Gavinmad
Mr. Poopybutthole
Had so many ideas that I've never done anything with, so with XCom 2 I'm gonna actually try to develop a couple mods, simple stuff at first then we'll see how it goes. Creating this thread for suggestions and to coordinate if anyone else wants to give it a try.
My initial brainstorm results
Class: Shock Trooper - Short range tanky type, maybe influenced by Infantry from LW
Class: Hitman(working title) - More of a 'this seems like it would be funny but impractical' idea, a pistol/melee type. Partially inspired by Zhang from Operation Slingshot.
Hunkering down gives a stealth bonus next turn, possibly improved by deep cover ranger ability
Give SMGs additional bonuses related to stealth
Chain Shot, Hail of Bullets, Rupture, and Saturation Fire all apply holo-targeting
Make Aim (Gunslinger ability) not suck
Time until game loss when avatar progress reaches max no longer resets (meaning you have X days per campaign that the aliens can be at max research, then it's game over)
Allow player to choose continent bonuses (but not placement)
*new ideas*
Destroyed turrets give cover
Make blades benefit from weapon upgrades
My initial brainstorm results
Class: Shock Trooper - Short range tanky type, maybe influenced by Infantry from LW
Class: Hitman(working title) - More of a 'this seems like it would be funny but impractical' idea, a pistol/melee type. Partially inspired by Zhang from Operation Slingshot.
Hunkering down gives a stealth bonus next turn, possibly improved by deep cover ranger ability
Give SMGs additional bonuses related to stealth
Chain Shot, Hail of Bullets, Rupture, and Saturation Fire all apply holo-targeting
Make Aim (Gunslinger ability) not suck
Time until game loss when avatar progress reaches max no longer resets (meaning you have X days per campaign that the aliens can be at max research, then it's game over)
Allow player to choose continent bonuses (but not placement)
*new ideas*
Destroyed turrets give cover
Make blades benefit from weapon upgrades