Tearofsoul
Ancient MMO noob
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Honestly, I had no regret leaving EQ for EQ2 back in 2004. I had so much fun in this game and would do it all over again.
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They need to fire who ever designs their boss encounters, cause dear lord....they have have no idea what fun is. Also they need to reevaluate mercenaries cause I have a healing mercenary that takes a lot of time considering if I should get a heal.
I have noted a few mechanics that all bosses seem to now share in dungeons, at least solo dungeons, which is they tend to have an energy drain ability, you always get a debuff that ticks for damage every 3 seconds (One boss I struggled on would tick for 14 - 15% of your total health every 3 seconds for the entire fight with no way to get rid of it), there is some instakill mechanic, or it summons adds. Ontop of that there is another debuff that just exists that subtracts from the amount of healing you get.Eq2 used to have some of the best and most fun raids/group content I’ve participated in.
All the avatars were good at various points and stuff like 4 rune RT was great for the time. sure it’s not as complex as GW2 or FF, lots of boss encounters were well designed however. But there were often bugs, exploits and the inevitable tuning with encounters. Group and raid content got fucked once they started adding crit mit back in the day, which now feels like it was a precursor to the resolve thing we see today.
I had shitloads of fun playing boss content in EQ2 and I’m sure a few others here did when the raiding was competitive and servers were busy.
I have noted a few mechanics that all bosses seem to now share in dungeons, at least solo dungeons, which is they tend to have an energy drain ability, you always get a debuff that ticks for damage every 3 seconds (One boss I struggled on would tick for 14 - 15% of your total health every 3 seconds for the entire fight with no way to get rid of it), there is some instakill mechanic, or it summons adds. Ontop of that there is another debuff that just exists that subtracts from the amount of healing you get.
So instead of making mechanics that require you to perhaps move around and execute, it feels as though they got lazy and now just a game of attrition with every fight where you might have to step out of something or have to kill an add before you get overwhelmed.
Wait, what? You START at cap but delevel to group with people who are ALSO at cap? The fuck?
You. Start. At. Cap.weren't efficient for leveling and didn't have good rewards
I think of this as sort of like a museum server. You get to experience all content at the difficulty it had when it launched. There's a lot of old zones that I haven't gone into in years because they weren't efficient for leveling and didn't have good rewards, so nobody wanted to do them at level. But if the context of the server is that vertical progression is secondary to achievement hunting, then I think it could create a dynamic where you see people going into every piece of content ever made and nothing is ever steamrolled or trivialized.
You. Start. At. Cap.
About 4 people are going to play on this server after a week or two.
You honestly think DPG has a team large enough to create a bunch of unique "achievement" awards/progression? ROFL. Just like they had GMs for their "GM Dedicated" Aradune and Rizlona servers, right??
You. Start. At. Cap.
About 4 people are going to play on this server after a week or two.
You honestly think DPG has a team large enough to create a bunch of unique "achievement" awards/progression? ROFL. Just like they had GMs for their "GM Dedicated" Aradune and Rizlona servers, right??
Now that you mention it - why isn't every other server like this for the entire leveling experience?The achievements don't even need to be unique, and IMO, the server doesn't even need that much support if they get the scaling done right. As someone who likes to replay EQ2 every now and then just for nostalgia's sake, I could absolutely see myself playing on this server one or two months every year. Don't need to worry about leveling, just sub for my nostalgia fix, unsub, then come back next year.
ESO does a LOT of what you want.Always consider the player to be max level or 'fighting even cons' for the area they're in, but hide that visually.