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  1. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Thoughts and prayers, bro. edit: trent, in my groups' limited interactions with him, seems like an uncompromising dick.
  2. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    That's a shitty thing to get banned over. I'd also lean toward being able to get it overturned, that seems like a really shit thing to get a permanent ban over. Something I never really considered when in beta, because I didn't bother pick pocketing much: pick pocket is a channeled ability that...
  3. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Got in a group briefly this afternoon in Caves of Irem. Hadn’t done anything there so was cool to at least get some cons on things and see where people exp there. Up the big ramp were some ziggurat things with level 28ish ghouls, specters, and wisps around. Supposedly a named wisp and specter...
  4. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Re: NH rep. Buddy of mine did it over the weekend while watching tv apparently. Just tagged another groups mobs at the wererat faction camp up in overreach, then did the same thing at the cultists outside of north gate.
  5. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I see spellblades more now than I ever did in beta, and folks are talking about them in discord and in game more. Perhaps lots was the wrong word.
  6. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    So I think Spellblade players largely are going at it from a perspective of “melee class presses buttons if buttons can be pressed.” From talking to a guy in beta, you can do that and do crazy dps and struggle mana wise all the time, or you can do steady damage and burst when needed. From my...
  7. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m pretty sure Zone Experience Modifiers exist. Dungeons generally have better exp than outdoor camps of the same level, in my experience. I remember seeing something posted in the discord where a guy said Ancient Crypt, Blacktide Bay, and Grain Cellar all had documented ZEMs (I didn’t look...
  8. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yep, cracked staves are the primo vendor loot item throughout the game. Plate and chain visors, gorgets, belts and bracers are also good weight/coin value if you’re trying to maximize what you come back with.
  9. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I know DE wiz and enchanter can start in Underdocks. I think it’s anything that overlaps with a deep gnome class can start there, if you choose the right deity. Like the Envy one is only AV, but the others are either AV/UD. Launch was fairly smooth on Trem in AV. They had to reset the zone a...
  10. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    They’ve said it’s over cap, so at 60 Assling will be 315/300. Human gets +5 to all three weapon types and I think wood elf or one of its options can get +5 to something as well. Looking forward to the chaos on Trem. Cleric change is nice and adds some punch, the wizard changes look like...
  11. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Right now it seems Deep Elf and Deep Gnome have Ultravision, Wood Elf has Infravison, and Gnomes can get infra if they choose Gnome of the Forest. Everyone else has no vision trait. They also said Infravision will be activated and have some “other effects like heat signatures” or something...
  12. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'm playing rogue and was set on Deep Elf despite the weak martial stats and the faction. Hard to pass on Halfling with +15 piercing though. I know if I don't go halfling it will always be in the back of my mind. So, I guess I'm blind, and short.
  13. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Reagents for Druid were 3 silver each. For Druid, group regen does not cost a reagent, while group skin does. For enchanter, both group enlightenment and group int/wis/cha (one spell) cost a regent. No group strength or swiftness right now. Can’t speak for the other classes.
  14. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    You can always lurk around the Night Harbor/Underdocks zone line for the ooc and auctions, have a buddy buy your spells if there's not a trainer in UD, or use the shared bank to get your abilities. I'm also a little hesitant to start somewhere other than NH/Faelindril, but I think I'm gonna go...
  15. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Something absolutely needed to be done about charm. My brother and I were able to duo virtually everything we wanted throughout the game with a Druid enchanter combo. While we were exploring and leveling up, our static six would find a new spot and camp some new named. We’d come back and duo the...
  16. Valorath

