Wuchang: Fallen Feathers

Rajaah

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If I'm understanding this right, the game takes place in Shu and has a very similar story to Wo Long: Fallen Dynasty, with a mysterious force turning people into monsters. Not to mention an extremely similar name... and it ISN'T a sequel? The hell.

I liked Wo Long a lot (it makes parrying incredibly fun/rewarding). Didn't get too far in Black Myth Wukong, wasn't into it enough to really invest the time needed to git gud. I think I got to the first major boss, the fight in a lake or something to that effect. May have been the end of chapter 1.

If this is good, and a bit easier than Black Myth, I might give it a go, especially if I drop DK Bananza from the schedule.
 

Kaige

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Struggled with the Commander fight until I switched to 1h long sword (astral blade), dumped points into the 1h tree and used that red spear magic attack on her. Slammed her for 300+ damage a hit and it helped avoid some of her attacks. Beat her on 2nd try with that and had 2 charges from my health flask left.
 

Intrinsic

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I want to play more but feel like my patience for navigating tiny walkways with dead ends, ladders, wrapping this way and that is pretty low.

Specifically I was just passed Shu temple, killed the guy at the top relatively easy (one charged R2 with spear staggered him immediately and I could almost chain it), made my way beneath the temple into the cave area, but felt like I missed a lot so teleported back to do the village area outside the other exit.

But that place just tries my patience. May give another weapon a shot. Not loving the spear. Was trying to work on using the L2 counter move but can’t quite work it out.
 

Vuuxo

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Getting my ass handed to me. I keep pressing LB to parry/block and end up getting cut in half. Lol
 
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Rajaah

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Getting my ass handed to me. I keep pressing LB to parry/block and end up getting cut in half. Lol

I hate when Soulslikes deviate from the Souls control scheme. Most of them do it with either blocking or dodging and it's obnoxious. If there's a way to reconfigure the buttons, that isn't so bad.
 

Vorph

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I hate when Soulslikes deviate from the Souls control scheme. Most of them do it with either blocking or dodging and it's obnoxious. If there's a way to reconfigure the buttons, that isn't so bad.
Parry is supposed to be left trigger though, so it's fine. The only difference between this and -souls is that there's only one defense button that changes depending on what weapon you have. So block is LT and "parry" is just what happens when you perfectly time the block.

LB is reserved for the special ability that each weapon has (or the one you've chosen to use from the skill tree instead). Light/heavy attack are RB/RT as expected.

AFAIK you can't remap any controls, that was the other big thing people were bitching about on day 1 because you can't change the keyboard mapping at all and I'm pretty sure there was no option for gamepad controls either. The game really benefits from having a controller with back buttons too. All souls-likes do, but this one especially has a lot of shit going on with the face buttons and d-pad that is really annoying when it makes you take your thumb off the stick.
 

Rajaah

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How does the difficulty rank versus things like Nioh, Sekiro, Black Myth?

Is there a good difficulty curve or does it spike?

For reference, I did fine with Sekiro, but only made it about halfway through Nioh before I put it down. Fast and furious gameplay is much tougher for me to get gud at than slow and steady, and the Niohs move a lot faster than Fromsoft's stuff.