XCOM 2

turbo

Molten Core Raider
1,238
106
What general stuff? I haven't seen anything aside from corpses, which still drop when you use explosives. I did see a 'such and such has been destroyed' message once early in my last campaign that I assume was the pick up gear that would have dropped when he died.
You are probably right it must just be corposes.
 

Lithose

Buzzfeed Editor
25,946
113,035
Man, Gremlin's not ending your turn on use AND being remote controlled makes support healing/aid so much more effective. In EW I only ever used supports for smoke during fights, and to heal up after fights; I almost never healed mid fight, was almost never worth losing an extra shot especially given I'd often have to make my support vulnerable by moving to the injured person or give up good flanking positions to fall back (Which also would force me to take a significantly impaired turn on the guy who was falling back--he'd have a much worse shot.)

Gremlins costing one action and not ending a turn, and remote function fixes all that. Super fucking powerful to heal someone then shoot or toss my specialist into overwatch to have her prevent flanking.

How potent are status effects later, stun, disorient ect? Wondering if I should take robotic hacking or the one that removes status effects. When you remove panic do you get that characters turn back? Status effect removal always seemed kind of week because you lost the removers turn and usually effects lasted one round anyway, and thus you didn't get a turn back by removing them. (Now at least, for sure, you don't lose the full turn from the remover).

Hacking robotics, I have a feeling, is going to be super powerful later--it's why I'm wondering if status effects are a massive PITA later.
 

Gavinmad

Mr. Poopybutthole
42,471
50,621
Depends on the difficulty. So far hacking seems profoundly not worth it the majority of the time. The benefits are usually pretty minor but the consequences for failure can be horrific. When you have to hack as a mission objective (i.e. no chance of failure) make sure you bring a specialist along to do the hack, those usually have a geoscape related bonus. I got doubled scan speed for a month once, that was pretty damn handy.
 

Lithose

Buzzfeed Editor
25,946
113,035
Are there negative effects for failing to hack an enemy? I thought that was for terminals only. None of the terminals I've seen seem worth it so far, you get something fairly nice, like re-concealment, but the cost, as you said is essentially a lost mission if you fail. Very lop sided.
 

Gavinmad

Mr. Poopybutthole
42,471
50,621
The only one I've tried so far, the mech got a fairly significant buff on a failed hack. Obviously not as bad as buffing the entire enemy team, or generating an extra reinforcement pod, or what have you. Easy robot hack stuns it, hard hack mind controls it for 2 turns.

Still, giving something like a sectopod +defense and mobility? Pass.
 

Taho

N00b
370
18
Anyone else having problems with the directional nature of slash? Twice now I have not ended on the square that the UI showed me attacking from. I see the blade and arrow when you hover over an adjacent square, but then when I do the action, I end up on a different square. What am I missing?
 

Hatorade

A nice asshole.
8,194
6,619
Having a great time, finding flash grenade to be invaluable and so good with grenade launcher!
 

Delly

Trakanon Raider
2,981
622
So what are people thinking about ideal spots to build certain rooms? Proving ground first at the top middle. Workshop below that, or two below that? Workshop doesn't seem worth it if its not in one of the two middle spots. From there I'm trying to figure out what requires engineers. Obv power stations and the warfare center benefit from an engineer.

Also, when hitting up blacksites, does it reduce the avatar bar completely? Just wondering if I can wait until its full and cheese it or if I have to keep up on it.
 

Delly

Trakanon Raider
2,981
622
I'm really not digging all these timed missions. I just squad wiped on a mission where i had to capture an enemy vip and then get all my guys to an evac point in 12 turns. Well I would have made it except the turn before I could get them all to the point the game dropped 3 guys right on it which made me fail.
There is already a mod in the workshop that increases the time. I'm with you on the timing. It should give a lot of leeway but not so much that you can slow roll a map completely. States it isn't perfect but I guess something is better than nothing.
 

Dudebro_sl

shitlord
862
2
So what are people thinking about ideal spots to build certain rooms? Proving ground first at the top middle. Workshop below that, or two below that? Workshop doesn't seem worth it if its not in one of the two middle spots. From there I'm trying to figure out what requires engineers. Obv power stations and the warfare center benefit from an engineer.

Also, when hitting up blacksites, does it reduce the avatar bar completely? Just wondering if I can wait until its full and cheese it or if I have to keep up on it.
I'm about to find this out, doing a blacksite mission with only 2 empty bubbles. I'll let you know what happens.
 

Gavinmad

Mr. Poopybutthole
42,471
50,621
Blacksites only reduce the avatar progress by 1 afaik. There are other ways to knock a bar off here and there, but the game has a fairly strict timer compared to EU/EW where you could play forever once you stabilized the air game.
 

Gavinmad

Mr. Poopybutthole
42,471
50,621
Finally got my pistolero high enough level to not suck. Breaking concealment by taking a shot at every single visible enemy with toxin rounds equipped is quite potent.
 

Gavinmad

Mr. Poopybutthole
42,471
50,621
lol. My specialist got a permanent +20 hacking from a council mission chest, and I just finished the skullmining project which gives you +25 hacking with a skulljack equipped. Hacking strength 160 atm.


HACK THE PLANET!!!
 

turbo

Molten Core Raider
1,238
106
lol. My specialist got a permanent +20 hacking from a council mission chest, and I just finished the skullmining project which gives you +25 hacking with a skulljack equipped. Hacking strength 160 atm.


HACK THE PLANET!!!
I named mine Zero Cool in honor!
 

Njals

<Bronze Donator>
823
707
The advent's version of the ranger class seems to just destroy me every time it gets in melee range. They are the only enemy I've lost troops (4) to and all from one shot crits. Either they have an insane crit modifier or RNG hates me.