    Your Own Photography

    This is from the Current River in the Ozarks. This was the first overnight canoe trip for a few of us, so learned some things for sure. Had a blast and can't wait to go back. There's a killer campsite outside the cave that we took the panorama in, may try to get there early enough in the day to...
  17. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Human (no vision) / Deep Elf Ultravision at 100% Gamma Same at 0% Gamma
  18. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    We found a place where we needed our trainee candles to see in the deep elf starter area. A cave up on a ledge surrounding the area, has some level 4-5 myconids. No apparent light source, was total darkness and had to use the candle even with ultra. Curious what the “unnaturally dark” areas like...
  19. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I watched a bit and what he said is they set up a way to break night harbor into two sections when certain population thresholds are met, and then demonstrated that ooc is connected in both zones. Looked like the break was around Saltbreeze park area but I wasn’t watching when he actually zoned...
  20. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    We’ve got six so we’re just gonna roll with it and hope they adjust group exp values. My brother and I will have a duo druid enchanter on the side that’ll probably wind up outpacing the static.
  21. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Edited for clarity but yea, they have kick and grip. They’re losing kick, so with a two-hander their only option will be grip, and that’s janky because you have to move away from them to grip them. I suspect they’ll get something to compensate in the rework.
  22. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Paladin and Inquisitor both have something to use for interrupt with a two-hander (stun, silence, choke). Not saying it’s ideal, but can make it work with those, especially if you’re in a party with other interrupters. SK’s only “stop” currently (other than kick) is grip, right? That’s janky...
  23. Valorath

    Your Own Photography

    Went on an overnight canoe trip in the Ozarks a couple weekends ago. A couple shots here.
  24. Valorath

    The Video Thread

    This was fantastic. Exactly what I needed today.
  25. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’ve heard Tuesday for The Deep and Paladin (possibly Elementalist) rework(s).
  26. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    You could claim it and give away the plus one.
  27. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’ve twinked a few of toons. It does not trivialize the game, but it does makes a difference. Casters especially feel like they’re not getting anything from the twink gear besides extra mana. As you level, though, you definitely feel the power increase from the gear. With regards to high end...
  28. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Explored Sunken Resort tonight. Cool spot, good exp. Group level 31, mobs 33-35.
  29. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Roughly half of the classes are reworked. Balance numbers will change, but the toolkits are there for the reworked classes, so you can know if it’s your cup of tea or not. Why are people acting like shadow knight is some sacred thing that’s so popular and cool it should never be changed? The...
  30. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Doubt they go back on the pacify stuff, they said they wanted it to be harder to use/leas effective. Druid lost Unity completely, and now has 30 second lull on 8 second cooldown, so you can hit three things max. I expect most to be similar after reworks. The cleric stuff is neat. We’re playing...
  31. Valorath

    Funny, Strange, Random Pics

    The new Buffalo Nickle
  32. Valorath

    Dungeon Crawler Carl

    Just started these books last weekend, and am starting on the third now. So far these are pretty fun reads. Haven’t read the thread, skimmed briefly a few weeks ago. I was a little worried during the second book that this was going to be a lot like the Cradle series, in the sense that the main...
  33. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Druids bring plenty without a damage or healing received aura. Snare, portals and evac, damage shield, and the major offender - charm. The Druid’ has multiple avenues to effectively solo with snare kiting, DoT rot, or charm. Shaman and cleric don’t have the same luxury.
  34. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The healing output on druid is incredible now. I was worried about losing Nature's Respite (10 minute CD mini lay hands), but it's really not been an issue. The new healing spell they added that can only be used in Summer is currently a complete heal for the tank in my static.. which does make...
  35. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The changes are coming Monday. You should have noticed increased health and mana regen from your previous play, but the recent talk of TTK and world danger changes are things going in on Monday, after the open testing ends. Looks like Spellblade, Druid, Archer and Wizard reworks are coming then...
  36. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    If you've got 30 seconds without things beating on you, you have unhindered control over ending your gaming session. I'm not sure why you're hung up on hearthstones. Doesn't their existence greatly diminish the feel they're going for with the big open world?
  37. Valorath

    Post Your Pet

    It’s an absolute horrible feeling to see them in pain and not know what to do or how to help. It sounds like you’re doing everything you can Koush. Here’s to hoping the blood tests come back with something treatable.
  38. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    Did we read the same deep dive? It looks to me like wizard has 16 different damaging spell lines. You can use your spell scrolls and spell book like any other class to put spells on your bar and completely ignore the new system. Alternatively, there is a glyph and invocation system that the...
  39. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think the incantation system sounds pretty neat. Being able to cast any nuke you want with the right combo sounds great.
  40. Valorath

    Monsters and Memories (Project_N) - Old School Indie MMO

    The mana regen buff is significant. I was getting 28 mana a tick back this morning without brilliance. Last night before the patch I was getting 23 mana per tick with brilliance.