I think I read that this is planned as a three-season run, so a third season should wrap things up. While I enjoyed Season 2, I found myself asking, 'Who is the antagonist now?' The previous one was apparently genuinely trying to make amends.
Yeah I used Codex for that Pac-Man conversion and it never complained. It was all, "okey-dokey!"
Usually what I do is craft a full markdown plan with incremental milestones and phases. And once everything is described, only then begin development. But Claude is immediately recognizing it as...
I guess the software companies complained loud enough. Claude will absolutely refuse to do anything it detects as reproducing a piece of software or game. I had GPT research the gameplay of Carrier Command, then took that research document and reworked it so it didn't explicitly name Carrier...
I’ve finished the current optimization pass on my Pac-Man conversion for the VIC-20. GPT 6.1 on xHigh handled the implementation and profiling under my direction, and I play-tested the changes.
A new renderer cuts most of the flicker from erasing and redrawing characters. Fourteen speed...
Not sure if there's a particular use case for Muse. It's pretty mediocre from what I've heard. Claude Opus 5.5 is the de-facto best for coding. ChatGPT Images 2.5 does some banger artwork, though.
First pass, took about a day. Frustratingly, Claude REFUSED to work on this. Had to use Codex / GPT-6.1 Sol on xHigh. Video below is gameplay up to the first intermission.
I think the results are pretty damn good. It starts from Mark Burkley's C translation of the arcade program, adapted...
I'm experimenting with how well current coding agents can handle a demanding homebrew arcade conversion. Specifically, I'm working on a Commodore VIC-20 Pac-Man port that aims for a true one-to-one recreation: gameplay that matches the arcade as closely as possible, along with graphics and audio...
He works for Dell, right? Forget it. Large, public corporations don’t hand out raises on a whim, and they absolutely will not give raises over a certain percentage (probably around 10%). I had to leave my company and come back in order to get a significant "raise."
Everything you've said in this post mirrors what I see at my work. Honestly, I think a lot of the problems we bemoan are simply "the way it is" and are common everywhere. It doesn’t reduce the frustration we experience, but the truth is that going somewhere else won’t change a thing.
I think the correction is already happening through indie studios. The old "AAA" model of dumping tens of millions and years into a single title is largely over. Indies have shown smaller teams can ship strong original work without the overhead, and 2026 made that clear as their share of...
As I mentioned, I've been making some Baldur's Gate 3 mods. What's weird is that a lot of other modders and the sites themselves (NexusMods especially) act like using AI is something to be ashamed of. That's ridiculous. Okay, congrats on doing it by hand. Your art looks like shit and the mod...
I don't understand why these games don't have persistent worlds. I think that would make them far more interesting (to me, anyway). Can't afford the infrastructure?
Truthfully, there should be a swarm of "clones" of anyone who has used the box. All possibilities are realized so there should be an infinite number of them running around now.
I mentioned, maybe in this thread I can't remember, that I've been creating BG3 mods. The current one I'm doing is reworking zones, populating them with different enemies. Initially I was manually pointing to specific places on a map to put enemies here, and here, and over here. Then I just...
I think you're being a little too hard on yourself. To me, this sounds more like a planning problem than an organization problem on your part. Your boss might mean well, but constantly throwing unplanned work at you without taking anything else off your plate just isn't sustainable. And you're...
Haven't seen any mods that add companion content like new story and voice lines. Nothing stops someone from making one, but it'd still be a lot of work even with AI help. If you're thinking new areas, you'd still have to build the environments in Larian's toolkit, and that tool isn't very...
I've been creating BG3 mods. I'm trying my hand at crafting outfits but this requires Blender. There is a MCP for this and it all works but the output is pretty meh. Not sure if there are any skills to improve this or I just need to wait a couple more months...
I enjoy learning new shit that I'm interested in, but absolutely despise studying for these certs.
I have a work goal to take the simple GH-300 exam this year. Been dragging my feet preparing for it.
Aniara (2018)
https://www.imdb.com/title/tt7589524
Man, if you want to watch a depressing ass movie, watch this. I thought it was pretty good, but it definitely requires a certain taste. It’s based on a 1950s poem about a big transport spaceship that gets knocked off course. Passengers get...
I agree that someone needs to have a deeper understanding of these things. I just don't think every developer needs that same depth of knowledge anymore. The people who have the interest and the mind for it will still dig into how everything works. That expertise still has value, but I think AI...
As I mentioned previously, we write drivers for various handheld devices, which requires a lot of manual testing. Upper management made the brilliant move of letting go of most of our local manual testers in favor of Indian contractors over in Mumbai, and favoring the local coding testers. Boy...
Fair point on tradeoffs, and I agree there's no free lunch. But people made this same argument about compilers, and again when IDEs started auto-completing everything. I don't think the 'click' goes away. It just shows up on different problems. Less often it's "oh, that's how this syntax works"...
You still have to get good at using the thing. At work, the split is pretty obvious. The people who’ve actually sat down and learned how to use AI get very different results from the people who still treat it like a chatbot. Same tool, but the output is night and day.
The learning hasn’t...
The model-kit feeling is real, and it is fine as a reason to like the work. It is a bad standard for whether the work is going well.
The job is to ship software that behaves correctly and can still be changed later. “Write a bunch of stuff, press run, look, it goes” is how you find out that a...