Not to convince you to move away from your "Everything sucks always" mindset but they did release a Warcraft 3 expansion recently that set up quite a few new lore hooks specifically for Forever to use and at least a dozen new zones have been teased and/or data mined
I mean taking a step back and seeing what they do with it is a solid approach, but they have actually released a lot of information about what they want to do, just maybe not in a bullet point list for you to judge
I find it interesting that expressing some reservations about the long-term direction of a game somehow translates into having an "everything sucks always" mindset or treating a $15 subscription like a major financial decision. That's certainly one way to interpret what I wrote, I suppose.
I'm aware that Blizzard has teased additional content, established some new lore hooks, and that various zones have been datamined. That's great. I'm not suggesting they've done absolutely nothing or that there's no potential here. Quite the opposite, actually. The entire reason I'm interested in Forever in the first place is because I think the underlying concept has a tremendous amount of potential.
But there's a fairly substantial distinction between having ideas for future content and communicating a coherent long-term vision for this version of the game.
Teasing potential additions or data-mined doesn't tell me whether Blizzard intends to meaningfully expand this alternate version of Azeroth over the next several years or simply sprinkle some new content into Classic WoW before moving on to the next iteration. That's why I'm saying they're playing coy.
They won't even give a
vague timeline/roadmap, which tells me a LOT. I'm not asking for a legally binding five-year development plan, complete with quarterly earnings projections and a Gantt chart. I'm asking for some indication of what Blizzard actually envisions Forever becoming. Is this an evolving alternate timeline with its own expansions, progression systems, and substantial content updates? Or is it primarily a nostalgia project with occasional additions to the existing world? Those are two fundamentally different propositions, and I don't think it's particularly unreasonable to want some clarity before investing time into one.
LOl who cares about "long term future". At least I dont. Like really? You care about this game a year or two out? Play it and enjoy it for what it is, or dont. I mean who cares where a game like this is going to be 2 years from now? If it sucks or starts sucking, or I just lose interest, im out. Ill cancel the account and thats that. I did the same with classic 2x. Once when it initially launched, we beat Rag and I lost interest. And then like a few years later I got on some new seasonal classic server that was up to WOTLK had my fun, leveled up yet another huntard, saw all the sights then and got out again. /shrugs I dont need this to be my way of life for the next decade.
Youre making this shit out as some major life decision. Is the $15 THAT much of a burden on your life that its such a big decision? Or is it the time investment? If its the time investment, then you dont even belong on the mmorpg forums. Just stay away, because they are all mindless time sinks you will never get back.
I'm genuinely glad you're perfectly content to jump into an MMORPG, level a character, clear a raid or two, and move on whenever the novelty wears off. There's absolutely nothing wrong with that approach. But I'm not entirely sure why your personal relationship with MMORPGs is supposed to dictate everyone else's. If you like the "seasonal" approach, be my guest. I play ARPGs that way, but I'm not into playing MMORPGs that way.
Some people approach these games as temporary entertainment. Others enjoy building characters, participating in persistent communities, progressing through content, and watching a game world evolve over several years. Neither approach is inherently superior, but pretending the latter is somehow absurd is a pretty strange position to take on an MMORPG forum, of all places.
And no, the $15 isn't the issue. I'm fairly certain most adults can distinguish between being financially incapable of spending $15 and simply questioning whether something is worth their time. That's really the crux of my hesitation. It's not the subscription fee, and it's certainly not some existential crisis over whether I should play a video game. It's whether I want to invest dozens or hundreds of hours into yet another iteration of Classic WoW without having much confidence in where Blizzard intends to take it.
The irony of telling someone they don't belong on an MMORPG forum because they care about the long-term future of an MMORPG is pretty amusing, though. Persistent worlds, long-term character progression, and evolving content have been foundational aspects of the genre for decades. You personally choosing to treat them as disposable, short-term experiences doesn't somehow make those considerations irrelevant to everyone else.
Ultimately, I'm not telling anyone they shouldn't play Forever. I'm not even saying it's a bad game. I'm saying the concept interests me, but Blizzard hasn't yet demonstrated enough of a long-term vision to convince me to jump in, outside of shooting off my Nostalgia rocks - of which I don't have a ton of for WoW.