Hit ctrl-z I think and it pulls all the loot back to the middle of the screen when you loot items.Creeping up on 700, still bunch of 0LPs everywhere - a prophecy hit so hard that there was easily over 60 items on the screen. They need to make it so once you reduce the amount of items that the names converge and not stay all over the damn place.
Oh? Sweet, will try that later.Hit ctrl-z I think and it pulls all the loot back to the middle of the screen when you loot items.
someone has started working on adapting PoB to Last epoch. still very early. and seems atm its all going to be manual updates, not pulling directly from game data.
Just like PoE, I get burned out quickly in maps/Monoliths. It's just repetitious.
I lose interest in most arpg once the game comes down to just a loot grind.
I agree about the stories. I can't think of a single arpg that I know the first thing about the story.I'm the opposite. The stories of ARPGs are generally totally forgettable. If there's a good moment to moment gameplay loop and character growth mechanics that will keep me interested for a long time. Forever? No. But more than lots of other game genres.
A lot of builds in PoE come online post campaign. The concept of a league starter exists partially because your preferred build will not function without certain pieces of loot or a minimum amount of investment. They actually just made this "worse" as a handful of uniques got moved to their Uber version and div cards that dropped boss uniques can only drop from said bosses(there are still loopholes).I agree about the stories. I can't think of a single arpg that I know the first thing about the story.
Other than loot, what is the growth mechanics in any other arpg? I'm not saying there may not be one, but I can't think of it.
By the time the campaign is over in any arpg that I know of, all of your skills and mechanics are known...and then it's just +1 more better for everything past that.
Lost Ark might meet that threshold, as they keep releasing new bosses that require more loot grind, but the rewards stay the same...just more +1 to your stats in some form or another.
Rerolling other classes can be interesting until you cap them out.
Other than loot, what is the growth mechanics in any other arpg? I'm not saying there may not be one, but I can't think of it.