>
29,948
29,765
Mouth breathing morons think that a "priority" based rotation is different from WoW.

My WoW hunter rotation is more complicated than my FF14 bard rotation and neither take more than five brain cells to prioritize.

If you think WoW is easier you don't understand what a GCD even is.
 

a_skeleton_03

<Banned>
29,948
29,765
Not in some of them. Or only if youre fighting a target dummy solo.
Just the most ridiculous statement you can make.

Do you understand what a priority rotation is?

The only way for your statement to be accurate is if your abilities do a random amount of damage and use up a random amount of resources. Not a single MMO does that.
 

Foggy

Bronze Baronet of the Realm
6,389
5,008
If you aren't smart enough to follow the conversation, probably not a wise idea on your part to accuse someone of incompetence.

Let me type slowly for you.WoW has dumbed down their game so badly that it is now bleeding subs. Even original vanilla players like myself have given up on the game. The combat in WoW is now so boring and lacks complexity that completely redesigning combat is something Blizz COULD do to rekindle interest in the game. Note the usage of the term "could". Whether they do or not remains to be seen.
360_no_country0518.jpg


Try to grasp the difference between class design and a combat system. Also, most specs are more interactive and complex today than in the past because procs are so heavily used. Warlock's TBC rotation: 111111111111111111111111111111111. A lot of the specs are simple on the surface yet much more complex underneath (which is a pretty ideal system that puts a floor in place for the bads but lets good players be way ahead with the same gear). People are just terrible and mistake fewer buttons for less complexity.
 

Kuro

Naxxramas 1.0 Raider
9,435
25,497
Also, changing the base combat system is damn near as turn-off as changing genre mid-stream. Lord knows making WoW raids into "action" combat would probably be what finally got me to drop my sub. My A and D keys can't handle that much Continuous Circle Strafing!
 

kaid

Blackwing Lair Raider
4,647
1,187
There are a few specs that were painfully dumbed down. Arms warriors I have been dual speced arms on my warrior for ages but omg the removal of overpower really made their rotation very strange and it just feels really dull and silly. When you wind up doing whirlwind just to do something other than auto attack as you wait for your main powers to come off CD you know the spec kinda went off the rails. Ironically they did not even lose many buttons just the ones that made the rotation feel decent to play with.
 

Foggy

Bronze Baronet of the Realm
6,389
5,008
There are a few specs that were painfully dumbed down. Arms warriors I have been dual speced arms on my warrior for ages but omg the removal of overpower really made their rotation very strange and it just feels really dull and silly. When you wind up doing whirlwind just to do something other than auto attack as you wait for your main powers to come off CD you know the spec kinda went off the rails. Ironically they did not even lose many buttons just the ones that made the rotation feel decent to play with.
Arms is probably the worst offender this xpack. Removing overpower makes no sense because one more proc ability would make the spec feel fine.