Annual review today. Got a small bonus, no raise. Instead, compensated with European-amount of vacation days. Approximately 5 weeks.
I can't remember the last time I spent the entirety of my vacation nor sick days.
Still in early maps, but the league mechanic isn't really improving. It doesn't seem to target mechanics you've invested into, not that I was really expecting it to, but would have been nice. So, blocking as much shit as possible seems required.
Fidelitas' Spike and Brightbeak will allow you to continue using leap slam and will be faster than any weapon you can get during the campaign. I used those until I switched to Replica EoW.
Mirages don't seem worth while leveling. Playing find the chained up bro is a pain in the ass in most tile sets.
Click boxes on almost everything except the mirage portal itself are shit.
I'm reminded of reave and how much it sucks to fight that 3s timer as someone that alt tabs a lot. I'm anticipating frequently jumping into packs with only a few stacks and not one tapping the pack. Which is both dangerous and feels bad because more stacks might have cleared.
I think Hydrosphere tech works on splash. Chain from same skill use would still have target restrictions.
Hydrosphere would result in some amount of more damage, but it's not specific to this skill. It might actually be worse on this skill because it probably requires a high attack speed to...
Too strong, too obvious. Though, so was ele hit. For comparison, wild stike's chain doesn't hit the target. Static strike's does, but had a less multiplier.