Even if it's 5% per person the 95% vs 100% is enough to make me not even want to do it. Even just 1 week without the mount dropping would be enough to get people to say "Fuck this" and not come back for subsequent runs. And I don't see how anybody could think that system is reasonable. Mythic difficulty does not scale. It is not Flex like all other raid difficulties. Bringing less people increases the difficulty of the content. Why would they use the flex loot system in a raid that isn't flex?
I have a feeling that perhaps those GMs in that linked thread don't know what they are talking about and didn't bother escalating it because they are dense but who knows.
What? You'd bring the 16th person because you can't do it with 15. A raid that doesn't have flex difficulty should never use flex loot. If you've gotten to the point where you're able to do it with less you should be rewarded for that. Not punished.
Are you by any chance a Blizzard GM?
Even EN is kind of a chore to travel throughSeems like a trend. First one or two raids in each expansion are smaller and faster. Last couple of raids in each expansions are sprawling monstrosities with 10+ bosses.
On a different note. Im interested in learning more about weak aura's and how to program a combat routine in one. I just want to be able to make my own, but I have no idea how to interact with Weak Aura's. Anyone know of a pretty solid guide for a beginning to end kind of result?